mirror of
https://github.com/kidfromjupiter/nearby.git
synced 2026-09-14 14:46:12 -04:00
1012 lines
43 KiB
C++
1012 lines
43 KiB
C++
// Copyright 2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "connections/implementation/endpoint_manager.h"
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#include <algorithm>
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "absl/functional/any_invocable.h"
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#include "absl/time/time.h"
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#include "connections/connection_options.h"
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#include "connections/implementation/analytics/analytics_recorder.h"
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#include "connections/implementation/client_proxy.h"
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#include "connections/implementation/endpoint_channel.h"
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#include "connections/implementation/endpoint_channel_manager.h"
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#include "connections/implementation/flags/nearby_connections_feature_flags.h"
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#include "connections/implementation/offline_frames.h"
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#include "connections/implementation/proto/offline_wire_formats.pb.h"
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#include "connections/implementation/service_id_constants.h"
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#include "connections/listeners.h"
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#include "connections/medium_selector.h"
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#include "internal/flags/nearby_flags.h"
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#include "internal/platform/byte_array.h"
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#include "internal/platform/count_down_latch.h"
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#include "internal/platform/exception.h"
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#include "internal/platform/feature_flags.h"
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#include "internal/platform/implementation/system_clock.h"
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#include "internal/platform/logging.h"
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#include "internal/platform/mutex.h"
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#include "internal/platform/mutex_lock.h"
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#include "internal/platform/runnable.h"
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#include "internal/platform/single_thread_executor.h"
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#include "proto/connections_enums.pb.h"
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namespace nearby::connections {
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namespace {
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using ::location::nearby::connections::KeepAliveFrame;
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using ::location::nearby::connections::OfflineFrame;
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using ::location::nearby::connections::PayloadTransferFrame;
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using ::location::nearby::connections::V1Frame;
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using ::location::nearby::proto::connections::DisconnectionReason;
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using ::nearby::analytics::SafeDisconnectionResult;
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// We set this to 11s to provide sufficient time for an in-progress WebRTC
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// bandwidth upgrade to resolve. This is chosen to be slightly longer than the
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// 10s timeout in WebRtc::AttemptToConnect().
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constexpr absl::Duration kProcessEndpointDisconnectionTimeout =
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absl::Seconds(11);
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constexpr absl::Time kInvalidTimestamp = absl::InfinitePast();
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// The maximum time we will wait for the encryption setup during negotiating a
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// connection.
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constexpr absl::Duration kDecryptRetryTimeout = absl::Seconds(3);
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// Returns true if the given `frame_type` is allowed before the connection to
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// the endpoint is confirmed (i.e., KEEP_ALIVE, CONNECTION_RESPONSE, and
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// DISCONNECTION frames).
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bool IsAllowedPreConfirmationFrameType(V1Frame::FrameType frame_type) {
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return frame_type == V1Frame::KEEP_ALIVE ||
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frame_type == V1Frame::CONNECTION_RESPONSE ||
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frame_type == V1Frame::DISCONNECTION;
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}
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} // namespace
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class EndpointManager::LockedFrameProcessor {
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public:
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explicit LockedFrameProcessor(FrameProcessorWithMutex* fp)
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: lock_{std::make_unique<MutexLock>(&fp->mutex_)},
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frame_processor_with_mutex_{fp} {}
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// Constructor of a no-op object.
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LockedFrameProcessor() = default;
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explicit operator bool() const { return get() != nullptr; }
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FrameProcessor* operator->() const { return get(); }
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void set(FrameProcessor* frame_processor) {
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if (frame_processor_with_mutex_)
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frame_processor_with_mutex_->frame_processor_ = frame_processor;
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}
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FrameProcessor* get() const {
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return frame_processor_with_mutex_
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? frame_processor_with_mutex_->frame_processor_
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: nullptr;
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}
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void reset() {
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if (frame_processor_with_mutex_)
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frame_processor_with_mutex_->frame_processor_ = nullptr;
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}
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private:
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std::unique_ptr<MutexLock> lock_;
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FrameProcessorWithMutex* frame_processor_with_mutex_ = nullptr;
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};
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// A Runnable that continuously grabs the most recent EndpointChannel available
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// for an endpoint.
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//
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// handler - Called whenever an EndpointChannel is available for endpointId.
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// Implementations are expected to read/write freely to the
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// EndpointChannel until an Exception::IO is thrown. Once an
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// Exception::IO occurs, a check will be performed to see if another
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// EndpointChannel is available for the given endpoint and, if so,
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// handler(EndpointChannel) will be called again.
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void EndpointManager::EndpointChannelLoopRunnable(
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const std::string& runnable_name, ClientProxy* client,
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const std::string& endpoint_id,
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absl::AnyInvocable<ExceptionOr<bool>(std::shared_ptr<EndpointChannel>)>
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handler) {
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// EndpointChannelManager will not let multiple channels exist simultaneously
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// for the same endpoint_id; it will be closing "old" channels as new ones
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// come.
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// Closed channel will return Exception::kIo for any Read, and loop (below)
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// will retry and attempt to pick another channel.
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// If channel is deleted (no mapping), or it is still the same channel
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// (same Medium) on which we got the Exception::kIo, we terminate the loop.
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LOG(INFO) << "Started worker loop name=" << runnable_name
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<< ", endpoint=" << endpoint_id;
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Medium last_failed_medium = Medium::UNKNOWN_MEDIUM;
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while (true) {
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// It's important to keep re-fetching the EndpointChannel for an endpoint
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// because it can be changed out from under us (for example, when we
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// upgrade from Bluetooth to Wifi).
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std::shared_ptr<EndpointChannel> channel =
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channel_manager_->GetChannelForEndpoint(endpoint_id);
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if (channel == nullptr) {
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LOG(INFO) << "Endpoint channel is nullptr, bail out.";
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break;
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}
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// If we're looping back around after a failure, and there's not a new
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// EndpointChannel for this endpoint, there's nothing more to do here.
