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214 lines
11 KiB
C++
214 lines
11 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
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#pragma once
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#ifndef WINRT_Windows_UI_Composition_Scenes_1_H
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#define WINRT_Windows_UI_Composition_Scenes_1_H
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#include "winrt/impl/Windows.UI.Composition.Scenes.0.h"
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WINRT_EXPORT namespace winrt::Windows::UI::Composition::Scenes
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{
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struct WINRT_IMPL_EMPTY_BASES ISceneBoundingBox :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneBoundingBox>
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{
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ISceneBoundingBox(std::nullptr_t = nullptr) noexcept {}
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ISceneBoundingBox(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneComponent :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneComponent>
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{
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ISceneComponent(std::nullptr_t = nullptr) noexcept {}
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ISceneComponent(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneComponentCollection :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneComponentCollection>
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{
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ISceneComponentCollection(std::nullptr_t = nullptr) noexcept {}
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ISceneComponentCollection(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneComponentFactory :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneComponentFactory>
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{
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ISceneComponentFactory(std::nullptr_t = nullptr) noexcept {}
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ISceneComponentFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMaterial :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMaterial>
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{
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ISceneMaterial(std::nullptr_t = nullptr) noexcept {}
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ISceneMaterial(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMaterialFactory :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMaterialFactory>
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{
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ISceneMaterialFactory(std::nullptr_t = nullptr) noexcept {}
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ISceneMaterialFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMaterialInput :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMaterialInput>
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{
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ISceneMaterialInput(std::nullptr_t = nullptr) noexcept {}
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ISceneMaterialInput(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMaterialInputFactory :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMaterialInputFactory>
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{
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ISceneMaterialInputFactory(std::nullptr_t = nullptr) noexcept {}
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ISceneMaterialInputFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMesh :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMesh>
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{
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ISceneMesh(std::nullptr_t = nullptr) noexcept {}
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ISceneMesh(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMeshMaterialAttributeMap :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMeshMaterialAttributeMap>
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{
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ISceneMeshMaterialAttributeMap(std::nullptr_t = nullptr) noexcept {}
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ISceneMeshMaterialAttributeMap(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMeshRendererComponent :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMeshRendererComponent>
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{
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ISceneMeshRendererComponent(std::nullptr_t = nullptr) noexcept {}
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ISceneMeshRendererComponent(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMeshRendererComponentStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMeshRendererComponentStatics>
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{
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ISceneMeshRendererComponentStatics(std::nullptr_t = nullptr) noexcept {}
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ISceneMeshRendererComponentStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMeshStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMeshStatics>
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{
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ISceneMeshStatics(std::nullptr_t = nullptr) noexcept {}
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ISceneMeshStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMetallicRoughnessMaterial :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMetallicRoughnessMaterial>
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{
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ISceneMetallicRoughnessMaterial(std::nullptr_t = nullptr) noexcept {}
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ISceneMetallicRoughnessMaterial(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneMetallicRoughnessMaterialStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMetallicRoughnessMaterialStatics>
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{
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ISceneMetallicRoughnessMaterialStatics(std::nullptr_t = nullptr) noexcept {}
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ISceneMetallicRoughnessMaterialStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneModelTransform :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneModelTransform>
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{
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ISceneModelTransform(std::nullptr_t = nullptr) noexcept {}
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ISceneModelTransform(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneNode :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneNode>
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{
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ISceneNode(std::nullptr_t = nullptr) noexcept {}
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ISceneNode(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneNodeCollection :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneNodeCollection>
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{
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ISceneNodeCollection(std::nullptr_t = nullptr) noexcept {}
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ISceneNodeCollection(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneNodeStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneNodeStatics>
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{
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ISceneNodeStatics(std::nullptr_t = nullptr) noexcept {}
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ISceneNodeStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneObject :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneObject>
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{
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ISceneObject(std::nullptr_t = nullptr) noexcept {}
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ISceneObject(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneObjectFactory :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneObjectFactory>
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{
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ISceneObjectFactory(std::nullptr_t = nullptr) noexcept {}
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ISceneObjectFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IScenePbrMaterial :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IScenePbrMaterial>
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{
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IScenePbrMaterial(std::nullptr_t = nullptr) noexcept {}
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IScenePbrMaterial(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IScenePbrMaterialFactory :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IScenePbrMaterialFactory>
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{
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IScenePbrMaterialFactory(std::nullptr_t = nullptr) noexcept {}
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IScenePbrMaterialFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneRendererComponent :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneRendererComponent>
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{
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ISceneRendererComponent(std::nullptr_t = nullptr) noexcept {}
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ISceneRendererComponent(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneRendererComponentFactory :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneRendererComponentFactory>
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{
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ISceneRendererComponentFactory(std::nullptr_t = nullptr) noexcept {}
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ISceneRendererComponentFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneSurfaceMaterialInput :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneSurfaceMaterialInput>
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{
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ISceneSurfaceMaterialInput(std::nullptr_t = nullptr) noexcept {}
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ISceneSurfaceMaterialInput(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneSurfaceMaterialInputStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneSurfaceMaterialInputStatics>
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{
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ISceneSurfaceMaterialInputStatics(std::nullptr_t = nullptr) noexcept {}
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ISceneSurfaceMaterialInputStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneVisual :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneVisual>
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{
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ISceneVisual(std::nullptr_t = nullptr) noexcept {}
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ISceneVisual(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneVisualStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneVisualStatics>
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{
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ISceneVisualStatics(std::nullptr_t = nullptr) noexcept {}
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ISceneVisualStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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}
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#endif
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