Files
nearby/internal/platform/implementation/windows/generated/winrt/impl/Windows.UI.Composition.Scenes.1.h
T
hais f5fcd35ced nearby sdk refactor
PiperOrigin-RevId: 425434260
2022-02-02 11:56:39 -08:00

214 lines
11 KiB
C++

// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210930.14
#pragma once
#ifndef WINRT_Windows_UI_Composition_Scenes_1_H
#define WINRT_Windows_UI_Composition_Scenes_1_H
#include "winrt/impl/Windows.UI.Composition.Scenes.0.h"
WINRT_EXPORT namespace winrt::Windows::UI::Composition::Scenes
{
struct __declspec(empty_bases) ISceneBoundingBox :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneBoundingBox>
{
ISceneBoundingBox(std::nullptr_t = nullptr) noexcept {}
ISceneBoundingBox(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneComponent :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneComponent>
{
ISceneComponent(std::nullptr_t = nullptr) noexcept {}
ISceneComponent(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneComponentCollection :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneComponentCollection>
{
ISceneComponentCollection(std::nullptr_t = nullptr) noexcept {}
ISceneComponentCollection(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneComponentFactory :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneComponentFactory>
{
ISceneComponentFactory(std::nullptr_t = nullptr) noexcept {}
ISceneComponentFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneMaterial :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMaterial>
{
ISceneMaterial(std::nullptr_t = nullptr) noexcept {}
ISceneMaterial(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneMaterialFactory :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMaterialFactory>
{
ISceneMaterialFactory(std::nullptr_t = nullptr) noexcept {}
ISceneMaterialFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneMaterialInput :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMaterialInput>
{
ISceneMaterialInput(std::nullptr_t = nullptr) noexcept {}
ISceneMaterialInput(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneMaterialInputFactory :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMaterialInputFactory>
{
ISceneMaterialInputFactory(std::nullptr_t = nullptr) noexcept {}
ISceneMaterialInputFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneMesh :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMesh>
{
ISceneMesh(std::nullptr_t = nullptr) noexcept {}
ISceneMesh(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneMeshMaterialAttributeMap :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMeshMaterialAttributeMap>
{
ISceneMeshMaterialAttributeMap(std::nullptr_t = nullptr) noexcept {}
ISceneMeshMaterialAttributeMap(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneMeshRendererComponent :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMeshRendererComponent>
{
ISceneMeshRendererComponent(std::nullptr_t = nullptr) noexcept {}
ISceneMeshRendererComponent(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneMeshRendererComponentStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMeshRendererComponentStatics>
{
ISceneMeshRendererComponentStatics(std::nullptr_t = nullptr) noexcept {}
ISceneMeshRendererComponentStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneMeshStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMeshStatics>
{
ISceneMeshStatics(std::nullptr_t = nullptr) noexcept {}
ISceneMeshStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneMetallicRoughnessMaterial :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMetallicRoughnessMaterial>
{
ISceneMetallicRoughnessMaterial(std::nullptr_t = nullptr) noexcept {}
ISceneMetallicRoughnessMaterial(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneMetallicRoughnessMaterialStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMetallicRoughnessMaterialStatics>
{
ISceneMetallicRoughnessMaterialStatics(std::nullptr_t = nullptr) noexcept {}
ISceneMetallicRoughnessMaterialStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneModelTransform :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneModelTransform>
{
ISceneModelTransform(std::nullptr_t = nullptr) noexcept {}
ISceneModelTransform(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneNode :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneNode>
{
ISceneNode(std::nullptr_t = nullptr) noexcept {}
ISceneNode(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneNodeCollection :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneNodeCollection>
{
ISceneNodeCollection(std::nullptr_t = nullptr) noexcept {}
ISceneNodeCollection(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneNodeStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneNodeStatics>
{
ISceneNodeStatics(std::nullptr_t = nullptr) noexcept {}
ISceneNodeStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneObject :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneObject>
{
ISceneObject(std::nullptr_t = nullptr) noexcept {}
ISceneObject(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneObjectFactory :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneObjectFactory>
{
ISceneObjectFactory(std::nullptr_t = nullptr) noexcept {}
ISceneObjectFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IScenePbrMaterial :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IScenePbrMaterial>
{
IScenePbrMaterial(std::nullptr_t = nullptr) noexcept {}
IScenePbrMaterial(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IScenePbrMaterialFactory :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IScenePbrMaterialFactory>
{
IScenePbrMaterialFactory(std::nullptr_t = nullptr) noexcept {}
IScenePbrMaterialFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneRendererComponent :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneRendererComponent>
{
ISceneRendererComponent(std::nullptr_t = nullptr) noexcept {}
ISceneRendererComponent(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneRendererComponentFactory :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneRendererComponentFactory>
{
ISceneRendererComponentFactory(std::nullptr_t = nullptr) noexcept {}
ISceneRendererComponentFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneSurfaceMaterialInput :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneSurfaceMaterialInput>
{
ISceneSurfaceMaterialInput(std::nullptr_t = nullptr) noexcept {}
ISceneSurfaceMaterialInput(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneSurfaceMaterialInputStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneSurfaceMaterialInputStatics>
{
ISceneSurfaceMaterialInputStatics(std::nullptr_t = nullptr) noexcept {}
ISceneSurfaceMaterialInputStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneVisual :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneVisual>
{
ISceneVisual(std::nullptr_t = nullptr) noexcept {}
ISceneVisual(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) ISceneVisualStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneVisualStatics>
{
ISceneVisualStatics(std::nullptr_t = nullptr) noexcept {}
ISceneVisualStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
}
#endif