Files
nearby/cpp/core/internal/client_proxy.cc
T

627 lines
19 KiB
C++

// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "core/internal/client_proxy.h"
#include <cstdlib>
#include <limits>
#include <utility>
#include "platform/base/base64_utils.h"
#include "platform/base/feature_flags.h"
#include "platform/base/prng.h"
#include "platform/public/crypto.h"
#include "platform/public/logging.h"
#include "platform/public/mutex_lock.h"
#include "proto/connections_enums.pb.h"
#include "absl/container/flat_hash_map.h"
#include "absl/container/flat_hash_set.h"
#include "absl/strings/escaping.h"
#include "absl/strings/str_cat.h"
namespace location {
namespace nearby {
namespace connections {
ClientProxy::ClientProxy() : client_id_(Prng().NextInt64()) {}
ClientProxy::~ClientProxy() { Reset(); }
std::int64_t ClientProxy::GetClientId() const { return client_id_; }
std::string ClientProxy::GetLocalEndpointId() {
if (local_endpoint_id_.empty()) {
// 1) Concatenate the Random 64-bit value with "client" string.
// 2) Compute a hash of that concatenation.
// 3) Base64-encode that hash, to make it human-readable.
// 4) Use only the first kEndpointIdLength bytes to make ID.
ByteArray id_hash =
Crypto::Sha256(absl::StrCat("client", prng_.NextInt64()));
std::string id = Base64Utils::Encode(id_hash).substr(0, kEndpointIdLength);
NEARBY_LOG(
INFO,
"ClientProxy [Local Endpoint Generated]: client=%p; endpoint_id=%s",
this, id.c_str());
local_endpoint_id_ = id;
}
return local_endpoint_id_;
}
void ClientProxy::Reset() {
MutexLock lock(&mutex_);
StoppedAdvertising();
StoppedDiscovery();
RemoveAllEndpoints();
}
void ClientProxy::StartedAdvertising(
const std::string& service_id, Strategy strategy,
const ConnectionListener& listener,
absl::Span<proto::connections::Medium> mediums,
const ConnectionOptions& advertising_options) {
MutexLock lock(&mutex_);
advertising_info_ = {service_id, listener};
advertising_options_ = advertising_options;
}
void ClientProxy::StoppedAdvertising() {
MutexLock lock(&mutex_);
if (IsAdvertising()) {
advertising_info_.Clear();
}
// advertising_options_ is purposefully not cleared here.
ResetLocalEndpointIdIfNeeded();
}
bool ClientProxy::IsAdvertising() const {
MutexLock lock(&mutex_);
return !advertising_info_.IsEmpty();
}
std::string ClientProxy::GetAdvertisingServiceId() const {
MutexLock lock(&mutex_);
return advertising_info_.service_id;
}
std::string ClientProxy::GetServiceId() const {
MutexLock lock(&mutex_);
if (IsAdvertising()) return advertising_info_.service_id;
if (IsDiscovering()) return discovery_info_.service_id;
return "idle_service_id";
}
void ClientProxy::StartedDiscovery(
const std::string& service_id, Strategy strategy,
const DiscoveryListener& listener,
absl::Span<proto::connections::Medium> mediums,
const ConnectionOptions& discovery_options) {
MutexLock lock(&mutex_);
discovery_info_ = DiscoveryInfo{service_id, listener};
discovery_options_ = discovery_options;
}
void ClientProxy::StoppedDiscovery() {
MutexLock lock(&mutex_);
if (IsDiscovering()) {
discovered_endpoint_ids_.clear();
discovery_info_.Clear();
}
// discovery_options_ is purposefully not cleared here.
