Files
nearby/internal/platform/implementation/ios/system_clock.cc
T
edwinwu a6f4bb9c04 [iOS NC] LSC: Separate third_party/nearby/internal/platform/implementation/ios to
- third_party/nearby/internal/platform/implementation/ios (for platform)
- third_party/nearby/connections/clients/ios (for connections)
- third_party/nearby/connections/samples/ios (for sample codes)

PiperOrigin-RevId: 440895852
2022-04-11 08:19:27 -07:00

34 lines
1.0 KiB
C++

// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "internal/platform/implementation/system_clock.h"
#include "absl/time/clock.h"
namespace location {
namespace nearby {
void SystemClock::Init() {}
absl::Time SystemClock::ElapsedRealtime() { return absl::Now(); }
// TODO(b/169292092): Check the iOS primitive implementation for SystemClock.
Exception SystemClock::Sleep(absl::Duration duration) {
absl::SleepFor(duration);
return {Exception::kSuccess};
}
} // namespace nearby
} // namespace location