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56 lines
2.8 KiB
C++
56 lines
2.8 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1
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#pragma once
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#ifndef WINRT_Windows_Phone_System_0_H
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#define WINRT_Windows_Phone_System_0_H
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WINRT_EXPORT namespace winrt::Windows::Phone::System
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{
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struct ISystemProtectionStatics;
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struct ISystemProtectionUnlockStatics;
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struct SystemProtection;
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}
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namespace winrt::impl
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{
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template <> struct category<winrt::Windows::Phone::System::ISystemProtectionStatics>{ using type = interface_category; };
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template <> struct category<winrt::Windows::Phone::System::ISystemProtectionUnlockStatics>{ using type = interface_category; };
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template <> struct category<winrt::Windows::Phone::System::SystemProtection>{ using type = class_category; };
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template <> inline constexpr auto& name_v<winrt::Windows::Phone::System::SystemProtection> = L"Windows.Phone.System.SystemProtection";
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template <> inline constexpr auto& name_v<winrt::Windows::Phone::System::ISystemProtectionStatics> = L"Windows.Phone.System.ISystemProtectionStatics";
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template <> inline constexpr auto& name_v<winrt::Windows::Phone::System::ISystemProtectionUnlockStatics> = L"Windows.Phone.System.ISystemProtectionUnlockStatics";
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template <> inline constexpr guid guid_v<winrt::Windows::Phone::System::ISystemProtectionStatics>{ 0x49C36560,0x97E1,0x4D99,{ 0x8B,0xFB,0xBE,0xFE,0xAA,0x6A,0xCE,0x6D } }; // 49C36560-97E1-4D99-8BFB-BEFEAA6ACE6D
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template <> inline constexpr guid guid_v<winrt::Windows::Phone::System::ISystemProtectionUnlockStatics>{ 0x0692FA3F,0x8F11,0x4C4B,{ 0xAA,0x0D,0x87,0xD7,0xAF,0x7B,0x17,0x79 } }; // 0692FA3F-8F11-4C4B-AA0D-87D7AF7B1779
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template <> struct abi<winrt::Windows::Phone::System::ISystemProtectionStatics>
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{
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struct __declspec(novtable) type : inspectable_abi
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{
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virtual int32_t __stdcall get_ScreenLocked(bool*) noexcept = 0;
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};
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};
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template <> struct abi<winrt::Windows::Phone::System::ISystemProtectionUnlockStatics>
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{
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struct __declspec(novtable) type : inspectable_abi
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{
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virtual int32_t __stdcall RequestScreenUnlock() noexcept = 0;
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};
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};
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template <typename D>
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struct consume_Windows_Phone_System_ISystemProtectionStatics
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{
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[[nodiscard]] auto ScreenLocked() const;
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};
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template <> struct consume<winrt::Windows::Phone::System::ISystemProtectionStatics>
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{
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template <typename D> using type = consume_Windows_Phone_System_ISystemProtectionStatics<D>;
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};
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template <typename D>
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struct consume_Windows_Phone_System_ISystemProtectionUnlockStatics
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{
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auto RequestScreenUnlock() const;
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};
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template <> struct consume<winrt::Windows::Phone::System::ISystemProtectionUnlockStatics>
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{
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template <typename D> using type = consume_Windows_Phone_System_ISystemProtectionUnlockStatics<D>;
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};
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}
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#endif
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