ResetLocalEndpointIdIfNeeded();
}
bool ClientProxy::IsDiscoveringServiceId(const std::string& service_id) const {
MutexLock lock(&mutex_);
return IsDiscovering() && service_id == discovery_info_.service_id;
}
bool ClientProxy::IsDiscovering() const {
MutexLock lock(&mutex_);
return !discovery_info_.IsEmpty();
}
std::string ClientProxy::GetDiscoveryServiceId() const {
MutexLock lock(&mutex_);
return discovery_info_.service_id;
}
void ClientProxy::OnEndpointFound(const std::string& service_id,
const std::string& endpoint_id,
const ByteArray& endpoint_info,
proto::connections::Medium medium) {
MutexLock lock(&mutex_);
NEARBY_LOG(INFO,
"ClientProxy [Endpoint Found]: [enter] id=%s; service=%s; info=%s",
endpoint_id.c_str(), service_id.c_str(),
absl::BytesToHexString(endpoint_info.data()).c_str());
if (!IsDiscoveringServiceId(service_id)) {
NEARBY_LOG(INFO,
"ClientProxy [Endpoint Found]: Ignoring event for id=%s because "
"this client is not discovering",
endpoint_id.c_str());
return;
}
if (discovered_endpoint_ids_.count(endpoint_id)) {
NEARBY_LOG(WARNING,
"ClientProxy [Endpoint Found]: Ignoring event for id=%s because "
"this client already reported this endpoint as found",
endpoint_id.c_str());
return;
}
discovered_endpoint_ids_.insert(endpoint_id);
discovery_info_.listener.endpoint_found_cb(endpoint_id, endpoint_info,
service_id);
}
void ClientProxy::OnEndpointLost(const std::string& service_id,
const std::string& endpoint_id) {
MutexLock lock(&mutex_);
NEARBY_LOG(INFO, "ClientProxy [Endpoint Lost]: [enter] id=%s; service=%s",
endpoint_id.c_str(), service_id.c_str());
if (!IsDiscoveringServiceId(service_id)) {
NEARBY_LOG(INFO,
"ClientProxy [Endpoint Lost]: Ignoring event for id=%s because "
"this client is not discovering",
endpoint_id.c_str());
return;
}
const auto it = discovered_endpoint_ids_.find(endpoint_id);
if (it == discovered_endpoint_ids_.end()) {
NEARBY_LOG(WARNING,
"ClientProxy [Endpoint Lost]: Ignoring event for id=%s because "
"this client has not yet reported this endpoint as found",
endpoint_id.c_str());
return;
}
discovered_endpoint_ids_.erase(it);
discovery_info_.listener.endpoint_lost_cb(endpoint_id);
}
void ClientProxy::OnConnectionInitiated(const std::string& endpoint_id,
const ConnectionResponseInfo& info,
const ConnectionOptions& options,
const ConnectionListener& listener) {
MutexLock lock(&mutex_);
// Whether this is incoming or outgoing, the local and remote endpoints both
// still need to accept this connection, so set its establishment status to
// PENDING.
auto result = connections_.emplace(
endpoint_id, Connection{
.is_incoming = info.is_incoming_connection,
.connection_listener = listener,
.connection_options = options,
});
// Instead of using structured binding which is nice, but banned
// (can not use c++17 features, until chromium does) we unpack manually.
auto& pair_iter = result.first;
bool inserted = result.second;
NEARBY_LOG(INFO,
"ClientProxy [Connection Initiated]: add Connection: client=%p, "
"id=%s; inserted=%d",
this, endpoint_id.c_str(), inserted);
DCHECK(inserted);
const Connection& item = pair_iter->second;
// Notify the client.
//
// Note: we allow devices to connect to an advertiser even after it stops
// advertising, so no need to check IsAdvertising() here.
item.connection_listener.initiated_cb(endpoint_id, info);
if (info.is_incoming_connection) {
// Add CancellationFlag for advertisers once encryption succeeds.
AddCancellationFlag(endpoint_id);
}
}
void ClientProxy::OnConnectionAccepted(const std::string& endpoint_id) {
MutexLock lock(&mutex_);
if (!HasPendingConnectionToEndpoint(endpoint_id)) {
NEARBY_LOG(
INFO, "ClientProxy [Connection Accepted]: no pending connection; id=%s",
endpoint_id.c_str());
return;
}
// Notify the client.
