mirror of
https://github.com/kidfromjupiter/nearby.git
synced 2026-09-15 15:16:12 -04:00
483 lines
18 KiB
C++
483 lines
18 KiB
C++
// Copyright 2021-2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "internal/platform/implementation/windows/device_info.h"
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#include <shlobj_core.h>
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#include <windows.h>
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#include <wtsapi32.h>
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#include <array>
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#include <filesystem>
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#include <functional>
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#include <optional>
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#include <string>
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#include "absl/container/flat_hash_map.h"
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#include "absl/strings/string_view.h"
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#include "internal/base/bluetooth_address.h"
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#include "internal/platform/implementation/device_info.h"
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#include "internal/platform/logging.h"
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#include "winrt/Windows.Foundation.Collections.h"
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#include "winrt/Windows.Foundation.h"
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#include "winrt/Windows.System.h"
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namespace nearby {
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namespace windows {
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using IInspectable = winrt::Windows::Foundation::IInspectable;
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using KnownUserProperties = winrt::Windows::System::KnownUserProperties;
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using User = winrt::Windows::System::User;
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using UserType = winrt::Windows::System::UserType;
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using UserAuthenticationStatus =
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winrt::Windows::System::UserAuthenticationStatus;
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template <typename T>
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using IVectorView = winrt::Windows::Foundation::Collections::IVectorView<T>;
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template <typename T>
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using IAsyncOperation = winrt::Windows::Foundation::IAsyncOperation<T>;
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constexpr char window_class_name[] = "NearbySharingDLL_MessageWindowClass";
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constexpr char window_name[] = "NearbySharingDLL_MessageWindow";
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constexpr char logs_relative_path[] = "Google\\Nearby\\Sharing\\Logs";
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constexpr char crash_dumps_relative_path[] =
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"Google\\Nearby\\Sharing\\CrashDumps";
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namespace {
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// This WindowProc method must be static for the successful initialization of
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// WNDCLASS
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// window_class.lpfnWndProc = (WNDPROC) &DeviceInfo::WindowProc;
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// where a WNDPROC typed function pointer is expected
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// typedef LRESULT (CALLBACK* WNDPROC)(HWND,UINT,WPARAM,LPARAM)
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// the calling convention used here CALLBACK is a macro defined as
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// #define CALLBACK __stdcall
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//
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// If WindProc is not static and defined as a member function, it uses the
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// __thiscall calling convention instead
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// https://docs.microsoft.com/en-us/cpp/cpp/thiscall?view=msvc-170
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// https://isocpp.org/wiki/faq/pointers-to-members
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// https://en.cppreference.com/w/cpp/language/pointer
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//
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// This is problematic because the function pointer now looks like this
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// typedef LRESULT (CALLBACK* DeviceInfo_WNDPROC)(DeviceInfo*
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// this,HWND,UINT,WPARAM,LPARAM)
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// which causes casting errors
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LRESULT CALLBACK WindowProc(HWND window_handle, UINT message, WPARAM wparam,
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LPARAM lparam) {
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DeviceInfo* self = reinterpret_cast<DeviceInfo*>(
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GetWindowLongPtr(window_handle, GWLP_USERDATA));
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CREATESTRUCT* create_struct = reinterpret_cast<CREATESTRUCT*>(lparam);
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LONG_PTR result = 0L;
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switch (message) {
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case WM_CREATE:
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self = reinterpret_cast<DeviceInfo*>(create_struct->lpCreateParams);
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self->message_window_handle_ = window_handle;
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// Store pointer to the self to the window's user data.
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SetLastError(0);
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result = SetWindowLongPtr(window_handle, GWLP_USERDATA,
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reinterpret_cast<LONG_PTR>(self));
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if (result == 0 && GetLastError() != 0) {
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NEARBY_LOGS(ERROR)
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<< __func__
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<< ": Error connecting message window to Nearby Sharing DLL.";
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}
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break;
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case WM_WTSSESSION_CHANGE:
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if (self) {
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switch (wparam) {
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case WTS_SESSION_LOCK:
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for (auto& listener : self->screen_locked_listeners_) {
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listener.second(api::DeviceInfo::ScreenStatus::
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kLocked); // Trigger registered callbacks
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}
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break;
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case WTS_SESSION_UNLOCK:
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for (auto& listener : self->screen_locked_listeners_) {
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listener.second(api::DeviceInfo::ScreenStatus::
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kUnlocked); // Trigger registered callbacks
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}
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break;
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}
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}
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break;
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case WM_DESTROY:
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SetLastError(0);
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result = SetWindowLongPtr(window_handle, GWLP_USERDATA, NULL);
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if (result == 0 && GetLastError() != 0) {
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NEARBY_LOGS(ERROR)
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<< __func__
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<< ": Error disconnecting message window to Nearby Sharing DLL.";
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}
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break;
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}
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return DefWindowProc(window_handle, message, wparam, lparam);
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}
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} // namespace
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DeviceInfo::~DeviceInfo() {
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UnregisterClass(MAKEINTATOM(registered_class_), instance_);
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}
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std::optional<std::u16string> DeviceInfo::GetOsDeviceName() const {
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DWORD size = 0;
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// Get length of the computer name.
