mirror of
https://github.com/kidfromjupiter/nearby.git
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1458 lines
53 KiB
C++
1458 lines
53 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT
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// v2.0.250303.1
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#pragma once
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#ifndef WINRT_Microsoft_UI_Composition_Scenes_0_H
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#define WINRT_Microsoft_UI_Composition_Scenes_0_H
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WINRT_EXPORT namespace winrt::Microsoft::Graphics::DirectX {
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enum class DirectXPixelFormat : int32_t;
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enum class DirectXPrimitiveTopology : int32_t;
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}
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WINRT_EXPORT namespace winrt::Microsoft::UI::Composition {
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enum class CompositionBitmapInterpolationMode : int32_t;
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struct Compositor;
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struct ICompositionSurface;
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}
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WINRT_EXPORT namespace winrt::Windows::Foundation { struct MemoryBuffer; }
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WINRT_EXPORT namespace winrt::Windows::Foundation::Collections {
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template <typename T>
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struct WINRT_IMPL_EMPTY_BASES IVector;
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}
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WINRT_EXPORT namespace winrt::Windows::Foundation::Numerics {}
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WINRT_EXPORT namespace winrt::Microsoft::UI::Composition::Scenes {
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enum class SceneAlphaMode : int32_t {
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Opaque = 0,
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AlphaTest = 1,
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Blend = 2,
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};
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enum class SceneAttributeSemantic : int32_t {
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Index = 0,
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Vertex = 1,
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Normal = 2,
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TexCoord0 = 3,
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TexCoord1 = 4,
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Color = 5,
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Tangent = 6,
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};
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enum class SceneComponentType : int32_t {
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MeshRendererComponent = 0,
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};
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enum class SceneWrappingMode : int32_t {
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ClampToEdge = 0,
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MirroredRepeat = 1,
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Repeat = 2,
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};
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struct ISceneBoundingBox;
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struct ISceneComponent;
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struct ISceneComponentCollection;
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struct ISceneComponentFactory;
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struct ISceneMaterial;
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struct ISceneMaterialFactory;
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struct ISceneMaterialInput;
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struct ISceneMaterialInputFactory;
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struct ISceneMesh;
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struct ISceneMeshMaterialAttributeMap;
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struct ISceneMeshRendererComponent;
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struct ISceneMeshRendererComponentStatics;
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struct ISceneMeshStatics;
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struct ISceneMetallicRoughnessMaterial;
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struct ISceneMetallicRoughnessMaterialStatics;
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struct ISceneModelTransform;
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struct ISceneNode;
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struct ISceneNodeCollection;
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struct ISceneNodeStatics;
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struct ISceneObject;
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struct ISceneObjectFactory;
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struct IScenePbrMaterial;
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struct IScenePbrMaterialFactory;
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struct ISceneRendererComponent;
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struct ISceneRendererComponentFactory;
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struct ISceneSurfaceMaterialInput;
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struct ISceneSurfaceMaterialInputStatics;
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struct ISceneVisual;
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struct ISceneVisualStatics;
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struct SceneBoundingBox;
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struct SceneComponent;
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struct SceneComponentCollection;
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struct SceneMaterial;
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struct SceneMaterialInput;
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struct SceneMesh;
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struct SceneMeshMaterialAttributeMap;
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struct SceneMeshRendererComponent;
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struct SceneMetallicRoughnessMaterial;
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struct SceneModelTransform;
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struct SceneNode;
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struct SceneNodeCollection;
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struct SceneObject;
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struct ScenePbrMaterial;
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struct SceneRendererComponent;
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struct SceneSurfaceMaterialInput;
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struct SceneVisual;
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}
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namespace winrt::impl {
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::ISceneBoundingBox> {
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using type = interface_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::ISceneComponent> {
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using type = interface_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::ISceneComponentCollection> {
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using type = interface_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::ISceneComponentFactory> {
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using type = interface_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::ISceneMaterial> {
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using type = interface_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::ISceneMaterialFactory> {
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using type = interface_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::ISceneMaterialInput> {
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using type = interface_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::ISceneMaterialInputFactory> {
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using type = interface_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::ISceneMesh> {
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using type = interface_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::ISceneMeshMaterialAttributeMap> {
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using type = interface_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::ISceneMeshRendererComponent> {
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using type = interface_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::
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ISceneMeshRendererComponentStatics> {
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using type = interface_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::ISceneMeshStatics> {
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using type = interface_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::
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ISceneMetallicRoughnessMaterial> {
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using type = interface_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::
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ISceneMetallicRoughnessMaterialStatics> {
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using type = interface_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::ISceneModelTransform> {
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using type = interface_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::ISceneNode> {
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using type = interface_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::ISceneNodeCollection> {
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using type = interface_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::ISceneNodeStatics> {
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using type = interface_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::ISceneObject> {
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using type = interface_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::ISceneObjectFactory> {
