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236 lines
14 KiB
C++
236 lines
14 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
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#pragma once
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#ifndef WINRT_Windows_Gaming_Input_Preview_0_H
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#define WINRT_Windows_Gaming_Input_Preview_0_H
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WINRT_EXPORT namespace winrt::Windows::Foundation::Collections
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{
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template <typename K, typename V> struct WINRT_IMPL_EMPTY_BASES IMapView;
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}
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WINRT_EXPORT namespace winrt::Windows::Gaming::Input
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{
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struct IGameController;
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}
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WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Custom
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{
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struct IGameControllerProvider;
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}
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WINRT_EXPORT namespace winrt::Windows::System
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{
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struct User;
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}
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WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Preview
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{
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enum class DeviceCommand : int32_t
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{
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Reset = 0,
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};
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enum class GameControllerBatteryChargingState : int32_t
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{
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Unknown = 0,
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Inactive = 1,
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Active = 2,
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Error = 3,
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};
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enum class GameControllerBatteryKind : int32_t
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{
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Unknown = 0,
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None = 1,
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Standard = 2,
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Rechargeable = 3,
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};
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enum class GameControllerBatteryLevel : int32_t
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{
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Unknown = 0,
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Critical = 1,
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Low = 2,
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Medium = 3,
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Full = 4,
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};
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enum class GameControllerFirmwareCorruptReason : int32_t
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{
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Unknown = 0,
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NotCorrupt = 1,
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TwoUpCorrupt = 2,
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AppCorrupt = 3,
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RadioCorrupt = 4,
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EepromCorrupt = 5,
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SafeToUpdate = 6,
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};
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enum class HeadsetLevel : int32_t
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{
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Off = 0,
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Low = 1,
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Medium = 2,
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High = 3,
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};
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enum class HeadsetOperation : int32_t
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{
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Geq = 0,
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BassBoostGain = 1,
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SmartMute = 2,
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SideTone = 3,
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MuteLedBrightness = 4,
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SwapMixAndVolumeDials = 5,
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};
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enum class RemappingButtonCategory : int32_t
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{
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ButtonSettings = 0,
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AnalogSettings = 1,
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VibrationSettings = 2,
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ShareShortPress = 3,
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ShareShortPressMetaData = 4,
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ShareShortPressMetaDataDisplay = 5,
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ShareLongPress = 6,
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ShareLongPressMetaData = 7,
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ShareLongPressMetaDataDisplay = 8,
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ShareDoublePress = 9,
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ShareDoublePressMetaData = 10,
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ShareDoublePressMetaDataDisplay = 11,
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};
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struct IGameControllerProviderInfoStatics;
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struct ILegacyGipGameControllerProvider;
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struct ILegacyGipGameControllerProviderStatics;
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struct GameControllerProviderInfo;
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struct LegacyGipGameControllerProvider;
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struct HeadsetGeqGains;
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}
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namespace winrt::impl
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{
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template <> struct category<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>{ using type = interface_category; };
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template <> struct category<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProvider>{ using type = interface_category; };
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template <> struct category<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProviderStatics>{ using type = interface_category; };
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template <> struct category<winrt::Windows::Gaming::Input::Preview::GameControllerProviderInfo>{ using type = class_category; };
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template <> struct category<winrt::Windows::Gaming::Input::Preview::LegacyGipGameControllerProvider>{ using type = class_category; };
