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27 lines
1.2 KiB
C++
27 lines
1.2 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT
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// v2.0.250303.1
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#pragma once
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#ifndef WINRT_Microsoft_UI_Composition_Effects_1_H
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#define WINRT_Microsoft_UI_Composition_Effects_1_H
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#include "winrt/impl/Microsoft.UI.Composition.Effects.0.h"
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WINRT_EXPORT namespace winrt::Microsoft::UI::Composition::Effects {
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struct WINRT_IMPL_EMPTY_BASES ISceneLightingEffect
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneLightingEffect> {
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ISceneLightingEffect(std::nullptr_t = nullptr) noexcept {}
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ISceneLightingEffect(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES ISceneLightingEffect2
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: winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneLightingEffect2> {
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ISceneLightingEffect2(std::nullptr_t = nullptr) noexcept {}
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ISceneLightingEffect2(void* ptr, take_ownership_from_abi_t) noexcept
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: winrt::Windows::Foundation::IInspectable(ptr,
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take_ownership_from_abi) {}
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};
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}
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#endif
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