Files
nearby/internal/platform/implementation/windows/generated/winrt/impl/Windows.Gaming.Input.Custom.1.h
T
hais f5fcd35ced nearby sdk refactor
PiperOrigin-RevId: 425434260
2022-02-02 11:56:39 -08:00

102 lines
6.3 KiB
C++

// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210930.14
#pragma once
#ifndef WINRT_Windows_Gaming_Input_Custom_1_H
#define WINRT_Windows_Gaming_Input_Custom_1_H
#include "winrt/impl/Windows.Gaming.Input.Custom.0.h"
WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Custom
{
struct __declspec(empty_bases) ICustomGameControllerFactory :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ICustomGameControllerFactory>
{
ICustomGameControllerFactory(std::nullptr_t = nullptr) noexcept {}
ICustomGameControllerFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IGameControllerFactoryManagerStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameControllerFactoryManagerStatics>
{
IGameControllerFactoryManagerStatics(std::nullptr_t = nullptr) noexcept {}
IGameControllerFactoryManagerStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IGameControllerFactoryManagerStatics2 :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameControllerFactoryManagerStatics2>,
impl::require<winrt::Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics2, winrt::Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics>
{
IGameControllerFactoryManagerStatics2(std::nullptr_t = nullptr) noexcept {}
IGameControllerFactoryManagerStatics2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IGameControllerInputSink :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameControllerInputSink>
{
IGameControllerInputSink(std::nullptr_t = nullptr) noexcept {}
IGameControllerInputSink(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IGameControllerProvider :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameControllerProvider>
{
IGameControllerProvider(std::nullptr_t = nullptr) noexcept {}
IGameControllerProvider(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IGipFirmwareUpdateResult :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGipFirmwareUpdateResult>
{
IGipFirmwareUpdateResult(std::nullptr_t = nullptr) noexcept {}
IGipFirmwareUpdateResult(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IGipGameControllerInputSink :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGipGameControllerInputSink>,
impl::require<winrt::Windows::Gaming::Input::Custom::IGipGameControllerInputSink, winrt::Windows::Gaming::Input::Custom::IGameControllerInputSink>
{
IGipGameControllerInputSink(std::nullptr_t = nullptr) noexcept {}
IGipGameControllerInputSink(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IGipGameControllerProvider :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGipGameControllerProvider>,
impl::require<winrt::Windows::Gaming::Input::Custom::IGipGameControllerProvider, winrt::Windows::Gaming::Input::Custom::IGameControllerProvider>
{
IGipGameControllerProvider(std::nullptr_t = nullptr) noexcept {}
IGipGameControllerProvider(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IHidGameControllerInputSink :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IHidGameControllerInputSink>,
impl::require<winrt::Windows::Gaming::Input::Custom::IHidGameControllerInputSink, winrt::Windows::Gaming::Input::Custom::IGameControllerInputSink>
{
IHidGameControllerInputSink(std::nullptr_t = nullptr) noexcept {}
IHidGameControllerInputSink(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IHidGameControllerProvider :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IHidGameControllerProvider>,
impl::require<winrt::Windows::Gaming::Input::Custom::IHidGameControllerProvider, winrt::Windows::Gaming::Input::Custom::IGameControllerProvider>
{
IHidGameControllerProvider(std::nullptr_t = nullptr) noexcept {}
IHidGameControllerProvider(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IXusbGameControllerInputSink :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IXusbGameControllerInputSink>,
impl::require<winrt::Windows::Gaming::Input::Custom::IXusbGameControllerInputSink, winrt::Windows::Gaming::Input::Custom::IGameControllerInputSink>
{
IXusbGameControllerInputSink(std::nullptr_t = nullptr) noexcept {}
IXusbGameControllerInputSink(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IXusbGameControllerProvider :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IXusbGameControllerProvider>,
impl::require<winrt::Windows::Gaming::Input::Custom::IXusbGameControllerProvider, winrt::Windows::Gaming::Input::Custom::IGameControllerProvider>
{
IXusbGameControllerProvider(std::nullptr_t = nullptr) noexcept {}
IXusbGameControllerProvider(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
}
#endif