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template <> struct category<winrt::Windows::Gaming::Input::Preview::DeviceCommand>{ using type = enum_category; };
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template <> struct category<winrt::Windows::Gaming::Input::Preview::GameControllerBatteryChargingState>{ using type = enum_category; };
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template <> struct category<winrt::Windows::Gaming::Input::Preview::GameControllerBatteryKind>{ using type = enum_category; };
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template <> struct category<winrt::Windows::Gaming::Input::Preview::GameControllerBatteryLevel>{ using type = enum_category; };
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template <> struct category<winrt::Windows::Gaming::Input::Preview::GameControllerFirmwareCorruptReason>{ using type = enum_category; };
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template <> struct category<winrt::Windows::Gaming::Input::Preview::HeadsetLevel>{ using type = enum_category; };
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template <> struct category<winrt::Windows::Gaming::Input::Preview::HeadsetOperation>{ using type = enum_category; };
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template <> struct category<winrt::Windows::Gaming::Input::Preview::RemappingButtonCategory>{ using type = enum_category; };
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template <> struct category<winrt::Windows::Gaming::Input::Preview::HeadsetGeqGains>{ using type = struct_category<int32_t, int32_t, int32_t, int32_t, int32_t>; };
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template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::GameControllerProviderInfo> = L"Windows.Gaming.Input.Preview.GameControllerProviderInfo";
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template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::LegacyGipGameControllerProvider> = L"Windows.Gaming.Input.Preview.LegacyGipGameControllerProvider";
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template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::DeviceCommand> = L"Windows.Gaming.Input.Preview.DeviceCommand";
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template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::GameControllerBatteryChargingState> = L"Windows.Gaming.Input.Preview.GameControllerBatteryChargingState";
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template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::GameControllerBatteryKind> = L"Windows.Gaming.Input.Preview.GameControllerBatteryKind";
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template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::GameControllerBatteryLevel> = L"Windows.Gaming.Input.Preview.GameControllerBatteryLevel";
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template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::GameControllerFirmwareCorruptReason> = L"Windows.Gaming.Input.Preview.GameControllerFirmwareCorruptReason";
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template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::HeadsetLevel> = L"Windows.Gaming.Input.Preview.HeadsetLevel";
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template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::HeadsetOperation> = L"Windows.Gaming.Input.Preview.HeadsetOperation";
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template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::RemappingButtonCategory> = L"Windows.Gaming.Input.Preview.RemappingButtonCategory";
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template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::HeadsetGeqGains> = L"Windows.Gaming.Input.Preview.HeadsetGeqGains";
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template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics> = L"Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics";
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template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProvider> = L"Windows.Gaming.Input.Preview.ILegacyGipGameControllerProvider";
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template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProviderStatics> = L"Windows.Gaming.Input.Preview.ILegacyGipGameControllerProviderStatics";
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template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>{ 0x0BE1E6C5,0xD9BD,0x44EE,{ 0x83,0x62,0x48,0x8B,0x2E,0x46,0x4B,0xFB } }; // 0BE1E6C5-D9BD-44EE-8362-488B2E464BFB
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template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProvider>{ 0x2DA3ED52,0xFFD9,0x43E2,{ 0x82,0x5C,0x1D,0x27,0x90,0xE0,0x4D,0x14 } }; // 2DA3ED52-FFD9-43E2-825C-1D2790E04D14
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template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProviderStatics>{ 0xD40DDA17,0xB1F4,0x499A,{ 0x87,0x4C,0x70,0x95,0xAA,0xC1,0x52,0x91 } }; // D40DDA17-B1F4-499A-874C-7095AAC15291
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template <> struct default_interface<winrt::Windows::Gaming::Input::Preview::LegacyGipGameControllerProvider>{ using type = winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProvider; };
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template <> struct abi<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>
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{
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struct WINRT_IMPL_NOVTABLE type : inspectable_abi
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{
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virtual int32_t __stdcall GetParentProviderId(void*, void**) noexcept = 0;
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virtual int32_t __stdcall GetProviderId(void*, void**) noexcept = 0;
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};
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};
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template <> struct abi<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProvider>
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{
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struct WINRT_IMPL_NOVTABLE type : inspectable_abi
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{
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virtual int32_t __stdcall get_BatteryChargingState(int32_t*) noexcept = 0;
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virtual int32_t __stdcall get_BatteryKind(int32_t*) noexcept = 0;
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virtual int32_t __stdcall get_BatteryLevel(int32_t*) noexcept = 0;
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virtual int32_t __stdcall GetDeviceFirmwareCorruptionState(int32_t*) noexcept = 0;
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virtual int32_t __stdcall get_IsFirmwareCorrupted(bool*) noexcept = 0;
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virtual int32_t __stdcall IsInterfaceSupported(winrt::guid, bool*) noexcept = 0;
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virtual int32_t __stdcall get_IsSyntheticDevice(bool*) noexcept = 0;
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virtual int32_t __stdcall get_PreferredTypes(void**) noexcept = 0;
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virtual int32_t __stdcall ExecuteCommand(int32_t) noexcept = 0;
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virtual int32_t __stdcall SetHomeLedIntensity(uint8_t) noexcept = 0;
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virtual int32_t __stdcall GetExtendedDeviceInfo(uint32_t* __bufferSize, uint8_t**) noexcept = 0;
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virtual int32_t __stdcall SetHeadsetOperation(int32_t, uint32_t, uint8_t*) noexcept = 0;
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virtual int32_t __stdcall GetHeadsetOperation(int32_t, uint32_t* __bufferSize, uint8_t**) noexcept = 0;
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virtual int32_t __stdcall get_AppCompatVersion(uint32_t*) noexcept = 0;
