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nearby/internal/platform/implementation/windows/generated/winrt/impl/Windows.UI.Composition.Effects.2.h
T
hais f5fcd35ced nearby sdk refactor
PiperOrigin-RevId: 425434260
2022-02-02 11:56:39 -08:00

19 lines
993 B
C++

// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210930.14
#pragma once
#ifndef WINRT_Windows_UI_Composition_Effects_2_H
#define WINRT_Windows_UI_Composition_Effects_2_H
#include "winrt/impl/Windows.Graphics.Effects.1.h"
#include "winrt/impl/Windows.UI.Composition.Effects.1.h"
WINRT_EXPORT namespace winrt::Windows::UI::Composition::Effects
{
struct __declspec(empty_bases) SceneLightingEffect : winrt::Windows::UI::Composition::Effects::ISceneLightingEffect,
impl::require<SceneLightingEffect, winrt::Windows::UI::Composition::Effects::ISceneLightingEffect2, winrt::Windows::Graphics::Effects::IGraphicsEffectSource, winrt::Windows::Graphics::Effects::IGraphicsEffect>
{
SceneLightingEffect(std::nullptr_t) noexcept {}
SceneLightingEffect(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Composition::Effects::ISceneLightingEffect(ptr, take_ownership_from_abi) {}
SceneLightingEffect();
};
}
#endif