Files
nearby/cpp/platform/impl/windows/mutex.cc
T
2021-09-01 12:56:04 -07:00

91 lines
2.4 KiB
C++

// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "platform/impl/windows/mutex.h"
namespace location {
namespace nearby {
namespace windows {
// A lock is a tool for controlling access to a shared resource by multiple
// threads.
//
// https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/locks/Lock.html
Mutex::Mutex(Mutex::Mode mode)
: mode_(mode), owning_thread_(std::this_thread::get_id()) {
InitializeCriticalSection(&critical_section_);
}
void Mutex::Lock() {
EnterCriticalSection(&critical_section_);
std::thread::id currentThread = std::this_thread::get_id();
if ((mode_ == Mutex::Mode::kRegular ||
mode_ == Mutex::Mode::kRegularNoCheck) &&
!locked_) {
mutex_actual_.lock();
owning_thread_ = currentThread;
locked_ = true;
}
if (mode_ == Mutex::Mode::kRecursive) {
if (!locked_) {
owning_thread_ = currentThread;
}
if (owning_thread_ == currentThread) {
try {
recursive_mutex_actual_.lock();
} catch ([[maybe_unused]] const std::system_error& e) {
// Eat the exception and fail silently, argument left for debug
}
locked_ = true;
}
}
LeaveCriticalSection(&critical_section_);
}
void Mutex::Unlock() {
EnterCriticalSection(&critical_section_);
std::thread::id currentThread = std::this_thread::get_id();
if (mode_ == Mutex::Mode::kRegular || mode_ == Mutex::Mode::kRegularNoCheck) {
if (currentThread == owning_thread_) {
mutex_actual_.unlock();
locked_ = false;
}
}
if (mode_ == Mutex::Mode::kRecursive) {
if (currentThread == owning_thread_) {
recursive_mutex_actual_.unlock();
locked_ = false;
}
}
LeaveCriticalSection(&critical_section_);
}
std::mutex& Mutex::GetWindowsMutex() { return mutex_; }
std::recursive_mutex& Mutex::GetWindowsRecursiveMutex() {
return recursive_mutex_;
}
} // namespace windows
} // namespace nearby
} // namespace location