mirror of
https://github.com/kidfromjupiter/nearby.git
synced 2026-09-14 22:56:12 -04:00
213 lines
8.3 KiB
C++
213 lines
8.3 KiB
C++
// Copyright 2021 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <windows.h>
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#include <cstdint>
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#include <cstring>
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#include <exception>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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// ABSL headers
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#include "absl/functional/any_invocable.h"
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#include "absl/strings/match.h"
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// Nearby connections headers
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#include "absl/synchronization/mutex.h"
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#include "internal/flags/nearby_flags.h"
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#include "internal/platform/flags/nearby_platform_feature_flags.h"
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#include "internal/platform/implementation/wifi_hotspot.h"
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#include "internal/platform/implementation/windows/generated/winrt/Windows.Foundation.Collections.h"
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#include "internal/platform/implementation/windows/generated/winrt/Windows.Networking.Connectivity.h"
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#include "internal/platform/implementation/windows/generated/winrt/Windows.Networking.Sockets.h"
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#include "internal/platform/implementation/windows/network_info.h"
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#include "internal/platform/implementation/windows/socket_address.h"
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#include "internal/platform/implementation/windows/utils.h"
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#include "internal/platform/implementation/windows/wifi_hotspot_server_socket.h"
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#include "internal/platform/implementation/windows/wifi_hotspot_socket.h"
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#include "internal/platform/logging.h"
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#include "internal/platform/service_address.h"
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#include "internal/platform/wifi_credential.h"
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namespace nearby::windows {
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namespace {
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using ::winrt::Windows::Networking::Connectivity::NetworkInformation;
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using ::winrt::Windows::Networking::HostNameType;
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using ::winrt::Windows::Networking::Sockets::SocketQualityOfService;
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} // namespace
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std::unique_ptr<api::WifiHotspotSocket> WifiHotspotServerSocket::Accept() {
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auto client_socket = server_socket_.Accept();
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if (client_socket == nullptr) {
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return nullptr;
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}
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LOG(INFO) << __func__ << ": Accepted a remote connection.";
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return std::make_unique<WifiHotspotSocket>(std::move(client_socket));
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}
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void WifiHotspotServerSocket::PopulateHotspotCredentials(
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HotspotCredentials& hotspot_credentials) {
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bool use_address_candidates = NearbyFlags::GetInstance().GetBoolFlag(
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platform::config_package_nearby::nearby_platform_feature::
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kEnableHotspotAddressCandidates);
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int64_t ip_address_max_retries = NearbyFlags::GetInstance().GetInt64Flag(
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platform::config_package_nearby::nearby_platform_feature::
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kWifiHotspotCheckIpMaxRetries);
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int64_t ip_address_retry_interval_millis =
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NearbyFlags::GetInstance().GetInt64Flag(
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platform::config_package_nearby::nearby_platform_feature::
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kWifiHotspotCheckIpIntervalMillis);
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if (!use_address_candidates) {
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// Get current IP addresses of the device.
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VLOG(1) << "maximum IP check retries=" << ip_address_max_retries
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<< ", IP check interval=" << ip_address_retry_interval_millis
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<< "ms";
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std::string hotspot_ipaddr;
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for (int i = 0; i < ip_address_max_retries; i++) {
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hotspot_ipaddr = GetHotspotIpAddress();
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if (hotspot_ipaddr.empty()) {
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LOG(WARNING) << "Failed to find Hotspot's IP addr for the try: "
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<< i + 1 << ". Wait " << ip_address_retry_interval_millis
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<< "ms snd try again";
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Sleep(ip_address_retry_interval_millis);
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} else {
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break;
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}
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}
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if (hotspot_ipaddr.empty()) {
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LOG(WARNING) << "Failed to start accepting connection without IP "
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"addresses configured on computer.";
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return;
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}
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std::vector<char> hotspot_ipaddr_bytes;
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uint32_t address_int = inet_addr(hotspot_ipaddr.c_str());
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if (address_int != INADDR_NONE) {
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hotspot_ipaddr_bytes.resize(4);
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std::memcpy(hotspot_ipaddr_bytes.data(),
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reinterpret_cast<char*>(&address_int), 4);
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}
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ServiceAddress service_address = {
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.address = hotspot_ipaddr_bytes,
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.port = static_cast<uint16_t>(GetPort()),
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};
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hotspot_credentials.SetAddressCandidates({service_address});
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return;
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}
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std::vector<ServiceAddress> service_addresses;
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bool has_ipv4_address = false;
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for (int i = 0; i < ip_address_max_retries; i++) {
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// Force refresh network info since assignment of the well known
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// static IP address to the hotspot interface does not trigger the IP
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// interface change notification in network_monitor.cc.