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virtual int32_t __stdcall SetStandardControllerButtonRemapping(void*, bool, void*) noexcept = 0;
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virtual int32_t __stdcall GetStandardControllerButtonRemapping(void*, bool, void**) noexcept = 0;
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};
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};
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template <> struct abi<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProviderStatics>
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{
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struct WINRT_IMPL_NOVTABLE type : inspectable_abi
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{
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virtual int32_t __stdcall FromGameController(void*, void**) noexcept = 0;
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virtual int32_t __stdcall FromGameControllerProvider(void*, void**) noexcept = 0;
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virtual int32_t __stdcall PairPilotToCopilot(void*, void*, void*) noexcept = 0;
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virtual int32_t __stdcall ClearPairing(void*, void*) noexcept = 0;
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virtual int32_t __stdcall IsPilot(void*, void*, void**) noexcept = 0;
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virtual int32_t __stdcall IsCopilot(void*, void*, void**) noexcept = 0;
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};
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};
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template <typename D>
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struct consume_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics
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{
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auto GetParentProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const;
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auto GetProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const;
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};
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template <> struct consume<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>
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{
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template <typename D> using type = consume_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics<D>;
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};
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template <typename D>
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struct consume_Windows_Gaming_Input_Preview_ILegacyGipGameControllerProvider
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{
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[[nodiscard]] auto BatteryChargingState() const;
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[[nodiscard]] auto BatteryKind() const;
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[[nodiscard]] auto BatteryLevel() const;
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auto GetDeviceFirmwareCorruptionState() const;
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[[nodiscard]] auto IsFirmwareCorrupted() const;
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auto IsInterfaceSupported(winrt::guid const& interfaceId) const;
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[[nodiscard]] auto IsSyntheticDevice() const;
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[[nodiscard]] auto PreferredTypes() const;
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auto ExecuteCommand(winrt::Windows::Gaming::Input::Preview::DeviceCommand const& command) const;
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auto SetHomeLedIntensity(uint8_t intensity) const;
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auto GetExtendedDeviceInfo() const;
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auto SetHeadsetOperation(winrt::Windows::Gaming::Input::Preview::HeadsetOperation const& operation, array_view<uint8_t const> buffer) const;
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auto GetHeadsetOperation(winrt::Windows::Gaming::Input::Preview::HeadsetOperation const& operation) const;
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[[nodiscard]] auto AppCompatVersion() const;
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auto SetStandardControllerButtonRemapping(winrt::Windows::System::User const& user, bool previous, param::map_view<winrt::Windows::Gaming::Input::Preview::RemappingButtonCategory, winrt::Windows::Foundation::IInspectable> const& remapping) const;
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auto GetStandardControllerButtonRemapping(winrt::Windows::System::User const& user, bool previous) const;
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};
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template <> struct consume<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProvider>
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{
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template <typename D> using type = consume_Windows_Gaming_Input_Preview_ILegacyGipGameControllerProvider<D>;
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};
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template <typename D>
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struct consume_Windows_Gaming_Input_Preview_ILegacyGipGameControllerProviderStatics
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{
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auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& controller) const;
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auto FromGameControllerProvider(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const;
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auto PairPilotToCopilot(winrt::Windows::System::User const& user, param::hstring const& pilotControllerProviderId, param::hstring const& copilotControllerProviderId) const;
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auto ClearPairing(winrt::Windows::System::User const& user, param::hstring const& controllerProviderId) const;
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auto IsPilot(winrt::Windows::System::User const& user, param::hstring const& controllerProviderId) const;
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auto IsCopilot(winrt::Windows::System::User const& user, param::hstring const& controllerProviderId) const;
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};
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template <> struct consume<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProviderStatics>
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{
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template <typename D> using type = consume_Windows_Gaming_Input_Preview_ILegacyGipGameControllerProviderStatics<D>;
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};
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struct struct_Windows_Gaming_Input_Preview_HeadsetGeqGains
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{
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int32_t band1Gain;
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int32_t band2Gain;
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int32_t band3Gain;
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int32_t band4Gain;
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int32_t band5Gain;
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};
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template <> struct abi<Windows::Gaming::Input::Preview::HeadsetGeqGains>
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{
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using type = struct_Windows_Gaming_Input_Preview_HeadsetGeqGains;
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};
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}
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#endif
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