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if ((last_failed_medium != Medium::UNKNOWN_MEDIUM) &&
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(channel->GetMedium() == last_failed_medium)) {
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LOG(INFO)
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<< "No new endpoint channel is found after a failure, exit loop.";
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break;
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}
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ExceptionOr<bool> keep_using_channel = handler(channel);
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if (!keep_using_channel.ok()) {
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Exception exception = keep_using_channel.GetException();
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// An "invalid proto" may be a final payload on a channel we're about to
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// close, so we'll loop back around once. We set |last_failed_medium| to
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// ensure we don't loop indefinitely. See crbug.com/1182031 for more
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// detail.
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if (exception.Raised(Exception::kInvalidProtocolBuffer)) {
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last_failed_medium = channel->GetMedium();
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LOG(INFO) << "Received invalid protobuf message, re-fetching endpoint "
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"channel; last_failed_medium="
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<< location::nearby::proto::connections::Medium_Name(
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last_failed_medium);
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continue;
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}
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if (exception.Raised(Exception::kIo)) {
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last_failed_medium = channel->GetMedium();
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LOG(INFO) << "Endpoint channel IO exception; last_failed_medium="
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<< location::nearby::proto::connections::Medium_Name(
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last_failed_medium);
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continue;
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}
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if (exception.Raised(Exception::kInterrupted)) {
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break;
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}
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}
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if (!keep_using_channel.result()) {
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LOG(INFO) << "Dropping current channel: last medium="
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<< location::nearby::proto::connections::Medium_Name(
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last_failed_medium);
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if (client->IsSafeToDisconnectEnabled(endpoint_id)) {
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channel_manager_->MarkEndpointStopWaitToDisconnect(
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endpoint_id, /* is_safe_to_disconnect */ false,
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/* notify_stop_waiting */ true);
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}
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break;
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}
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}
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// Indicate we're out of the loop and it is ok to schedule another instance
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// if needed.
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LOG(INFO) << "Worker going down; worker name=" << runnable_name
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<< "; endpoint_id=" << endpoint_id;
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// Always clear out all state related to this endpoint before terminating
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// this thread.
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DiscardEndpoint(client, endpoint_id, DisconnectionReason::IO_ERROR);
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LOG(INFO) << "Worker done; worker name=" << runnable_name
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<< "; endpoint_id=" << endpoint_id;
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}
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ExceptionOr<OfflineFrame> EndpointManager::TryDecryptFrame(
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const ByteArray& data, std::shared_ptr<EndpointChannel> endpoint_channel) {
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auto start_time = SystemClock::ElapsedRealtime();
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while (true) {
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ExceptionOr<ByteArray> decrypted = endpoint_channel->TryDecrypt(data);
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if (decrypted.ok()) {
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VLOG(1) << "Message decrypted after "
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<< SystemClock::ElapsedRealtime() - start_time;
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return parser::FromBytes(decrypted.result().AsStringView());
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}
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if (decrypted.exception() == Exception::kExecution) {
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return decrypted.exception();
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}
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auto elapsed = SystemClock::ElapsedRealtime() - start_time;
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if (elapsed > kDecryptRetryTimeout) {
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LOG(WARNING) << "Can't decrypt the message with size = " << data.size()
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<< " from "
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<< location::nearby::proto::connections::Medium_Name(
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endpoint_channel->GetMedium())
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<< ". Timeout after " << elapsed;
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return Exception::kTimeout;
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}
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SystemClock::Sleep(absl::Milliseconds(10));
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}
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}
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ExceptionOr<bool> EndpointManager::HandleData(
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const std::string& endpoint_id, ClientProxy* client,
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std::shared_ptr<EndpointChannel> endpoint_channel) {
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bool try_decrypting = !endpoint_channel->IsEncrypted();
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// Read as much as we can from the healthy EndpointChannel - when it is no
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// longer in good shape (i.e. our read from it throws an Exception), our
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// super class will loop back around and try our luck in case there's been
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// a replacement for this endpoint since we last checked with the
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// EndpointChannelManager.
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while (true) {
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ExceptionOr<ByteArray> bytes = endpoint_channel->Read();
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if (!bytes.ok()) {
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LOG(INFO) << "Stop reading on read-time exception: " << bytes.exception();
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// Treat kNoData as kIo.
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if (bytes.exception() == Exception::kNoData) {
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return ExceptionOr<bool>(Exception::kIo);
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}
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return ExceptionOr<bool>(bytes.exception());
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}
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ExceptionOr<OfflineFrame> wrapped_frame =
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parser::FromBytes(bytes.result().AsStringView());
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if (!wrapped_frame.ok() && try_decrypting) {
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// Workaround for a race condition where the remote party has sent an
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// encrypted message but our end was still configured as unencrypted when
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// the message was received. The workaround is to wait until the
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// encryption set-up has completed on another thread. We run this
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// workaround if:
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// - the connection was unencrypted when we started reading from the
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// channel
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// - the received frame looks wrong (corrupted)
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// - it's the first invalid frame.
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try_decrypting = false;
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ExceptionOr<OfflineFrame> decrypted =
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TryDecryptFrame(bytes.result(), endpoint_channel);
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if (decrypted.ok()) {
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wrapped_frame = std::move(decrypted);
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}
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}
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if (!wrapped_frame.ok()) {
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if (wrapped_frame.GetException().Raised(
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Exception::kInvalidProtocolBuffer)) {
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LOG(INFO) << "Failed to decode; endpoint=" << endpoint_id
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<< "; channel=" << endpoint_channel->GetType() << "; skip";
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continue;
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} else {
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LOG(INFO) << "Stop reading on parse-time exception: "
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<< wrapped_frame.exception();
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return ExceptionOr<bool>(wrapped_frame.exception());
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}
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}
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OfflineFrame& frame = wrapped_frame.result();
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// Route the incoming offlineFrame to its registered processor.