Connection* item = LookupConnection(endpoint_id);
if (item != nullptr) {
item->connection_listener.accepted_cb(endpoint_id);
item->status = Connection::kConnected;
}
}
void ClientProxy::OnConnectionRejected(const std::string& endpoint_id,
const Status& status) {
MutexLock lock(&mutex_);
if (!HasPendingConnectionToEndpoint(endpoint_id)) {
NEARBY_LOG(
INFO, "ClientProxy [Connection Rejected]: no pending connection; id=%s",
endpoint_id.c_str());
return;
}
// Notify the client.
const Connection* item = LookupConnection(endpoint_id);
if (item != nullptr) {
item->connection_listener.rejected_cb(endpoint_id, status);
OnDisconnected(endpoint_id, false /* notify */);
}
}
void ClientProxy::OnBandwidthChanged(const std::string& endpoint_id,
Medium new_medium) {
MutexLock lock(&mutex_);
const Connection* item = LookupConnection(endpoint_id);
if (item != nullptr) {
item->connection_listener.bandwidth_changed_cb(endpoint_id, new_medium);
}
}
void ClientProxy::OnDisconnected(const std::string& endpoint_id, bool notify) {
MutexLock lock(&mutex_);
const Connection* item = LookupConnection(endpoint_id);
if (item != nullptr) {
if (notify) {
item->connection_listener.disconnected_cb({endpoint_id});
}
connections_.erase(endpoint_id);
ResetLocalEndpointIdIfNeeded();
}
CancelEndpoint(endpoint_id);
}
bool ClientProxy::ConnectionStatusMatches(const std::string& endpoint_id,
Connection::Status status) const {
MutexLock lock(&mutex_);
const Connection* item = LookupConnection(endpoint_id);
if (item != nullptr) {
return item->status == status;
}
return false;
}
BooleanMediumSelector ClientProxy::GetUpgradeMediums(
const std::string& endpoint_id) const {
MutexLock lock(&mutex_);
const Connection* item = LookupConnection(endpoint_id);
if (item != nullptr) {
return item->connection_options.allowed;
}
return {};
}
bool ClientProxy::IsConnectedToEndpoint(const std::string& endpoint_id) const {
return ConnectionStatusMatches(endpoint_id, Connection::kConnected);
}
std::vector<std::string> ClientProxy::GetMatchingEndpoints(
std::function<bool(const Connection&)> pred) const {
MutexLock lock(&mutex_);
std::vector<std::string> connected_endpoints;
for (const auto& pair : connections_) {
const auto& endpoint_id = pair.first;
const auto& connection = pair.second;
if (pred(connection)) {
connected_endpoints.push_back(endpoint_id);
}
}
return connected_endpoints;
}
std::vector<std::string> ClientProxy::GetPendingConnectedEndpoints() const {
return GetMatchingEndpoints([](const Connection& connection) {
return connection.status != Connection::kConnected;
});
}
std::vector<std::string> ClientProxy::GetConnectedEndpoints() const {
return GetMatchingEndpoints([](const Connection& connection) {
return connection.status == Connection::kConnected;
});
}
std::int32_t ClientProxy::GetNumOutgoingConnections() const {
return GetMatchingEndpoints([](const Connection& connection) {
return connection.status == Connection::kConnected &&
!connection.is_incoming;
})
.size();
}
std::int32_t ClientProxy::GetNumIncomingConnections() const {
return GetMatchingEndpoints([](const Connection& connection) {
return connection.status == Connection::kConnected &&
connection.is_incoming;
})
.size();
}
bool ClientProxy::HasPendingConnectionToEndpoint(
const std::string& endpoint_id) const {