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NetworkInfo::GetNetworkInfo().Refresh();
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for (const auto& net_interface :
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NetworkInfo::GetNetworkInfo().GetInterfaces()) {
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// service_addresses should only have addresses from a single interface.
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service_addresses.clear();
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if (net_interface.type == InterfaceType::kWifiHotspot) {
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LOG(INFO) << "Found Wifi Hotspot interface, index: "
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<< net_interface.index;
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for (const SocketAddress& ipaddress : net_interface.ipv6_addresses) {
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VLOG(1) << "Found ipv6 address: " << ipaddress.ToString();
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// IPv6 link-local addresses are allowed and preferred since it skips
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// the DHCP wait time.
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service_addresses.push_back(ipaddress.ToServiceAddress(GetPort()));
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}
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for (const SocketAddress& ipaddress : net_interface.ipv4_addresses) {
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VLOG(1) << "Found ipv4 address: " << ipaddress.ToString();
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// Skip link-local IPv4 addresses.
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if (ipaddress.IsV4LinkLocal()) {
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continue;
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}
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has_ipv4_address = true;
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service_addresses.push_back(ipaddress.ToServiceAddress(GetPort()));
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}
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// We assume there is only one Wifi Hotspot interface. So stop looking
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// once we've found a hotspot interface with a non-link-local IPv4
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// address.
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if (has_ipv4_address) {
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break;
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}
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}
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}
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if (has_ipv4_address && !service_addresses.empty()) {
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break;
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}
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LOG(WARNING) << "Failed to find Wifi Hotspot interface. Wait "
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<< ip_address_retry_interval_millis
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<< "ms snd try again";
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Sleep(ip_address_retry_interval_millis);
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}
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LOG(INFO) << "Found " << service_addresses.size() << " hotspot addresses";
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hotspot_credentials.SetAddressCandidates(std::move(service_addresses));
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}
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bool WifiHotspotServerSocket::Listen(int port) {
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// Allow server socket to listen on all interfaces.
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// Consider sharing the same server socket for WifiLan medium.
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SocketAddress address;
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address.set_port(port);
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if (!server_socket_.Listen(address)) {
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LOG(ERROR) << "Failed to listen socket.";
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return false;
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}
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return true;
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}
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std::string WifiHotspotServerSocket::GetHotspotIpAddress() const {
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try {
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auto host_names = NetworkInformation::GetHostNames();
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std::vector<std::string> ip_candidates;
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for (auto host_name : host_names) {
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if (host_name.IPInformation() != nullptr &&
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host_name.IPInformation().NetworkAdapter() != nullptr &&
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host_name.Type() == HostNameType::Ipv4) {
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std::string ipv4_s = winrt::to_string(host_name.ToString());
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if (absl::EndsWith(ipv4_s, ".1")) {
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ip_candidates.push_back(ipv4_s);
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}
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}
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}
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if (ip_candidates.empty()) {
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return "";
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}
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// Windows always creates Hotspot at address "192.168.137.1".
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for (auto &ip_candidate : ip_candidates) {
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if (ip_candidate == "192.168.137.1") {
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LOG(INFO) << "Found Hotspot IP: " << ip_candidate;
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return ip_candidate;
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}
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}
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LOG(INFO) << "Found Hotspot IP: " << ip_candidates.front();
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return ip_candidates.front();
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} catch (std::exception exception) {
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LOG(ERROR) << __func__ << ": Exception: " << exception.what();
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return {};
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} catch (const winrt::hresult_error &error) {
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LOG(ERROR) << __func__ << ": WinRT exception: " << error.code() << ": "
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<< winrt::to_string(error.message());
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return "";
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} catch (...) {
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LOG(ERROR) << __func__ << ": Unknown exception.";
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return "";
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}
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}
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} // namespace nearby::windows
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