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V1Frame::FrameType frame_type = parser::GetFrameType(frame);
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if (NearbyFlags::GetInstance().GetBoolFlag(
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config_package_nearby::nearby_connections_feature::
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kFilterUnconfirmedEndpointFrames) &&
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client->HasPendingConnectionToEndpoint(endpoint_id) &&
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!IsAllowedPreConfirmationFrameType(frame_type)) {
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LOG(WARNING) << "EndpointManager discarded unauthorized frame ("
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<< V1Frame::FrameType_Name(frame_type)
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<< ") from unconfirmed endpoint " << endpoint_id << ".";
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continue;
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}
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LockedFrameProcessor frame_processor = GetFrameProcessor(frame_type);
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if (!frame_processor) {
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// report messages without handlers, except KEEP_ALIVE, which has
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// no explicit handler.
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if (frame_type == V1Frame::KEEP_ALIVE) {
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KeepAliveFrame keep_alive_frame = frame.v1().keep_alive();
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bool ack = keep_alive_frame.has_ack() ? keep_alive_frame.ack() : false;
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uint32_t seq_num =
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keep_alive_frame.has_seq_num() ? keep_alive_frame.seq_num() : 0;
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LOG(INFO) << "Received a KEEP_ALIVE frame (ack:" << ack
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<< ",seq:" << seq_num << ") from endpoint " << endpoint_id
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<< " on channel " << endpoint_channel->GetType()
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<< (ack ? "" : " and reply a KEEP_ALIVE ACK frame.");
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if (!ack && !endpoint_channel->IsPaused()) {
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Exception write_exception = endpoint_channel->Write(
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parser::ForKeepAlive(/*ack=*/true, /*seq_num=*/seq_num));
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if (!write_exception.Ok()) {
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LOG(ERROR)
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<< "Failed to reply KEEP_ALIVE ack frame (ack:true, seq_num:"
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<< seq_num << ") to endpoint " << endpoint_id << " on channel "
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<< endpoint_channel->GetType();
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return ExceptionOr<bool>(write_exception);
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}
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}
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} else if (frame_type == V1Frame::DISCONNECTION) {
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LOG(INFO) << "Disconnect message from endpoint " << endpoint_id
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<< " on channel " << endpoint_channel->GetType();
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ProcessDisconnectionFrame(client, endpoint_id, endpoint_channel, frame);
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} else {
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LOG(ERROR) << "Unhandled message: endpoint_id=" << endpoint_id
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<< ", frame type=" << V1Frame::FrameType_Name(frame_type);
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}
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continue;
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}
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frame_processor->OnIncomingFrame(frame, endpoint_id, client,
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endpoint_channel->GetMedium());
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}
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}
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void EndpointManager::ProcessDisconnectionFrame(
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ClientProxy* client, const std::string& endpoint_id,
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std::shared_ptr<EndpointChannel> endpoint_channel, OfflineFrame& frame) {
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if (!client->IsSafeToDisconnectEnabled(endpoint_id)) {
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LOG(INFO) << "EndpointManager received a DISCONNECTION frame from endpoint "
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<< endpoint_id << " on channel " << endpoint_channel->GetType()
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<< ", disconnecting...";
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endpoint_channel->Close(DisconnectionReason::REMOTE_DISCONNECTION);
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return;
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}
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if (!frame.v1().has_disconnection() ||
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!frame.v1().disconnection().has_request_safe_to_disconnect() ||
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!frame.v1().disconnection().request_safe_to_disconnect()) {
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LOG(INFO) << "[safe-to-disconnect] no need to apply "
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"safe-to-disconnect protocol for endpoint "
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<< endpoint_id << " on channel " << endpoint_channel->GetType()
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<< ", disconnecting...";
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endpoint_channel->Close(DisconnectionReason::REMOTE_DISCONNECTION);
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return;
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}
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LOG(INFO)
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<< "[safe-to-disconnect] received a "
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"DISCONNECTION frame with request safe to disconnect = true and ack = "
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<< frame.v1().disconnection().ack_safe_to_disconnect()
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<< " from endpoint " << endpoint_id << " on channel "
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<< endpoint_channel->GetType()
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<< ", disconnecting with safe-to-disconnect protocol ...";
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if (frame.v1().disconnection().ack_safe_to_disconnect()) {
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channel_manager_->MarkEndpointStopWaitToDisconnect(
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endpoint_id, /* is_safe_to_disconnect */ true,
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/* notify_stop_waiting */ true);
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} else {
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channel_manager_->MarkEndpointStopWaitToDisconnect(
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endpoint_id, /* is_safe_to_disconnect */ true,
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/* notify_stop_waiting */ false);
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RunOnEndpointManagerThread(
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"safe-to-disconnect", [this, client, endpoint_id]() {
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RemoveEndpoint(client, endpoint_id, /*notify=*/true,
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DisconnectionReason::REMOTE_DISCONNECTION);
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});
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endpoint_channel->Resume();
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LOG(INFO) << "[safe-to-disconnect] Sending "
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"DISCONNECTION frame with request 1, ack 1";
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Exception write_exception = endpoint_channel->Write(
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parser::ForDisconnection(/* request_safe_to_disconnect= */ true,
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/* ack_safe_to_disconnect= */ true));
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if (!write_exception.Ok()) {
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LOG(INFO) << "[safe-to-disconnect] Failed to send "
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"DISCONNECTION frame with ack to endpoint"
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<< endpoint_id;
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}
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}
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}
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ExceptionOr<bool> EndpointManager::HandleKeepAlive(
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std::shared_ptr<EndpointChannel> endpoint_channel,
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absl::Duration keep_alive_interval, absl::Duration keep_alive_timeout,
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Mutex* keep_alive_waiter_mutex, ConditionVariable* keep_alive_waiter) {
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// Check if it has been too long since we received a frame from our endpoint.
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absl::Time last_read_time = endpoint_channel->GetLastReadTimestamp();
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absl::Duration duration_until_timeout =
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last_read_time == kInvalidTimestamp
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? keep_alive_timeout
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: last_read_time + keep_alive_timeout -
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SystemClock::ElapsedRealtime();
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if (duration_until_timeout <= absl::ZeroDuration()) {
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return ExceptionOr<bool>(false);
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}
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// If we haven't written anything to the endpoint for a while, attempt to
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// send the KeepAlive frame over the endpoint channel. If the write fails,
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// our super class will loop back around and try our luck again in case
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// there's been a replacement for this endpoint.