MutexLock lock(&mutex_);
const Connection* item = LookupConnection(endpoint_id);
if (item != nullptr) {
return item->status != Connection::kConnected;
}
return false;
}
bool ClientProxy::HasLocalEndpointResponded(
const std::string& endpoint_id) const {
MutexLock lock(&mutex_);
return ConnectionStatusesContains(
endpoint_id,
static_cast<Connection::Status>(Connection::kLocalEndpointAccepted |
Connection::kLocalEndpointRejected));
}
bool ClientProxy::HasRemoteEndpointResponded(
const std::string& endpoint_id) const {
MutexLock lock(&mutex_);
return ConnectionStatusesContains(
endpoint_id,
static_cast<Connection::Status>(Connection::kRemoteEndpointAccepted |
Connection::kRemoteEndpointRejected));
}
void ClientProxy::LocalEndpointAcceptedConnection(
const std::string& endpoint_id, const PayloadListener& listener) {
MutexLock lock(&mutex_);
if (HasLocalEndpointResponded(endpoint_id)) {
NEARBY_LOG(
INFO,
"ClientProxy [Local Accepted]: local endpoint has responded; id=%s",
endpoint_id.c_str());
return;
}
AppendConnectionStatus(endpoint_id, Connection::kLocalEndpointAccepted);
Connection* item = LookupConnection(endpoint_id);
if (item != nullptr) {
item->payload_listener = listener;
}
}
void ClientProxy::LocalEndpointRejectedConnection(
const std::string& endpoint_id) {
MutexLock lock(&mutex_);
if (HasLocalEndpointResponded(endpoint_id)) {
NEARBY_LOG(
INFO,
"ClientProxy [Local Rejected]: local endpoint has responded; id=%s",
endpoint_id.c_str());
return;
}
AppendConnectionStatus(endpoint_id, Connection::kLocalEndpointRejected);
}
void ClientProxy::RemoteEndpointAcceptedConnection(
const std::string& endpoint_id) {
MutexLock lock(&mutex_);
if (HasRemoteEndpointResponded(endpoint_id)) {
NEARBY_LOG(
INFO,
"ClientProxy [Remote Accepted]: remote endpoint has responded; id=%s",
endpoint_id.c_str());
return;
}
AppendConnectionStatus(endpoint_id, Connection::kRemoteEndpointAccepted);
}
void ClientProxy::RemoteEndpointRejectedConnection(
const std::string& endpoint_id) {
MutexLock lock(&mutex_);
if (HasRemoteEndpointResponded(endpoint_id)) {
NEARBY_LOG(
INFO,
"ClientProxy [Remote Rejected]: remote endpoint has responded; id=%s",
endpoint_id.c_str());
return;
}
AppendConnectionStatus(endpoint_id, Connection::kRemoteEndpointRejected);
}
bool ClientProxy::IsConnectionAccepted(const std::string& endpoint_id) const {
MutexLock lock(&mutex_);
return ConnectionStatusesContains(endpoint_id,
Connection::kLocalEndpointAccepted) &&
ConnectionStatusesContains(endpoint_id,
Connection::kRemoteEndpointAccepted);
}
bool ClientProxy::IsConnectionRejected(const std::string& endpoint_id) const {
MutexLock lock(&mutex_);
return ConnectionStatusesContains(
endpoint_id,
static_cast<Connection::Status>(Connection::kLocalEndpointRejected |
Connection::kRemoteEndpointRejected));
}
bool ClientProxy::LocalConnectionIsAccepted(std::string endpoint_id) const {
return ConnectionStatusesContains(
endpoint_id, ClientProxy::Connection::kLocalEndpointAccepted);
}
bool ClientProxy::RemoteConnectionIsAccepted(std::string endpoint_id) const {
return ConnectionStatusesContains(
endpoint_id, ClientProxy::Connection::kRemoteEndpointAccepted);
}
void ClientProxy::AddCancellationFlag(const std::string& endpoint_id) {
// Don't insert the CancellationFlag to the map if feature flag is disabled.
