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nearby/sharing/internal/public/connectivity_manager.h
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2025-10-08 13:51:51 -07:00

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// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_SHARING_INTERNAL_PUBLIC_CONNECTIVITY_MANAGER_H_
#define THIRD_PARTY_NEARBY_SHARING_INTERNAL_PUBLIC_CONNECTIVITY_MANAGER_H_
#include <functional>
#include "absl/strings/string_view.h"
namespace nearby {
class ConnectivityManager {
public:
virtual ~ConnectivityManager() = default;
virtual bool IsLanConnected() = 0;
virtual bool IsInternetConnected() = 0;
// Registers a listener for connection changes. The listener will be called
// when the device is connected to a LAN network or when the device is
// connected to internet.
virtual void RegisterLanListener(absl::string_view listener_name,
std::function<void(bool)>) = 0;
virtual void UnregisterLanListener(absl::string_view listener_name) = 0;
virtual void RegisterInternetListener(absl::string_view listener_name,
std::function<void(bool)>) = 0;
virtual void UnregisterInternetListener(absl::string_view listener_name) = 0;
// Is the device a HP device with Realtek wireless module.
virtual bool IsHPRealtekDevice() = 0;
};
} // namespace nearby
#endif // THIRD_PARTY_NEARBY_SHARING_INTERNAL_PUBLIC_CONNECTIVITY_MANAGER_H_