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absl::Time last_write_time = endpoint_channel->GetLastWriteTimestamp();
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absl::Duration duration_until_write_keep_alive =
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last_write_time == kInvalidTimestamp
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? keep_alive_interval
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: last_write_time + keep_alive_interval -
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SystemClock::ElapsedRealtime();
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if (duration_until_write_keep_alive <= absl::ZeroDuration()) {
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uint32_t seq_num = endpoint_channel->GetNextKeepAliveSeqNo();
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Exception write_exception = endpoint_channel->Write(
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parser::ForKeepAlive(/*ack=*/false, /*seq_num=*/seq_num));
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if (!write_exception.Ok()) {
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LOG(ERROR) << "Failed to send KEEP_ALIVE frame (ack:false, seq_num:"
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<< seq_num << ") on channel " << endpoint_channel->GetType();
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return ExceptionOr<bool>(write_exception);
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}
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duration_until_write_keep_alive = keep_alive_interval;
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LOG(INFO) << "Sent a KEEP_ALIVE frame (ack:false, seq_num:" << seq_num
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<< ") on channel " << endpoint_channel->GetType();
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}
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absl::Duration wait_for =
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std::min(duration_until_timeout, duration_until_write_keep_alive);
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{
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MutexLock lock(keep_alive_waiter_mutex);
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Exception wait_exception = keep_alive_waiter->Wait(wait_for);
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if (!wait_exception.Ok()) {
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return ExceptionOr<bool>(wait_exception);
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}
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}
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|
|
return ExceptionOr<bool>(true);
|
|
}
|
|
|
|
bool operator==(const EndpointManager::FrameProcessor& lhs,
|
|
const EndpointManager::FrameProcessor& rhs) {
|
|
// We're comparing addresses because these objects are callbacks which need
|
|
// to be matched by exact instances.
|
|
return &lhs == &rhs;
|
|
}
|
|
|
|
bool operator<(const EndpointManager::FrameProcessor& lhs,
|
|
const EndpointManager::FrameProcessor& rhs) {
|
|
// We're comparing addresses because these objects are callbacks which need
|
|
// to be matched by exact instances.
|
|
return &lhs < &rhs;
|
|
}
|
|
|
|
EndpointManager::EndpointManager(EndpointChannelManager* manager)
|
|
: EndpointManager(manager, std::make_unique<SingleThreadExecutor>()) {}
|
|
|
|
EndpointManager::EndpointManager(
|
|
EndpointChannelManager* manager,
|
|
std::unique_ptr<SingleThreadExecutor> serial_executor)
|
|
: channel_manager_(manager), serial_executor_(std::move(serial_executor)) {}
|
|
|
|
EndpointManager::~EndpointManager() {
|
|
LOG(INFO) << "Initiating shutdown of EndpointManager.";
|
|
{
|
|
MutexLock lock(&mutex_);
|
|
is_shutdown_ = true;
|
|
}
|
|
CountDownLatch latch(1);
|
|
RunOnEndpointManagerThread("bring-down-endpoints", [this, &latch]() {
|
|
LOG(INFO) << "Bringing down endpoints";
|
|
endpoints_.clear();
|
|
latch.CountDown();
|
|
});
|
|
latch.Await();
|
|
|
|
LOG(INFO) << "Bringing down control thread";
|
|
serial_executor_->Shutdown();
|
|
LOG(INFO) << "EndpointManager is down";
|
|
}
|
|
|
|
void EndpointManager::RegisterFrameProcessor(
|
|
V1Frame::FrameType frame_type, EndpointManager::FrameProcessor* processor) {
|
|
if (auto frame_processor = GetFrameProcessor(frame_type)) {
|
|
LOG(INFO) << "EndpointManager received request to update "
|
|
"registration of frame processor "
|
|
<< processor << " for frame type "
|
|
<< V1Frame::FrameType_Name(frame_type) << ", self" << this;
|
|
frame_processor.set(processor);
|
|
} else {
|
|
MutexLock lock(&frame_processors_lock_);
|
|
VLOG(1) << "EndpointManager received request to add registration "
|
|
"of frame processor "
|
|
<< processor << " for frame type "
|
|
<< V1Frame::FrameType_Name(frame_type) << ", self=" << this;
|
|
frame_processors_.emplace(frame_type, processor);
|
|
}
|
|
}
|
|
|
|
void EndpointManager::UnregisterFrameProcessor(
|
|
V1Frame::FrameType frame_type,
|
|
const EndpointManager::FrameProcessor* processor) {
|
|
LOG(INFO) << "UnregisterFrameProcessor [enter]: processor =" << processor;
|
|
if (processor == nullptr) return;
|
|
if (auto frame_processor = GetFrameProcessor(frame_type)) {
|
|
if (frame_processor.get() == processor) {
|
|
frame_processor.reset();
|
|
LOG(INFO) << "EndpointManager unregister frame processor " << processor
|
|
<< " for frame type " << V1Frame::FrameType_Name(frame_type)
|
|
<< ", self=" << this;
|
|
} else {
|
|
LOG(INFO) << "EndpointManager cannot unregister frame processor "
|
|
<< processor << " because it is not registered for frame type "
|
|
<< V1Frame::FrameType_Name(frame_type)
|
|
<< ", expected=" << frame_processor.get();
|
|
}
|
|
} else {
|
|
LOG(INFO) << "UnregisterFrameProcessor [not found]: processor="
|
|
<< processor;
|
|
}
|
|
}
|
|
|
|
EndpointManager::LockedFrameProcessor EndpointManager::GetFrameProcessor(
|
|
V1Frame::FrameType frame_type) {
|
|
MutexLock lock(&frame_processors_lock_);
|
|
auto it = frame_processors_.find(frame_type);
|
|
if (it != frame_processors_.end()) {
|
|
return LockedFrameProcessor(&it->second);
|
|
}
|
|
return LockedFrameProcessor();
|
|
}
|
|
|
|
void EndpointManager::RemoveEndpointState(const std::string& endpoint_id) {
|
|
VLOG(1) << "EnsureWorkersTerminated for endpoint " << endpoint_id;
|
|
auto item = endpoints_.find(endpoint_id);
|
|
if (item != endpoints_.end()) {
|
|
LOG(INFO) << "EndpointState found for endpoint " << endpoint_id;
|
|
// If another instance of data and keep-alive handlers is running, it will
|
|
// terminate soon. Removing EndpointState waits for workers to complete.
