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nearby/internal/platform/awdl.h
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hai007 00a2999269 Format all the files in CL786733783
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// Copyright 2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_AWDL_H_
#define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_AWDL_H_
#include <cstdint>
#include <memory>
#include <string>
#include <utility>
#include "absl/base/thread_annotations.h"
#include "absl/container/flat_hash_map.h"
#include "absl/container/flat_hash_set.h"
#include "absl/functional/any_invocable.h"
#include "absl/types/optional.h"
#include "internal/platform/blocking_queue_stream.h"
#include "internal/platform/byte_array.h"
#include "internal/platform/cancellation_flag.h"
#include "internal/platform/exception.h"
#include "internal/platform/implementation/awdl.h"
#include "internal/platform/implementation/platform.h"
#include "internal/platform/implementation/psk_info.h"
#include "internal/platform/input_stream.h"
#include "internal/platform/listeners.h"
#include "internal/platform/logging.h"
#include "internal/platform/mutex.h"
#include "internal/platform/nsd_service_info.h"
#include "internal/platform/output_stream.h"
#include "internal/platform/socket.h"
namespace nearby {
class AwdlSocket : public MediumSocket {
public:
AwdlSocket()
: MediumSocket(location::nearby::proto::connections::Medium::AWDL) {}
AwdlSocket(const AwdlSocket&) = default;
AwdlSocket& operator=(const AwdlSocket&) = default;
~AwdlSocket() override = default;
// Creates a physical AwdlSocket from a platform implementation.
explicit AwdlSocket(std::unique_ptr<api::AwdlSocket> socket)
: MediumSocket(location::nearby::proto::connections::Medium::AWDL),
impl_(socket.release()) {}
// Creates a virtual AwdlSocket from a virtual output stream.
explicit AwdlSocket(OutputStream* virtual_output_stream)
: MediumSocket(location::nearby::proto::connections::Medium::AWDL),
blocking_queue_input_stream_(std::make_shared<BlockingQueueStream>()),
virtual_output_stream_(virtual_output_stream),
is_virtual_socket_(true) {}
// Returns the InputStream of the AwdlSocket.
// On error, returned stream will report Exception::kIo on any operation.
//
// The returned object is not owned by the caller, and can be invalidated once
// the AwdlSocket object is destroyed.
InputStream& GetInputStream() override {
return IsVirtualSocket() ? *blocking_queue_input_stream_
: impl_->GetInputStream();
}
// Returns the OutputStream of the AwdlSocket.
// On error, returned stream will report Exception::kIo on any operation.
//
// The returned object is not owned by the caller, and can be invalidated once
// the AwdlSocket object is destroyed.
OutputStream& GetOutputStream() override {
return IsVirtualSocket() ? *virtual_output_stream_
: impl_->GetOutputStream();
}
// Returns Exception::kIo on error, Exception::kSuccess otherwise.
Exception Close() override {
if (IsVirtualSocket()) {
LOG(INFO) << "Multiplex: Closing virtual socket: " << this;
blocking_queue_input_stream_->Close();
virtual_output_stream_->Close();
CloseLocal(); // This will trigger MultiplexSocket::OnVirtualSocketClosed
return {Exception::kSuccess};
}
return impl_->Close();
}
// Returns true if this is a virtual socket.
bool IsVirtualSocket() override { return is_virtual_socket_; }
// Creates a virtual socket only with outputstream.
MediumSocket* CreateVirtualSocket(
const std::string& salted_service_id_hash_key, OutputStream* outputstream,
location::nearby::proto::connections::Medium medium,
absl::flat_hash_map<std::string, std::shared_ptr<MediumSocket>>*
virtual_sockets_ptr) override;
/** Feeds the received incoming data to the client. */
void FeedIncomingData(ByteArray data) override {
if (!IsVirtualSocket()) {
LOG(INFO) << "Feeding data on a physical socket is not allowed.";
return;
}
blocking_queue_input_stream_->Write(data);
}
// Returns true if a socket is usable. If this method returns false,
// it is not safe to call any other method.
// NOTE(socket validity):
// Socket created by a default public constructor is not valid, because
// it is missing platform implementation.
// The only way to obtain a valid socket is through connection, such as
// an object returned by AwdlMedium::Connect
// These methods may also return an invalid socket if connection failed for
// any reason.
bool IsValid() const {
if (is_virtual_socket_) return true;
return impl_ != nullptr;
}
// Returns reference to platform implementation.
// This is used to communicate with platform code, and for debugging purposes.
// Returned reference will remain valid for while AwdlSocket object is
// itself valid. Typically AwdlSocket lifetime matches duration of the
// connection, and is controlled by end user, since they hold the instance.
api::AwdlSocket& GetImpl() { return *impl_; }
private:
std::shared_ptr<api::AwdlSocket> impl_;
absl::flat_hash_map<std::string, std::shared_ptr<MediumSocket>>*
virtual_sockets_ptr_ = nullptr;
std::shared_ptr<BlockingQueueStream> blocking_queue_input_stream_ = nullptr;
OutputStream* virtual_output_stream_ = nullptr;
bool is_virtual_socket_ = false;
};
class AwdlServerSocket final {
public:
AwdlServerSocket() = default;
AwdlServerSocket(const AwdlServerSocket&) = default;
AwdlServerSocket& operator=(const AwdlServerSocket&) = default;
~AwdlServerSocket() = default;
explicit AwdlServerSocket(std::unique_ptr<api::AwdlServerSocket> socket)
: impl_(std::move(socket)) {}
// Returns ip address.
std::string GetIPAddress() { return impl_->GetIPAddress(); }
// Returns port.
int GetPort() { return impl_->GetPort(); }
// Blocks until either:
// - at least one incoming connection request is available, or
// - ServerSocket is closed.
