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nearby/cpp/platform/impl/windows/generated/winrt/Windows.Graphics.DirectX.Direct3D11.h
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hai007 2e853156dc Internal change
PiperOrigin-RevId: 380848866
2021-06-22 11:09:32 -07:00

102 lines
4.5 KiB
C++

// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210505.3
#ifndef WINRT_Windows_Graphics_DirectX_Direct3D11_H
#define WINRT_Windows_Graphics_DirectX_Direct3D11_H
#include "winrt/base.h"
static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.210505.3"), "Mismatched C++/WinRT headers.");
#define CPPWINRT_VERSION "2.0.210505.3"
#include "winrt/Windows.Graphics.DirectX.h"
#include "winrt/impl/Windows.Graphics.DirectX.Direct3D11.2.h"
namespace winrt::impl
{
template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_Graphics_DirectX_Direct3D11_IDirect3DDevice<D>::Trim() const
{
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice)->Trim());
}
template <typename D> WINRT_IMPL_AUTO(winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription) consume_Windows_Graphics_DirectX_Direct3D11_IDirect3DSurface<D>::Description() const
{
winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription value{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface)->get_Description(put_abi(value)));
return value;
}
template <typename D>
struct produce<D, winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice> : produce_base<D, winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice>
{
int32_t __stdcall Trim() noexcept final try
{
typename D::abi_guard guard(this->shim());
this->shim().Trim();
return 0;
}
catch (...) { return to_hresult(); }
};
template <typename D>
struct produce<D, winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface> : produce_base<D, winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface>
{
int32_t __stdcall get_Description(struct struct_Windows_Graphics_DirectX_Direct3D11_Direct3DSurfaceDescription* value) noexcept final try
{
zero_abi<winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription>(value);
typename D::abi_guard guard(this->shim());
*value = detach_from<winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription>(this->shim().Description());
return 0;
}
catch (...) { return to_hresult(); }
};
}
WINRT_EXPORT namespace winrt::Windows::Graphics::DirectX::Direct3D11
{
constexpr auto operator|(Direct3DBindings const left, Direct3DBindings const right) noexcept
{
return static_cast<Direct3DBindings>(impl::to_underlying_type(left) | impl::to_underlying_type(right));
}
constexpr auto operator|=(Direct3DBindings& left, Direct3DBindings const right) noexcept
{
left = left | right;
return left;
}
constexpr auto operator&(Direct3DBindings const left, Direct3DBindings const right) noexcept
{
return static_cast<Direct3DBindings>(impl::to_underlying_type(left) & impl::to_underlying_type(right));
}
constexpr auto operator&=(Direct3DBindings& left, Direct3DBindings const right) noexcept
{
left = left & right;
return left;
}
constexpr auto operator~(Direct3DBindings const value) noexcept
{
return static_cast<Direct3DBindings>(~impl::to_underlying_type(value));
}
constexpr auto operator^(Direct3DBindings const left, Direct3DBindings const right) noexcept
{
return static_cast<Direct3DBindings>(impl::to_underlying_type(left) ^ impl::to_underlying_type(right));
}
constexpr auto operator^=(Direct3DBindings& left, Direct3DBindings const right) noexcept
{
left = left ^ right;
return left;
}
}
namespace std
{
#ifndef WINRT_LEAN_AND_MEAN
template<> struct hash<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice> : winrt::impl::hash_base {};
template<> struct hash<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface> : winrt::impl::hash_base {};
#endif
}
#endif