|
|
endpoints_.erase(item);
|
|
VLOG(1) << "Workers terminated for endpoint " << endpoint_id;
|
|
} else {
|
|
LOG(INFO) << "EndpointState not found for endpoint " << endpoint_id;
|
|
}
|
|
}
|
|
|
|
void EndpointManager::RegisterEndpoint(
|
|
ClientProxy* client, const std::string& endpoint_id,
|
|
const ConnectionResponseInfo& info,
|
|
const ConnectionOptions& connection_options,
|
|
std::shared_ptr<EndpointChannel> channel,
|
|
const ConnectionListener& listener, const std::string& connection_token) {
|
|
CountDownLatch latch(1);
|
|
|
|
RunOnEndpointManagerThread("register-endpoint", [this, client, channel,
|
|
&endpoint_id, &info,
|
|
&connection_options,
|
|
&listener, &connection_token,
|
|
&latch]() {
|
|
if (endpoints_.contains(endpoint_id)) {
|
|
LOG(WARNING) << "Registering duplicate endpoint " << endpoint_id;
|
|
// We must remove old endpoint state before registering a new one
|
|
// for the same endpoint_id.
|
|
RemoveEndpointState(endpoint_id);
|
|
}
|
|
|
|
absl::Duration keep_alive_interval =
|
|
absl::Milliseconds(connection_options.keep_alive_interval_millis);
|
|
absl::Duration keep_alive_timeout =
|
|
absl::Milliseconds(connection_options.keep_alive_timeout_millis);
|
|
LOG(INFO) << "Registering endpoint " << endpoint_id << " for client "
|
|
<< client->GetClientId() << " with keep-alive frame as interval="
|
|
<< absl::FormatDuration(keep_alive_interval)
|
|
<< ", timeout=" << absl::FormatDuration(keep_alive_timeout);
|
|
|
|
// Pass ownership of channel to EndpointChannelManager
|
|
LOG(INFO) << "Registering endpoint with channel manager: endpoint "
|
|
<< endpoint_id;
|
|
channel_manager_->RegisterChannelForEndpoint(client, endpoint_id, channel);
|
|
|
|
EndpointState& endpoint_state =
|
|
endpoints_
|
|
.emplace(endpoint_id, EndpointState(endpoint_id, channel_manager_))
|
|
.first->second;
|
|
|
|
LOG(INFO) << "Starting workers: endpoint " << endpoint_id;
|
|
// For every endpoint, there's normally only one Read handler instance
|
|
// running on a dedicated thread. This instance reads data from the
|
|
// endpoint and delegates incoming frames to various FrameProcessors.
|
|
// Once the frame has been properly handled, it starts reading again
|
|
// for the next frame. If the handler fails its read and no other
|
|
// EndpointChannels are available for this endpoint, a disconnection
|
|
// will be initiated.
|
|
endpoint_state.StartEndpointReader([this, client, endpoint_id]() {
|
|
EndpointChannelLoopRunnable(
|
|
"Read", client, endpoint_id,
|
|
[this, client,
|
|
endpoint_id](std::shared_ptr<EndpointChannel> channel) {
|
|
return HandleData(endpoint_id, client, channel);
|
|
});
|
|
});
|
|
|
|
// For every endpoint, there's only one KeepAliveManager instance
|
|
// running on a dedicated thread. This instance will periodically send
|
|
// out a ping* to the endpoint while listening for an incoming pong**.
|
|
// If it fails to send the ping, or if no pong is heard within
|
|
// keep_alive_timeout, it initiates a disconnection.
|
|
//
|
|
// (*) Bluetooth requires a constant outgoing stream of messages. If
|
|
// there's silence, Android will break the socket. This is why we
|
|
// ping.
|
|
// (**) Wifi Hotspots can fail to notice a connection has been lost,
|
|
// and they will happily keep writing to /dev/null. This is why we
|
|
// listen for the pong.
|
|
VLOG(1) << "EndpointManager enabling KeepAlive for endpoint "
|
|
<< endpoint_id;
|
|
endpoint_state.StartEndpointKeepAliveManager(
|
|
[this, client, endpoint_id, keep_alive_interval, keep_alive_timeout](
|
|
Mutex* keep_alive_waiter_mutex,
|
|
ConditionVariable* keep_alive_waiter) {
|
|
EndpointChannelLoopRunnable(
|
|
"KeepAliveManager", client, endpoint_id,
|
|
[this, keep_alive_interval, keep_alive_timeout,
|
|
keep_alive_waiter_mutex,
|
|
keep_alive_waiter](std::shared_ptr<EndpointChannel> channel) {
|
|
return HandleKeepAlive(
|
|
channel, keep_alive_interval, keep_alive_timeout,
|
|
keep_alive_waiter_mutex, keep_alive_waiter);
|
|
});
|
|
});
|
|
LOG(INFO) << "Registering endpoint " << endpoint_id
|
|
<< ", workers started and notifying client.";
|
|
|
|
// It's now time to let the client know of this new connection so that
|
|
// they can accept or reject it.