// On success, returns connected socket, ready to exchange data.
// Returns nullptr on error.
// Once error is reported, it is permanent, and ServerSocket has to be closed.
AwdlSocket Accept() {
std::unique_ptr<api::AwdlSocket> socket = impl_->Accept();
if (!socket) {
LOG(INFO) << "AwdlServerSocket Accept() failed on server socket: "
<< this;
}
return AwdlSocket(std::move(socket));
}
// Returns Exception::kIo on error, Exception::kSuccess otherwise.
Exception Close() {
LOG(INFO) << "AwdlServerSocket Closing:: " << this;
return impl_->Close();
}
bool IsValid() const { return impl_ != nullptr; }
api::AwdlServerSocket& GetImpl() { return *impl_; }
private:
std::shared_ptr<api::AwdlServerSocket> impl_;
};
// Container of operations that can be performed over the Awdl medium.
class AwdlMedium {
public:
using Platform = api::ImplementationPlatform;
struct DiscoveredServiceCallback {
absl::AnyInvocable<void(NsdServiceInfo service_info,
const std::string& service_type)>
service_discovered_cb =
DefaultCallback<NsdServiceInfo, const std::string&>();
absl::AnyInvocable<void(NsdServiceInfo service_info,
const std::string& service_type)>
service_lost_cb = DefaultCallback<NsdServiceInfo, const std::string&>();
};
struct DiscoveryCallbackInfo {
std::string service_id;
DiscoveredServiceCallback medium_callback;
};
AwdlMedium() : impl_(Platform::CreateAwdlMedium()) {}
~AwdlMedium() = default;
// Starts Awdl advertising.
//
// nsd_service_info - NsdServiceInfo data that's advertised through mDNS
// service.
// On success if the service is now advertising.
// On error if the service cannot start to advertise or the nsd_type in
// NsdServiceInfo has been passed previously which StopAdvertising is not
// been called.
bool StartAdvertising(const NsdServiceInfo& nsd_service_info);
// Stops Awdl advertising.
//
// nsd_service_info - NsdServiceInfo data that's advertised through mDNS
// service.
// On success if the service stops advertising.
// On error if the service cannot stop advertising or the nsd_type in
// NsdServiceInfo cannot be found.
bool StopAdvertising(const NsdServiceInfo& nsd_service_info);
// Returns true once the Awdl discovery has been initiated.
bool StartDiscovery(const std::string& service_id,
const std::string& service_type,
DiscoveredServiceCallback callback);
// Returns true once service_type is associated to existing callback. If the
// callback is the last found then Awdl discovery will be stopped.
bool StopDiscovery(const std::string& service_type);
// Returns a new AwdlSocket.
// On Success, AwdlSocket::IsValid() returns true.
AwdlSocket ConnectToService(const NsdServiceInfo& remote_service_info,
CancellationFlag* cancellation_flag);
// Returns a new AwdlSocket.
// On Success, AwdlSocket::IsValid() returns true.
AwdlSocket ConnectToService(const NsdServiceInfo& remote_service_info,
const api::PskInfo& psk_info,
CancellationFlag* cancellation_flag);
// Returns a new AwdlServerSocket.
// On Success, AwdlServerSocket::IsValid() returns true.
AwdlServerSocket ListenForService(int port = 0) {
return AwdlServerSocket(impl_->ListenForService(port));
}
// Returns a new AwdlServerSocket.
// On Success, AwdlServerSocket::IsValid() returns true.
AwdlServerSocket ListenForService(const api::PskInfo& psk_info,
int port = 0) {
return AwdlServerSocket(impl_->ListenForService(psk_info, port));
}
// Returns the port range as a pair of min and max port.
absl::optional<std::pair<std::int32_t, std::int32_t>> GetDynamicPortRange() {
return impl_->GetDynamicPortRange();
}
// Both SW and HW support Awdl Medium
bool IsValid() const {
// When impl_ is not nullptr, it means platform layer SW is implemented for
// this Medium
if (impl_ == nullptr) return false;
// A network connection to a primary router exist, also implied that HW is
// existed and enabled.
return impl_->IsNetworkConnected();
}
api::AwdlMedium& GetImpl() { return *impl_; }
private:
Mutex mutex_;
std::unique_ptr<api::AwdlMedium> impl_;
// Used to keep the map from service type to discovery callback.
absl::flat_hash_map<std::string, std::unique_ptr<DiscoveryCallbackInfo>>
service_type_to_callback_map_ ABSL_GUARDED_BY(mutex_);
// Used to keep the map from service type to services with the type.
absl::flat_hash_map<std::string, absl::flat_hash_set<std::string>>
service_type_to_services_map_ ABSL_GUARDED_BY(mutex_);
};
} // namespace nearby
#endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_AWDL_H_