mirror of
https://github.com/kidfromjupiter/nearby.git
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126 lines
5.1 KiB
C++
126 lines
5.1 KiB
C++
// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef PLATFORM_IMPL_WINDOWS_BLUETOOTH_CLASSIC_SERVER_SOCKET_H_
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#define PLATFORM_IMPL_WINDOWS_BLUETOOTH_CLASSIC_SERVER_SOCKET_H_
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#include <Windows.h>
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#include <queue>
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#include "platform/api/bluetooth_classic.h"
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#include "platform/impl/windows/bluetooth_classic_socket.h"
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#include "platform/impl/windows/generated/winrt/Windows.Devices.Bluetooth.Rfcomm.h"
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#include "platform/impl/windows/generated/winrt/Windows.Foundation.h"
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#include "platform/impl/windows/generated/winrt/Windows.Networking.Sockets.h"
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#include "platform/impl/windows/generated/winrt/base.h"
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namespace location {
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namespace nearby {
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namespace windows {
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// Supports listening for an incoming network connection using Bluetooth RFCOMM.
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// https://docs.microsoft.com/en-us/uwp/api/windows.networking.sockets.streamsocketlistener?view=winrt-20348
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using winrt::Windows::Networking::Sockets::StreamSocketListener;
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// Provides data for a ConnectionReceived event on a StreamSocketListener
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// object.
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// https://docs.microsoft.com/en-us/uwp/api/windows.networking.sockets.streamsocketlistenerconnectionreceivedeventargs?view=winrt-20348
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using winrt::Windows::Networking::Sockets::
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StreamSocketListenerConnectionReceivedEventArgs;
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// Represents an asynchronous action.
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// https://docs.microsoft.com/en-us/uwp/api/windows.foundation.iasyncaction?view=winrt-20348
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using winrt::Windows::Foundation::IAsyncAction;
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// Specifies the quality of service for a StreamSocket object.
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// https://docs.microsoft.com/en-us/uwp/api/windows.networking.sockets.socketqualityofservice?view=winrt-20348
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using winrt::Windows::Networking::Sockets::SocketQualityOfService;
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// Represents an instance of a local RFCOMM service.
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// https://docs.microsoft.com/en-us/uwp/api/windows.devices.bluetooth.rfcomm.rfcommserviceprovider?view=winrt-20348
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using winrt::Windows::Devices::Bluetooth::Rfcomm::RfcommServiceProvider;
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// Represents an RFCOMM service ID.
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// https://docs.microsoft.com/en-us/uwp/api/windows.devices.bluetooth.rfcomm.rfcommserviceid?view=winrt-20348
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using winrt::Windows::Devices::Bluetooth::Rfcomm::RfcommServiceId;
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// Writes data to an output stream.
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// https://docs.microsoft.com/en-us/uwp/api/windows.storage.streams.datawriter?view=winrt-20348
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using winrt::Windows::Storage::Streams::DataWriter;
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// Specifies the type of character encoding for a stream.
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// https://docs.microsoft.com/en-us/uwp/api/windows.storage.streams.unicodeencoding?view=winrt-20348
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using winrt::Windows::Storage::Streams::UnicodeEncoding;
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// https://developer.android.com/reference/android/bluetooth/BluetoothServerSocket.html.
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class BluetoothServerSocket : public api::BluetoothServerSocket {
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public:
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BluetoothServerSocket(const std::string service_name,
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const std::string service_uuid);
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~BluetoothServerSocket() override;
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// https://developer.android.com/reference/android/bluetooth/BluetoothServerSocket.html#accept()
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//
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// Blocks until either:
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// - at least one incoming connection request is available, or
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// - ServerSocket is closed.
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// On success, returns connected socket, ready to exchange data.
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// Returns nullptr on error.
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// Once error is reported, it is permanent, and ServerSocket has to be closed.
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std::unique_ptr<api::BluetoothSocket> Accept() override;
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// https://developer.android.com/reference/android/bluetooth/BluetoothServerSocket.html#close()
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//
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// Returns Exception::kIo on error, Exception::kSuccess otherwise.
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Exception Close() override;
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Exception StartListening(bool radioDiscoverable);
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void SetScanMode(bool radioDiscoverable) {
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radio_discoverable_ = radioDiscoverable;
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StopAdvertising();
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StartAdvertising();
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}
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private:
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void InitializeServiceSdpAttributes(RfcommServiceProvider rfcommProvider,
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std::string service_name);
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Exception StartAdvertising();
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void StopAdvertising();
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// This is used to store sockets in case Accept hasn't been called. Once
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// Accept has been called the socket is popped from the queue and returned to
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// the caller
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std::queue<std::unique_ptr<BluetoothSocket>> bluetooth_sockets_;
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StreamSocketListener stream_socket_listener_;
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winrt::event_token listener_token_;
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CRITICAL_SECTION critical_section_;
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bool closed_ = false;
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bool radio_discoverable_;
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const std::string service_name_;
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const std::string service_uuid_;
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RfcommServiceProvider* rfcomm_provider_;
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};
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} // namespace windows
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} // namespace nearby
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} // namespace location
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#endif // PLATFORM_IMPL_WINDOWS_BLUETOOTH_CLASSIC_SERVER_SOCKET_H_
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