|
|
client->OnConnectionInitiated(endpoint_id, info, connection_options,
|
|
listener, connection_token);
|
|
latch.CountDown();
|
|
});
|
|
latch.Await();
|
|
}
|
|
|
|
void EndpointManager::UnregisterEndpoint(ClientProxy* client,
|
|
const std::string& endpoint_id) {
|
|
LOG(INFO) << "UnregisterEndpoint for endpoint " << endpoint_id;
|
|
CountDownLatch latch(1);
|
|
RunOnEndpointManagerThread(
|
|
"unregister-endpoint", [this, client, endpoint_id, &latch]() {
|
|
RemoveEndpoint(client, endpoint_id,
|
|
/*notify=*/client->IsConnectedToEndpoint(endpoint_id),
|
|
DisconnectionReason::LOCAL_DISCONNECTION);
|
|
latch.CountDown();
|
|
});
|
|
latch.Await();
|
|
}
|
|
|
|
int EndpointManager::GetMaxTransmitPacketSize(const std::string& endpoint_id) {
|
|
std::shared_ptr<EndpointChannel> channel =
|
|
channel_manager_->GetChannelForEndpoint(endpoint_id);
|
|
if (channel == nullptr) {
|
|
return 0;
|
|
}
|
|
|
|
return channel->GetMaxTransmitPacketSize();
|
|
}
|
|
|
|
std::vector<std::string> EndpointManager::SendPayloadChunk(
|
|
const PayloadTransferFrame::PayloadHeader& payload_header,
|
|
const PayloadTransferFrame::PayloadChunk& payload_chunk,
|
|
const std::vector<std::string>& endpoint_ids) {
|
|
std::string bytes =
|
|
parser::ForDataPayloadTransfer(payload_header, payload_chunk);
|
|
|
|
return SendTransferFrameBytes(
|
|
endpoint_ids, bytes, payload_header.id(),
|
|
/*offset=*/payload_chunk.offset(),
|
|
/*packet_type=*/
|
|
PayloadTransferFrame::PacketType_Name(PayloadTransferFrame::DATA));
|
|
}
|
|
|
|
// Designed to run asynchronously. It is called from IO thread pools, and
|
|
// jobs in these pools may be waited for from the EndpointManager thread. If
|
|
// we allow synchronous behavior here it will cause a live lock.
|
|
void EndpointManager::DiscardEndpoint(ClientProxy* client,
|
|
const std::string& endpoint_id,
|
|
DisconnectionReason reason) {
|
|
LOG(INFO) << "DiscardEndpoint for endpoint " << endpoint_id;
|
|
if (reason == DisconnectionReason::IO_ERROR) {
|
|
channel_manager_->MarkEndpointStopWaitToDisconnect(
|
|
endpoint_id, /* is_safe_to_disconnect */ false,
|
|
/* notify_stop_waiting */ true);
|
|
}
|
|
RunOnEndpointManagerThread("discard-endpoint", [this, client, endpoint_id,
|
|
reason]() {
|
|
// `ClientProxy` is destroyed before `EndpointManager` in
|
|
// `~NearbyConnections`, which means "discard-endpoint" needs to check
|
|
// if this task is being executing during `~EndpointManager` to
|
|
// prevent accessing an invalid `ClientProxy` pointer. There are two
|
|
// cases where "discard-endpoint" can be executed during destruction,
|
|
// both of which can safely use `is_shutdown_` to check if this is being
|
|
// executed during the destruction of the object:
|
|
//
|
|
// Case 1: "discard-endpoints" is posted to the thread before
|
|
// destruction, but not executed yet: `~EndpointManager` blocks on
|
|
// "bring-down-endpoints" and because the executor is a single thread
|
|
// executor, tasks are guaranteed to execute sequentially
|
|
// (see
|
|
// https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/Executors.html#newSingleThreadExecutor--)
|
|
// and this means that the "discard-endpoints" will be executed before
|
|
// "bring-down-endpoints", blocking the destruction of `is_shutdown_`
|
|
// and therefore `is_shutdown_` is not garbage memory.
|
|
//
|
|
// Case 2: "discard-endpoints" is posted to the thread during
|
|
// destruction, after "bring-down-endpoints" is called: the executor
|
|
// will be destructed before `is_shutdown_` because of the ordering of
|
|
// `EndpointManager`'s member variables, and the executor's destructor
|
|
// blocks on running all pending tasks
|
|
// (see
|
|
// https://source.chromium.org/chromium/chromium/src/+/refs/heads/main:chrome/services/sharing/nearby/platform/scheduled_executor.cc;l=67;drc=e0e0d24aaa54727dc0a8bc4b159ccdf80d3f5d8d),
|
|
// which means that "discard-endpoints" will run during the destruction
|
|
// of `serial_executor_` and will still have access to a valid
|
|
// `is_shutdown_`.
|
|
//
|
|
// TODO(b/280653613): Develop a more robust solution to prevent
|
|
// accessing an already destroyed `ClientProxy` during destruction.
|
|
{
|
|
MutexLock lock(&mutex_);
|
|
if (is_shutdown_) {
|
|
VLOG(1)
|
|
<< "DiscardEndpoint called during destruction, returning early.";
|
|
return;
|
|
}
|
|
}
|
|
|
|
RemoveEndpoint(client, endpoint_id,
|
|
/* notify */ client->IsConnectedToEndpoint(endpoint_id),
|
|
reason);
|
|
});
|
|
}
|
|
|
|
std::vector<std::string> EndpointManager::SendControlMessage(
|
|
const PayloadTransferFrame::PayloadHeader& header,
|
|
const PayloadTransferFrame::ControlMessage& control,
|
|
const std::vector<std::string>& endpoint_ids) {
|
|
std::string bytes = parser::ForControlPayloadTransfer(header, control);
|
|
|
|
return SendTransferFrameBytes(
|
|
endpoint_ids, bytes, header.id(),
|
|
/*offset=*/control.offset(),
|
|
/*packet_type=*/
|
|
PayloadTransferFrame::PacketType_Name(PayloadTransferFrame::CONTROL));
|
|
}
|
|
|
|
// @EndpointManagerThread
|
|
void EndpointManager::RemoveEndpoint(ClientProxy* client,
|
|
const std::string& endpoint_id,
|
|
bool notify, DisconnectionReason reason) {
|
|
LOG(INFO) << "RemoveEndpoint for endpoint: " << endpoint_id
|
|
<< ", reason: " << reason;
|
|
|
|
SafeDisconnectionResult safe_disconnect_result =
|
|
SafeDisconnectionResult::kSafeDisconnection;
|
|
|
|
// Grab the service ID before we destroy the channel.
