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nearby/internal/platform/implementation/windows/generated/winrt/impl/Windows.Gaming.Input.Custom.1.h
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2025-07-09 08:58:00 -07:00

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// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
#pragma once
#ifndef WINRT_Windows_Gaming_Input_Custom_1_H
#define WINRT_Windows_Gaming_Input_Custom_1_H
#include "winrt/impl/Windows.Gaming.Input.Custom.0.h"
WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Custom
{
struct WINRT_IMPL_EMPTY_BASES ICustomGameControllerFactory :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ICustomGameControllerFactory>
{
ICustomGameControllerFactory(std::nullptr_t = nullptr) noexcept {}
ICustomGameControllerFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IGameControllerFactoryManagerStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameControllerFactoryManagerStatics>
{
IGameControllerFactoryManagerStatics(std::nullptr_t = nullptr) noexcept {}
IGameControllerFactoryManagerStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IGameControllerFactoryManagerStatics2 :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameControllerFactoryManagerStatics2>,
impl::require<winrt::Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics2, winrt::Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics>
{
IGameControllerFactoryManagerStatics2(std::nullptr_t = nullptr) noexcept {}
IGameControllerFactoryManagerStatics2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IGameControllerInputSink :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameControllerInputSink>
{
IGameControllerInputSink(std::nullptr_t = nullptr) noexcept {}
IGameControllerInputSink(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IGameControllerProvider :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameControllerProvider>
{
IGameControllerProvider(std::nullptr_t = nullptr) noexcept {}
IGameControllerProvider(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IGipFirmwareUpdateResult :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGipFirmwareUpdateResult>
{
IGipFirmwareUpdateResult(std::nullptr_t = nullptr) noexcept {}
IGipFirmwareUpdateResult(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IGipGameControllerInputSink :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGipGameControllerInputSink>,
impl::require<winrt::Windows::Gaming::Input::Custom::IGipGameControllerInputSink, winrt::Windows::Gaming::Input::Custom::IGameControllerInputSink>
{
IGipGameControllerInputSink(std::nullptr_t = nullptr) noexcept {}
IGipGameControllerInputSink(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IGipGameControllerProvider :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGipGameControllerProvider>,
impl::require<winrt::Windows::Gaming::Input::Custom::IGipGameControllerProvider, winrt::Windows::Gaming::Input::Custom::IGameControllerProvider>
{
IGipGameControllerProvider(std::nullptr_t = nullptr) noexcept {}
IGipGameControllerProvider(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IHidGameControllerInputSink :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IHidGameControllerInputSink>,
impl::require<winrt::Windows::Gaming::Input::Custom::IHidGameControllerInputSink, winrt::Windows::Gaming::Input::Custom::IGameControllerInputSink>
{
IHidGameControllerInputSink(std::nullptr_t = nullptr) noexcept {}
IHidGameControllerInputSink(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IHidGameControllerProvider :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IHidGameControllerProvider>,
impl::require<winrt::Windows::Gaming::Input::Custom::IHidGameControllerProvider, winrt::Windows::Gaming::Input::Custom::IGameControllerProvider>
{
IHidGameControllerProvider(std::nullptr_t = nullptr) noexcept {}
IHidGameControllerProvider(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IXusbGameControllerInputSink :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IXusbGameControllerInputSink>,
impl::require<winrt::Windows::Gaming::Input::Custom::IXusbGameControllerInputSink, winrt::Windows::Gaming::Input::Custom::IGameControllerInputSink>
{
IXusbGameControllerInputSink(std::nullptr_t = nullptr) noexcept {}
IXusbGameControllerInputSink(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IXusbGameControllerProvider :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IXusbGameControllerProvider>,
impl::require<winrt::Windows::Gaming::Input::Custom::IXusbGameControllerProvider, winrt::Windows::Gaming::Input::Custom::IGameControllerProvider>
{
IXusbGameControllerProvider(std::nullptr_t = nullptr) noexcept {}
IXusbGameControllerProvider(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
}
#endif