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70 lines
3.7 KiB
C++
70 lines
3.7 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210930.14
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#pragma once
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#ifndef WINRT_Windows_Gaming_Input_Preview_H
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#define WINRT_Windows_Gaming_Input_Preview_H
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#include "winrt/base.h"
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static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.210930.14"), "Mismatched C++/WinRT headers.");
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#define CPPWINRT_VERSION "2.0.210930.14"
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#include "winrt/Windows.Gaming.Input.h"
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#include "winrt/impl/Windows.Gaming.Input.Custom.2.h"
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#include "winrt/impl/Windows.Gaming.Input.Preview.2.h"
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namespace winrt::impl
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{
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template <typename D> WINRT_IMPL_AUTO(hstring) consume_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics<D>::GetParentProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const
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{
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void* value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics)->GetParentProviderId(*(void**)(&provider), &value));
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return hstring{ value, take_ownership_from_abi };
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}
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template <typename D> WINRT_IMPL_AUTO(hstring) consume_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics<D>::GetProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const
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{
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void* value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics)->GetProviderId(*(void**)(&provider), &value));
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return hstring{ value, take_ownership_from_abi };
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}
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#ifndef WINRT_LEAN_AND_MEAN
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template <typename D>
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struct produce<D, winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics> : produce_base<D, winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>
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{
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int32_t __stdcall GetParentProviderId(void* provider, void** value) noexcept final try
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{
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clear_abi(value);
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typename D::abi_guard guard(this->shim());
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*value = detach_from<hstring>(this->shim().GetParentProviderId(*reinterpret_cast<winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const*>(&provider)));
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return 0;
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}
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catch (...) { return to_hresult(); }
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int32_t __stdcall GetProviderId(void* provider, void** value) noexcept final try
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{
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clear_abi(value);
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typename D::abi_guard guard(this->shim());
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*value = detach_from<hstring>(this->shim().GetProviderId(*reinterpret_cast<winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const*>(&provider)));
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return 0;
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}
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catch (...) { return to_hresult(); }
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};
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#endif
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}
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WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Preview
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{
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inline auto GameControllerProviderInfo::GetParentProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider)
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{
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return impl::call_factory<GameControllerProviderInfo, IGameControllerProviderInfoStatics>([&](IGameControllerProviderInfoStatics const& f) { return f.GetParentProviderId(provider); });
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}
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inline auto GameControllerProviderInfo::GetProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider)
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{
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return impl::call_factory<GameControllerProviderInfo, IGameControllerProviderInfoStatics>([&](IGameControllerProviderInfoStatics const& f) { return f.GetProviderId(provider); });
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}
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}
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namespace std
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{
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#ifndef WINRT_LEAN_AND_MEAN
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template<> struct hash<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics> : winrt::impl::hash_base {};
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template<> struct hash<winrt::Windows::Gaming::Input::Preview::GameControllerProviderInfo> : winrt::impl::hash_base {};
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#endif
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#ifdef __cpp_lib_format
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#endif
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}
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#endif
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