|
|
std::shared_ptr<EndpointChannel> channel =
|
|
channel_manager_->GetChannelForEndpoint(endpoint_id);
|
|
std::string service_id =
|
|
channel ? channel->GetServiceId() : std::string(kUnknownServiceId);
|
|
|
|
if (client->IsSafeToDisconnectEnabled(endpoint_id)) {
|
|
if (channel != nullptr) {
|
|
bool is_safe_disconnection =
|
|
ApplySafeToDisconnect(endpoint_id, channel, reason);
|
|
safe_disconnect_result =
|
|
is_safe_disconnection ? SafeDisconnectionResult::kSafeDisconnection
|
|
: SafeDisconnectionResult::kUnsafeDisconnection;
|
|
LOG(INFO) << "[safe-to-disconnect] safe_disconnect_result:"
|
|
<< (safe_disconnect_result ==
|
|
SafeDisconnectionResult::kSafeDisconnection
|
|
? "true"
|
|
: "false");
|
|
}
|
|
}
|
|
|
|
// Unregistering from channel_manager_ will also serve to terminate
|
|
// the dedicated handler and KeepAlive threads we started when we registered
|
|
// this endpoint.
|
|
if (channel_manager_->UnregisterChannelForEndpoint(endpoint_id, reason,
|
|
safe_disconnect_result)) {
|
|
// Notify all frame processors of the disconnection immediately and wait
|
|
// for them to clean up state. Only once all processors are done cleaning
|
|
// up, we can remove the endpoint from ClientProxy after which there
|
|
// should be no further interactions with the endpoint.
|
|
// (See b/37352254 for history)
|
|
WaitForEndpointDisconnectionProcessing(client, service_id, endpoint_id,
|
|
reason);
|
|
|
|
client->OnDisconnected(endpoint_id, notify);
|
|
LOG(INFO) << "Removed endpoint for endpoint " << endpoint_id;
|
|
}
|
|
RemoveEndpointState(endpoint_id);
|
|
}
|
|
|
|
bool EndpointManager::ApplySafeToDisconnect(
|
|
const std::string& endpoint_id,
|
|
std::shared_ptr<EndpointChannel> endpoint_channel,
|
|
DisconnectionReason reason) {
|
|
LOG(INFO) << "[safe-to-disconnect] ApplySafeToDisconnect reason: " << reason;
|
|
// TODO(b/303544913): clean up the safe-to-disconnect logic
|
|
bool is_safe_disconnection = false;
|
|
bool send_disconnection_frame = true;
|
|
FeatureFlags::Flags flags = FeatureFlags::GetInstance().GetFlags();
|
|
absl::Duration timeout_millis = flags.safe_to_disconnect_ack_delay_millis;
|
|
bool is_wait_for_ack = true;
|
|
switch (reason) {
|
|
case DisconnectionReason::UPGRADED:
|
|
case DisconnectionReason::SHUTDOWN:
|
|
case DisconnectionReason::PREV_CHANNEL_DISCONNECTION_IN_RECONNECT:
|
|
case DisconnectionReason::UNFINISHED:
|
|
return true; // safe disconnection
|
|
case DisconnectionReason::IO_ERROR:
|
|
return false; // unsafe disconnection
|
|
case DisconnectionReason::LOCAL_DISCONNECTION:
|
|
is_safe_disconnection = true;
|
|
send_disconnection_frame = true;
|
|
break;
|
|
case DisconnectionReason::REMOTE_DISCONNECTION:
|
|
is_safe_disconnection = true;
|
|
send_disconnection_frame = false;
|
|
timeout_millis = flags.safe_to_disconnect_remote_disc_delay_millis;
|
|
is_wait_for_ack = false;
|
|
break;
|
|
default:
|
|
is_safe_disconnection = false;
|
|
send_disconnection_frame = true;
|
|
}
|
|
|
|
if (send_disconnection_frame) {
|
|
// If the channel was paused (i.e. during a bandwidth upgrade negotiation)
|
|
// we resume to ensure the thread won't hang when trying to write to it.
|
|
endpoint_channel->Resume();
|
|
LOG(INFO) << "[safe-to-disconnect] Sending "
|
|
"DISCONNECTION frame with request 1, ack 0";
|
|
Exception write_exception = endpoint_channel->Write(
|
|
parser::ForDisconnection(/* request_safe_to_disconnect= */ true,
|
|
/* ack_safe_to_disconnect= */ false));
|
|
|
|
if (!write_exception.Ok()) {
|
|
LOG(WARNING) << "[safe-to-disconnect] Failed to send "
|
|
"DISCONNECTION frame to endpoint"
|
|
<< endpoint_id << " for reason: " << reason;
|
|
return is_safe_disconnection;
|
|
}
|
|
}
|
|
|
|
LOG(WARNING) << "[safe-to-disconnect] Wait for "
|
|
<< (is_wait_for_ack ? "ack" : "disconnection")
|
|
<< " from endpoint: " << endpoint_id << " for reason: " << reason
|
|
<< ", timeout in " << timeout_millis;
|
|
bool state = channel_manager_->CreateNewTimeoutDisconnectedState(
|
|
endpoint_id, timeout_millis);
|
|
if (!state) return is_safe_disconnection;
|
|
|
|
return is_safe_disconnection ||
|
|
channel_manager_->IsSafeToDisconnect(endpoint_id);
|
|
}
|
|
|
|
// @EndpointManagerThread
|
|
void EndpointManager::WaitForEndpointDisconnectionProcessing(
|
|
ClientProxy* client, const std::string& service_id,
|
|
const std::string& endpoint_id, DisconnectionReason reason) {
|
|
LOG(INFO) << "Wait: client=" << client << "; service_id=" << service_id
|
|
<< "; endpoint_id=" << endpoint_id;
|
|
CountDownLatch barrier = NotifyFrameProcessorsOnEndpointDisconnect(
|
|
client, service_id, endpoint_id, reason);
|
|
|
|
LOG(INFO) << "Waiting for frame processors to disconnect from endpoint "
|
|
<< endpoint_id;
