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nearby/cpp/platform/impl/windows/generated/winrt/Windows.System.RemoteDesktop.h
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hai007 2e853156dc Internal change
PiperOrigin-RevId: 380848866
2021-06-22 11:09:32 -07:00

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2.5 KiB
C++

// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210505.3
#ifndef WINRT_Windows_System_RemoteDesktop_H
#define WINRT_Windows_System_RemoteDesktop_H
#include "winrt/base.h"
static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.210505.3"), "Mismatched C++/WinRT headers.");
#define CPPWINRT_VERSION "2.0.210505.3"
#include "winrt/Windows.System.h"
#include "winrt/impl/Windows.System.RemoteDesktop.2.h"
namespace winrt::impl
{
template <typename D> WINRT_IMPL_AUTO(bool) consume_Windows_System_RemoteDesktop_IInteractiveSessionStatics<D>::IsRemote() const
{
bool value{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::System::RemoteDesktop::IInteractiveSessionStatics)->get_IsRemote(&value));
return value;
}
#ifndef WINRT_LEAN_AND_MEAN
template <typename D>
struct produce<D, winrt::Windows::System::RemoteDesktop::IInteractiveSessionStatics> : produce_base<D, winrt::Windows::System::RemoteDesktop::IInteractiveSessionStatics>
{
int32_t __stdcall get_IsRemote(bool* value) noexcept final try
{
typename D::abi_guard guard(this->shim());
*value = detach_from<bool>(this->shim().IsRemote());
return 0;
}
catch (...) { return to_hresult(); }
};
#endif
}
WINRT_EXPORT namespace winrt::Windows::System::RemoteDesktop
{
inline auto InteractiveSession::IsRemote()
{
return impl::call_factory_cast<bool(*)(IInteractiveSessionStatics const&), InteractiveSession, IInteractiveSessionStatics>([](IInteractiveSessionStatics const& f) { return f.IsRemote(); });
}
}
namespace std
{
#ifndef WINRT_LEAN_AND_MEAN
template<> struct hash<winrt::Windows::System::RemoteDesktop::IInteractiveSessionStatics> : winrt::impl::hash_base {};
template<> struct hash<winrt::Windows::System::RemoteDesktop::InteractiveSession> : winrt::impl::hash_base {};
#endif
}
#endif