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if (!GetComputerNameExW(ComputerNameDnsHostname, nullptr, &size)) {
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if (GetLastError() != ERROR_MORE_DATA) {
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NEARBY_LOGS(ERROR) << ": Failed to get device name size, error:"
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<< GetLastError();
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return std::nullopt;
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}
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}
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WCHAR device_name[size];
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if (GetComputerNameExW(ComputerNameDnsHostname, device_name, &size)) {
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std::wstring wide_name(device_name);
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return std::u16string(wide_name.begin(), wide_name.end());
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}
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NEARBY_LOGS(ERROR) << ": Failed to get device name, error:" << GetLastError();
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return std::nullopt;
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}
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api::DeviceInfo::DeviceType DeviceInfo::GetDeviceType() const {
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// TODO(b/230132370): return correct device type on the Windows platform.
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return api::DeviceInfo::DeviceType::kLaptop;
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}
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api::DeviceInfo::OsType DeviceInfo::GetOsType() const {
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return api::DeviceInfo::OsType::kWindows;
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}
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std::optional<std::u16string> DeviceInfo::GetFullName() const {
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// FindAllAsync finds all users that are using this app. When we "Switch User"
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// on Desktop,FindAllAsync() will still return the current user instead of all
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// of them because the users who are switched out are not using the apps of
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// the user who is switched in, so FindAllAsync() will not find them. (Under
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// the UWP application model, each process runs under its own user account.
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// That user account is different from the user account of the logged-in user.
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// Processes aren't owned by the logged-in user for purposes of isolation.)
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IVectorView<User> users =
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User::FindAllAsync(UserType::LocalUser,
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UserAuthenticationStatus::LocallyAuthenticated)
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.get();
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if (users == nullptr) {
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NEARBY_LOGS(ERROR) << __func__
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<< ": Error retrieving locally authenticated user.";
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return std::nullopt;
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}
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// On Windows Desktop apps, the first Windows.System.User instance
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// returned in the IVectorView is always the current user.
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// https://github.com/microsoft/Windows-task-snippets/blob/master/tasks/User-info.md
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User current_user = users.GetAt(0);
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// Retrieve the human-readable properties for the current user
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IAsyncOperation<IInspectable> full_name_obj_async =
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current_user.GetPropertyAsync(KnownUserProperties::DisplayName());
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IInspectable full_name_obj = full_name_obj_async.get();
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if (full_name_obj == nullptr) {
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NEARBY_LOGS(ERROR) << __func__ << ": Error retrieving full name of user.";
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return std::nullopt;
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}
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winrt::hstring full_name = full_name_obj.as<winrt::hstring>();
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std::wstring wstr(full_name);
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std::u16string u16str(wstr.begin(), wstr.end());
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if (u16str.empty()) {
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NEARBY_LOGS(ERROR)
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<< __func__ << ": Error unboxing string value for full name of user.";
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return std::nullopt;
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}
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return u16str;
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}
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std::optional<std::u16string> DeviceInfo::GetGivenName() const {
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// FindAllAsync finds all users that are using this app. When we "Switch User"
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// on Desktop,FindAllAsync() will still return the current user instead of all
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// of them because the users who are switched out are not using the apps of
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// the user who is switched in, so FindAllAsync() will not find them. (Under
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// the UWP application model, each process runs under its own user account.
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// That user account is different from the user account of the logged-in user.
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// Processes aren't owned by the logged-in user for purposes of isolation.)
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IVectorView<User> users =
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User::FindAllAsync(UserType::LocalUser,
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UserAuthenticationStatus::LocallyAuthenticated)
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.get();
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if (users == nullptr) {
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NEARBY_LOGS(ERROR) << __func__
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<< ": Error retrieving locally authenticated user.";
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return std::nullopt;
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}
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// On Windows Desktop apps, the first Windows.System.User instance
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// returned in the IVectorView is always the current user.