|
|
if (!barrier.Await(kProcessEndpointDisconnectionTimeout).result()) {
|
|
LOG(INFO) << "Failed to disconnect frame processors from endpoint "
|
|
<< endpoint_id;
|
|
} else {
|
|
LOG(INFO) << "Finished waiting for frame processors to "
|
|
"disconnect from endpoint "
|
|
<< endpoint_id;
|
|
}
|
|
}
|
|
|
|
CountDownLatch EndpointManager::NotifyFrameProcessorsOnEndpointDisconnect(
|
|
ClientProxy* client, const std::string& service_id,
|
|
const std::string& endpoint_id, DisconnectionReason reason) {
|
|
LOG(INFO) << "NotifyFrameProcessorsOnEndpointDisconnect: client=" << client
|
|
<< "; service_id=" << service_id << "; endpoint_id=" << endpoint_id;
|
|
MutexLock lock(&frame_processors_lock_);
|
|
auto total_size = frame_processors_.size();
|
|
LOG(INFO) << "Total frame processors: " << total_size;
|
|
CountDownLatch barrier(total_size);
|
|
|
|
int valid = 0;
|
|
for (auto& item : frame_processors_) {
|
|
LockedFrameProcessor processor(&item.second);
|
|
LOG(INFO) << "processor=" << processor.get()
|
|
<< "; frame type=" << V1Frame::FrameType_Name(item.first);
|
|
if (processor) {
|
|
valid++;
|
|
processor->OnEndpointDisconnect(client, service_id, endpoint_id, barrier,
|
|
reason);
|
|
} else {
|
|
barrier.CountDown();
|
|
}
|
|
}
|
|
|
|
if (!valid) {
|
|
LOG(INFO) << "No valid frame processors.";
|
|
} else {
|
|
LOG(INFO) << "Valid frame processors: " << valid;
|
|
}
|
|
return barrier;
|
|
}
|
|
|
|
std::vector<std::string> EndpointManager::SendPayloadAck(
|
|
std::int64_t payload_id, const std::vector<std::string>& endpoint_ids) {
|
|
std::string bytes = parser::ForPayloadAckPayloadTransfer(payload_id);
|
|
|
|
return SendTransferFrameBytes(
|
|
endpoint_ids, bytes, payload_id,
|
|
/* offset= */ -1,
|
|
/*packet_type=*/
|
|
PayloadTransferFrame::PacketType_Name(PayloadTransferFrame::PAYLOAD_ACK));
|
|
}
|
|
|
|
std::vector<std::string> EndpointManager::SendTransferFrameBytes(
|
|
const std::vector<std::string>& endpoint_ids, const std::string& bytes,
|
|
std::int64_t payload_id, std::int64_t offset,
|
|
const std::string& packet_type) {
|
|
std::vector<std::string> failed_endpoint_ids;
|
|
for (const std::string& endpoint_id : endpoint_ids) {
|
|
std::shared_ptr<EndpointChannel> channel =
|
|
channel_manager_->GetChannelForEndpoint(endpoint_id);
|
|
|
|
if (channel == nullptr) {
|
|
// We no longer know about this endpoint (it was either explicitly
|
|
// unregistered, or a read/write error made us unregister it
|
|
// internally).
|
|
LOG(ERROR) << "EndpointManager failed to find EndpointChannel "
|
|
"over which to write "
|
|
<< packet_type << " at offset " << offset << " of Payload "
|
|
<< payload_id << " to endpoint " << endpoint_id;
|
|
|
|
failed_endpoint_ids.push_back(endpoint_id);
|
|
continue;
|
|
}
|
|
|
|
Exception write_exception = channel->Write(bytes);
|
|
if (!write_exception.Ok()) {
|
|
failed_endpoint_ids.push_back(endpoint_id);
|
|
LOG(INFO) << "Failed to send packet; endpoint_id=" << endpoint_id;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
return failed_endpoint_ids;
|
|
}
|
|
|
|
EndpointManager::EndpointState::~EndpointState() {
|
|
// We must unregister the endpoint first to signal the runnables that they
|
|
// should exit their loops. SingleThreadExecutor destructors will wait for
|
|
// the workers to finish. |channel_manager_| is null after moved from this
|
|
// object (in move constructor) which prevents unregistering the channel
|
|
// prematurely.
|
|
if (channel_manager_) {
|
|
VLOG(1) << "EndpointState destructor " << endpoint_id_;
|
|
channel_manager_->UnregisterChannelForEndpoint(
|
|
endpoint_id_, DisconnectionReason::SHUTDOWN,
|
|
SafeDisconnectionResult::kSafeDisconnection);
|
|
}
|
|
|
|
// Make sure the KeepAlive thread isn't blocking shutdown.
|
|
if (keep_alive_waiter_mutex_ && keep_alive_waiter_) {
|
|
MutexLock lock(keep_alive_waiter_mutex_.get());
|
|
keep_alive_waiter_->Notify();
|
|
}
|
|
}
|
|
|
|
void EndpointManager::EndpointState::StartEndpointReader(Runnable&& runnable) {
|
|
reader_thread_.Execute("reader", std::move(runnable));
|
|
}
|
|
|
|
void EndpointManager::EndpointState::StartEndpointKeepAliveManager(
|
|
absl::AnyInvocable<void(Mutex*, ConditionVariable*)> runnable) {
|
|
keep_alive_thread_.Execute(
|
|
"keep-alive", [runnable = std::move(runnable),
|
|
keep_alive_waiter_mutex = keep_alive_waiter_mutex_.get(),
|
|
keep_alive_waiter = keep_alive_waiter_.get()]() mutable {
|
|
runnable(keep_alive_waiter_mutex, keep_alive_waiter);
|
|
});
|
|
}
|
|
|
|
void EndpointManager::RunOnEndpointManagerThread(const std::string& name,
|
|
Runnable runnable) {
|
|
serial_executor_->Execute(name, std::move(runnable));
|
|
}
|
|
|
|
} // namespace nearby::connections
|