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https://github.com/kidfromjupiter/nearby.git
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170 lines
9.6 KiB
C++
170 lines
9.6 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1
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#pragma once
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#ifndef WINRT_Windows_Gaming_Input_1_H
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#define WINRT_Windows_Gaming_Input_1_H
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#include "winrt/impl/Windows.Gaming.Input.0.h"
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WINRT_EXPORT namespace winrt::Windows::Gaming::Input
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{
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struct __declspec(empty_bases) IArcadeStick :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IArcadeStick>,
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impl::require<winrt::Windows::Gaming::Input::IArcadeStick, winrt::Windows::Gaming::Input::IGameController>
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{
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IArcadeStick(std::nullptr_t = nullptr) noexcept {}
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IArcadeStick(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IArcadeStickStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IArcadeStickStatics>
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{
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IArcadeStickStatics(std::nullptr_t = nullptr) noexcept {}
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IArcadeStickStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IArcadeStickStatics2 :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IArcadeStickStatics2>,
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impl::require<winrt::Windows::Gaming::Input::IArcadeStickStatics2, winrt::Windows::Gaming::Input::IArcadeStickStatics>
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{
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IArcadeStickStatics2(std::nullptr_t = nullptr) noexcept {}
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IArcadeStickStatics2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IFlightStick :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IFlightStick>,
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impl::require<winrt::Windows::Gaming::Input::IFlightStick, winrt::Windows::Gaming::Input::IGameController>
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{
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IFlightStick(std::nullptr_t = nullptr) noexcept {}
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IFlightStick(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IFlightStickStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IFlightStickStatics>
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{
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IFlightStickStatics(std::nullptr_t = nullptr) noexcept {}
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IFlightStickStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IGameController :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGameController>
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{
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IGameController(std::nullptr_t = nullptr) noexcept {}
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IGameController(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IGameControllerBatteryInfo :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGameControllerBatteryInfo>
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{
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IGameControllerBatteryInfo(std::nullptr_t = nullptr) noexcept {}
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IGameControllerBatteryInfo(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IGamepad :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGamepad>,
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impl::require<winrt::Windows::Gaming::Input::IGamepad, winrt::Windows::Gaming::Input::IGameController>
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{
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IGamepad(std::nullptr_t = nullptr) noexcept {}
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IGamepad(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IGamepad2 :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGamepad2>,
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impl::require<winrt::Windows::Gaming::Input::IGamepad2, winrt::Windows::Gaming::Input::IGameController, winrt::Windows::Gaming::Input::IGamepad>
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{
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IGamepad2(std::nullptr_t = nullptr) noexcept {}
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IGamepad2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IGamepadStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGamepadStatics>
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{
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IGamepadStatics(std::nullptr_t = nullptr) noexcept {}
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IGamepadStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IGamepadStatics2 :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGamepadStatics2>,
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impl::require<winrt::Windows::Gaming::Input::IGamepadStatics2, winrt::Windows::Gaming::Input::IGamepadStatics>
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{
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IGamepadStatics2(std::nullptr_t = nullptr) noexcept {}
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IGamepadStatics2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IHeadset :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IHeadset>
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{
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IHeadset(std::nullptr_t = nullptr) noexcept {}
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IHeadset(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IRacingWheel :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IRacingWheel>,
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impl::require<winrt::Windows::Gaming::Input::IRacingWheel, winrt::Windows::Gaming::Input::IGameController>
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{
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IRacingWheel(std::nullptr_t = nullptr) noexcept {}
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IRacingWheel(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IRacingWheelStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IRacingWheelStatics>
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{
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IRacingWheelStatics(std::nullptr_t = nullptr) noexcept {}
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IRacingWheelStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IRacingWheelStatics2 :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IRacingWheelStatics2>,
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impl::require<winrt::Windows::Gaming::Input::IRacingWheelStatics2, winrt::Windows::Gaming::Input::IRacingWheelStatics>
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{
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IRacingWheelStatics2(std::nullptr_t = nullptr) noexcept {}
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IRacingWheelStatics2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IRawGameController :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IRawGameController>,
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impl::require<winrt::Windows::Gaming::Input::IRawGameController, winrt::Windows::Gaming::Input::IGameController>
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{
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IRawGameController(std::nullptr_t = nullptr) noexcept {}
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IRawGameController(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IRawGameController2 :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IRawGameController2>,
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impl::require<winrt::Windows::Gaming::Input::IRawGameController2, winrt::Windows::Gaming::Input::IGameController, winrt::Windows::Gaming::Input::IRawGameController>
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{
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IRawGameController2(std::nullptr_t = nullptr) noexcept {}
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IRawGameController2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IRawGameControllerStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IRawGameControllerStatics>
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{
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IRawGameControllerStatics(std::nullptr_t = nullptr) noexcept {}
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IRawGameControllerStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IUINavigationController :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IUINavigationController>,
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impl::require<winrt::Windows::Gaming::Input::IUINavigationController, winrt::Windows::Gaming::Input::IGameController>
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{
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IUINavigationController(std::nullptr_t = nullptr) noexcept {}
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IUINavigationController(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IUINavigationControllerStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IUINavigationControllerStatics>
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{
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IUINavigationControllerStatics(std::nullptr_t = nullptr) noexcept {}
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IUINavigationControllerStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) IUINavigationControllerStatics2 :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IUINavigationControllerStatics2>,
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impl::require<winrt::Windows::Gaming::Input::IUINavigationControllerStatics2, winrt::Windows::Gaming::Input::IUINavigationControllerStatics>
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{
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IUINavigationControllerStatics2(std::nullptr_t = nullptr) noexcept {}
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IUINavigationControllerStatics2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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}
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#endif
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