if (!FeatureFlags::GetInstance().GetFlags().enable_cancellation_flag) {
return;
}
auto item = cancellation_flags_.find(endpoint_id);
if (item != cancellation_flags_.end()) {
return;
}
cancellation_flags_.emplace(endpoint_id,
std::make_unique<CancellationFlag>());
}
CancellationFlag* ClientProxy::GetCancellationFlag(
const std::string& endpoint_id) {
const auto item = cancellation_flags_.find(endpoint_id);
if (item == cancellation_flags_.end()) {
return default_cancellation_flag_.get();
}
return item->second.get();
}
void ClientProxy::CancelEndpoint(const std::string& endpoint_id) {
const auto item = cancellation_flags_.find(endpoint_id);
if (item == cancellation_flags_.end()) return;
item->second->Cancel();
cancellation_flags_.erase(item);
}
void ClientProxy::CancelAllEndpoints() {
for (const auto& item : cancellation_flags_) {
CancellationFlag* cancellation_flag = item.second.get();
if (cancellation_flag->Cancelled()) {
continue;
}
cancellation_flag->Cancel();
}
cancellation_flags_.clear();
}
void ClientProxy::OnPayload(const std::string& endpoint_id, Payload payload) {
MutexLock lock(&mutex_);
if (IsConnectedToEndpoint(endpoint_id)) {
const Connection* item = LookupConnection(endpoint_id);
if (item != nullptr) {
item->payload_listener.payload_cb(endpoint_id, std::move(payload));
}
}
}
const ClientProxy::Connection* ClientProxy::LookupConnection(
const std::string& endpoint_id) const {
auto item = connections_.find(endpoint_id);
return item != connections_.end() ? &item->second : nullptr;
}
ClientProxy::Connection* ClientProxy::LookupConnection(
const std::string& endpoint_id) {
auto item = connections_.find(endpoint_id);
return item != connections_.end() ? &item->second : nullptr;
}
void ClientProxy::OnPayloadProgress(const std::string& endpoint_id,
const PayloadProgressInfo& info) {
MutexLock lock(&mutex_);
if (IsConnectedToEndpoint(endpoint_id)) {
Connection* item = LookupConnection(endpoint_id);
if (item != nullptr) {
item->payload_listener.payload_progress_cb(endpoint_id, info);
}
}
}
bool operator==(const ClientProxy& lhs, const ClientProxy& rhs) {
return lhs.GetClientId() == rhs.GetClientId();
}
bool operator<(const ClientProxy& lhs, const ClientProxy& rhs) {
return lhs.GetClientId() < rhs.GetClientId();
}
void ClientProxy::RemoveAllEndpoints() {
MutexLock lock(&mutex_);
// Note: we may want to notify the client of onDisconnected() for each
// endpoint, in the case when this is called from stopAllEndpoints(). For now,
// just remove without notifying.
connections_.clear();
cancellation_flags_.clear();
local_endpoint_id_.clear();
}
void ClientProxy::ResetLocalEndpointIdIfNeeded() {
MutexLock lock(&mutex_);
if (connections_.empty() && !IsAdvertising() && !IsDiscovering()) {
local_endpoint_id_.clear();
}
}
bool ClientProxy::ConnectionStatusesContains(
const std::string& endpoint_id, Connection::Status status_to_match) const {
const Connection* item = LookupConnection(endpoint_id);
if (item != nullptr) {
return (item->status & status_to_match) != 0;
}
return false;
}
void ClientProxy::AppendConnectionStatus(const std::string& endpoint_id,
Connection::Status status_to_append) {
Connection* item = LookupConnection(endpoint_id);
if (item != nullptr) {
item->status =
static_cast<Connection::Status>(item->status | status_to_append);
}
}
ConnectionOptions ClientProxy::GetAdvertisingOptions() const {
return advertising_options_;
}
ConnectionOptions ClientProxy::GetDiscoveryOptions() const {
return discovery_options_;
}
} // namespace connections
} // namespace nearby
} // namespace location