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// https://github.com/microsoft/Windows-task-snippets/blob/master/tasks/User-info.md
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User current_user = users.GetAt(0);
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// Retrieve the human-readable properties for the current user
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IAsyncOperation<IInspectable> given_name_obj_async =
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current_user.GetPropertyAsync(KnownUserProperties::FirstName());
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IInspectable given_name_obj = given_name_obj_async.get();
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if (given_name_obj == nullptr) {
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NEARBY_LOGS(ERROR) << __func__ << ": Error retrieving first name of user.";
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return std::nullopt;
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}
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winrt::hstring given_name = given_name_obj.as<winrt::hstring>();
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std::wstring wstr(given_name);
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std::u16string u16str(wstr.begin(), wstr.end());
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if (u16str.empty()) {
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NEARBY_LOGS(ERROR)
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<< __func__ << ": Error unboxing string value for first name of user.";
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return std::nullopt;
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}
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return u16str;
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}
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std::optional<std::u16string> DeviceInfo::GetLastName() const {
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// FindAllAsync finds all users that are using this app. When we "Switch User"
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// on Desktop,FindAllAsync() will still return the current user instead of all
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// of them because the users who are switched out are not using the apps of
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// the user who is switched in, so FindAllAsync() will not find them. (Under
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// the UWP application model, each process runs under its own user account.
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// That user account is different from the user account of the logged-in user.
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// Processes aren't owned by the logged-in user for purposes of isolation.)
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IVectorView<User> users =
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User::FindAllAsync(UserType::LocalUser,
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UserAuthenticationStatus::LocallyAuthenticated)
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.get();
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if (users == nullptr) {
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NEARBY_LOGS(ERROR) << __func__
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<< ": Error retrieving locally authenticated user.";
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return std::nullopt;
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}
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// On Windows Desktop apps, the first Windows.System.User instance
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// returned in the IVectorView is always the current user.
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// https://github.com/microsoft/Windows-task-snippets/blob/master/tasks/User-info.md
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User current_user = users.GetAt(0);
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// Retrieve the human-readable properties for the current user
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IAsyncOperation<IInspectable> last_name_obj_async =
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current_user.GetPropertyAsync(KnownUserProperties::LastName());
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IInspectable last_name_obj = last_name_obj_async.get();
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if (last_name_obj == nullptr) {
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NEARBY_LOGS(ERROR) << __func__ << ": Error retrieving last name of user.";
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return std::nullopt;
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}
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winrt::hstring last_name = last_name_obj.as<winrt::hstring>();
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std::wstring wstr(last_name);
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std::u16string u16str(wstr.begin(), wstr.end());
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if (u16str.empty()) {
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NEARBY_LOGS(ERROR)
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<< __func__ << ": Error unboxing string value for last name of user.";
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return std::nullopt;
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}
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return u16str;
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}
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std::optional<std::string> DeviceInfo::GetProfileUserName() const {
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// FindAllAsync finds all users that are using this app. When we "Switch User"
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// on Desktop,FindAllAsync() will still return the current user instead of all
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// of them because the users who are switched out are not using the apps of
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// the user who is switched in, so FindAllAsync() will not find them. (Under
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// the UWP application model, each process runs under its own user account.
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// That user account is different from the user account of the logged-in user.
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// Processes aren't owned by the logged-in user for purposes of isolation.)
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IVectorView<User> users =
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User::FindAllAsync(UserType::LocalUser,
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UserAuthenticationStatus::LocallyAuthenticated)
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.get();
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if (users == nullptr) {
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NEARBY_LOGS(ERROR) << __func__
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<< ": Error retrieving locally authenticated user.";
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return std::nullopt;
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}
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// On Windows Desktop apps, the first Windows.System.User instance
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// returned in the IVectorView is always the current user.
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// https://github.com/microsoft/Windows-task-snippets/blob/master/tasks/User-info.md
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User current_user = users.GetAt(0);
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// Retrieve the human-readable properties for the current user
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IAsyncOperation<IInspectable> account_name_obj_async =
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current_user.GetPropertyAsync(KnownUserProperties::AccountName());
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IInspectable account_name_obj = account_name_obj_async.get();
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if (account_name_obj == nullptr) {
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NEARBY_LOGS(ERROR) << __func__
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<< ": Error retrieving account name of user.";
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return std::nullopt;
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}
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winrt::hstring account_name = account_name_obj.as<winrt::hstring>();
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std::string account_name_string = winrt::to_string(account_name);
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if (account_name_string.empty()) {
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NEARBY_LOGS(ERROR)
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<< __func__
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<< ": Error unboxing string value for profile username of user.";
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return std::nullopt;
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}
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return account_name_string;
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}
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std::optional<std::filesystem::path> DeviceInfo::GetDownloadPath() const {
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PWSTR path;
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HRESULT result =
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SHGetKnownFolderPath(FOLDERID_Downloads, KF_FLAG_DEFAULT, nullptr, &path);
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if (result == S_OK) {
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std::wstring download_path{path};
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CoTaskMemFree(path);
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return std::filesystem::path(download_path);
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}
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CoTaskMemFree(path);
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return std::nullopt;
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}
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std::optional<std::filesystem::path> DeviceInfo::GetLocalAppDataPath() const {
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PWSTR path;
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HRESULT result = SHGetKnownFolderPath(FOLDERID_LocalAppData, KF_FLAG_DEFAULT,
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/*hToken=*/nullptr, &path);
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if (result == S_OK) {
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std::wstring local_appdata_path{path};
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CoTaskMemFree(path);
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return std::filesystem::path(local_appdata_path);
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}
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CoTaskMemFree(path);
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return std::nullopt;
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}
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std::optional<std::filesystem::path> DeviceInfo::GetCommonAppDataPath() const {
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PWSTR path;
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HRESULT result = SHGetKnownFolderPath(FOLDERID_ProgramData, KF_FLAG_DEFAULT,
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/*hToken=*/nullptr, &path);
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if (result == S_OK) {
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std::wstring common_app_data_path{path};
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CoTaskMemFree(path);
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return std::filesystem::path(common_app_data_path);
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}
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CoTaskMemFree(path);
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return std::nullopt;
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}
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std::optional<std::filesystem::path> DeviceInfo::GetTemporaryPath() const {
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return std::filesystem::temp_directory_path();
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}
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std::optional<std::filesystem::path> DeviceInfo::GetLogPath() const {
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auto prefix_path = GetLocalAppDataPath();
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if (prefix_path.has_value()) {
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return std::filesystem::path(prefix_path.value() / logs_relative_path);
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}
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return std::nullopt;
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}
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std::optional<std::filesystem::path> DeviceInfo::GetCrashDumpPath() const {
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auto prefix_path = GetLocalAppDataPath();
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if (prefix_path.has_value()) {
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return std::filesystem::path(prefix_path.value() /
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crash_dumps_relative_path);
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}
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return std::nullopt;
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}
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bool DeviceInfo::IsScreenLocked() const {
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DWORD session_id = WTSGetActiveConsoleSessionId();
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WTS_INFO_CLASS wts_info_class = WTSSessionInfoEx;
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LPTSTR session_info_buffer = nullptr;
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DWORD session_info_buffer_size_bytes = 0;
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WTSINFOEXW* wts_info = nullptr;
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LONG session_state = WTS_SESSIONSTATE_UNKNOWN;
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if (WTSQuerySessionInformation(WTS_CURRENT_SERVER_HANDLE, session_id,
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wts_info_class, &session_info_buffer,
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&session_info_buffer_size_bytes)) {
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if (session_info_buffer_size_bytes > 0) {
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wts_info = (WTSINFOEXW*)session_info_buffer;
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if (wts_info->Level == 1) {
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session_state = wts_info->Data.WTSInfoExLevel1.SessionFlags;
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}
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}
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WTSFreeMemory(session_info_buffer);
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session_info_buffer = nullptr;
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}
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return (session_state == WTS_SESSIONSTATE_LOCK);
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}
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void DeviceInfo::RegisterScreenLockedListener(
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absl::string_view listener_name,
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std::function<void(api::DeviceInfo::ScreenStatus)> callback) {
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if (message_window_handle_ == nullptr) {
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instance_ = (HINSTANCE)GetModuleHandle(NULL);
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WNDCLASS window_class;
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window_class.style = 0;
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window_class.lpfnWndProc = (WNDPROC)&WindowProc;
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window_class.cbClsExtra = 0;
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window_class.cbWndExtra = 0;
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window_class.hInstance = instance_;
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window_class.hIcon = nullptr;
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window_class.hCursor = nullptr;
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window_class.hbrBackground = nullptr;
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window_class.lpszMenuName = nullptr;
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window_class.lpszClassName = window_class_name;
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registered_class_ = RegisterClass(&window_class);
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message_window_handle_ = CreateWindow(
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MAKEINTATOM(registered_class_), // class atom from RegisterClass
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window_name, // window name
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0, // window style
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0, // initial x position of window
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0, // initial y position of window
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0, // width
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0, // height
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HWND_MESSAGE, // handle to the parent of window
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// (message-only window in this case)
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nullptr, // handle to a menu
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instance_, // handle to the instance of the module
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// associated to the window
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this); // pointer to be passed to the window for additional data
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if (!message_window_handle_) {
|
|
NEARBY_LOGS(ERROR)
|
|
<< __func__
|
|
<< ": Failed to create message window for Nearby Sharing DLL.";
|
|
}
|
|
}
|
|
|
|
screen_locked_listeners_.emplace(listener_name, callback);
|
|
}
|
|
|
|
void DeviceInfo::UnregisterScreenLockedListener(
|
|
absl::string_view listener_name) {
|
|
screen_locked_listeners_.erase(listener_name);
|
|
}
|
|
|
|
} // namespace windows
|
|
} // namespace nearby
|