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using type = interface_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::IScenePbrMaterial> {
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using type = interface_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::IScenePbrMaterialFactory> {
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using type = interface_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::ISceneRendererComponent> {
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using type = interface_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::ISceneRendererComponentFactory> {
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using type = interface_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::ISceneSurfaceMaterialInput> {
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using type = interface_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::
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ISceneSurfaceMaterialInputStatics> {
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using type = interface_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::ISceneVisual> {
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using type = interface_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::ISceneVisualStatics> {
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using type = interface_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::SceneBoundingBox> {
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using type = class_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::SceneComponent> {
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using type = class_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::SceneComponentCollection> {
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using type = class_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::SceneMaterial> {
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using type = class_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::SceneMaterialInput> {
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using type = class_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::SceneMesh> {
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using type = class_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::SceneMeshMaterialAttributeMap> {
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using type = class_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::SceneMeshRendererComponent> {
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using type = class_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::SceneMetallicRoughnessMaterial> {
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using type = class_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::SceneModelTransform> {
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using type = class_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::SceneNode> {
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using type = class_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::SceneNodeCollection> {
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using type = class_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::SceneObject> {
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using type = class_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::ScenePbrMaterial> {
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using type = class_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::SceneRendererComponent> {
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using type = class_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::SceneSurfaceMaterialInput> {
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using type = class_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::SceneVisual> {
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using type = class_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::SceneAlphaMode> {
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using type = enum_category;
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};
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template <>
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struct category<
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winrt::Microsoft::UI::Composition::Scenes::SceneAttributeSemantic> {
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using type = enum_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::SceneComponentType> {
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using type = enum_category;
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};
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template <>
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struct category<winrt::Microsoft::UI::Composition::Scenes::SceneWrappingMode> {
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using type = enum_category;
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};
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::SceneBoundingBox> =
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L"Microsoft.UI.Composition.Scenes.SceneBoundingBox";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::SceneComponent> =
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L"Microsoft.UI.Composition.Scenes.SceneComponent";
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template <>
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inline constexpr auto& name_v<
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winrt::Microsoft::UI::Composition::Scenes::SceneComponentCollection> =
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L"Microsoft.UI.Composition.Scenes.SceneComponentCollection";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::SceneMaterial> =
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L"Microsoft.UI.Composition.Scenes.SceneMaterial";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::SceneMaterialInput> =
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L"Microsoft.UI.Composition.Scenes.SceneMaterialInput";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::SceneMesh> =
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L"Microsoft.UI.Composition.Scenes.SceneMesh";
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template <>
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inline constexpr auto& name_v<
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winrt::Microsoft::UI::Composition::Scenes::SceneMeshMaterialAttributeMap> =
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L"Microsoft.UI.Composition.Scenes.SceneMeshMaterialAttributeMap";
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template <>
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inline constexpr auto& name_v<
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winrt::Microsoft::UI::Composition::Scenes::SceneMeshRendererComponent> =
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L"Microsoft.UI.Composition.Scenes.SceneMeshRendererComponent";
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template <>
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inline constexpr auto& name_v<
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winrt::Microsoft::UI::Composition::Scenes::SceneMetallicRoughnessMaterial> =
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L"Microsoft.UI.Composition.Scenes.SceneMetallicRoughnessMaterial";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::SceneModelTransform> =
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L"Microsoft.UI.Composition.Scenes.SceneModelTransform";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::SceneNode> =
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L"Microsoft.UI.Composition.Scenes.SceneNode";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::SceneNodeCollection> =
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L"Microsoft.UI.Composition.Scenes.SceneNodeCollection";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::SceneObject> =
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L"Microsoft.UI.Composition.Scenes.SceneObject";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::ScenePbrMaterial> =
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L"Microsoft.UI.Composition.Scenes.ScenePbrMaterial";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::SceneRendererComponent> =
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L"Microsoft.UI.Composition.Scenes.SceneRendererComponent";
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template <>
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inline constexpr auto& name_v<
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winrt::Microsoft::UI::Composition::Scenes::SceneSurfaceMaterialInput> =
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L"Microsoft.UI.Composition.Scenes.SceneSurfaceMaterialInput";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::SceneVisual> =
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L"Microsoft.UI.Composition.Scenes.SceneVisual";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::SceneAlphaMode> =
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L"Microsoft.UI.Composition.Scenes.SceneAlphaMode";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::SceneAttributeSemantic> =
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L"Microsoft.UI.Composition.Scenes.SceneAttributeSemantic";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::SceneComponentType> =
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L"Microsoft.UI.Composition.Scenes.SceneComponentType";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::SceneWrappingMode> =
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L"Microsoft.UI.Composition.Scenes.SceneWrappingMode";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::ISceneBoundingBox> =
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L"Microsoft.UI.Composition.Scenes.ISceneBoundingBox";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::ISceneComponent> =
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L"Microsoft.UI.Composition.Scenes.ISceneComponent";
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template <>
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inline constexpr auto& name_v<
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winrt::Microsoft::UI::Composition::Scenes::ISceneComponentCollection> =
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L"Microsoft.UI.Composition.Scenes.ISceneComponentCollection";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::ISceneComponentFactory> =
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L"Microsoft.UI.Composition.Scenes.ISceneComponentFactory";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::ISceneMaterial> =
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L"Microsoft.UI.Composition.Scenes.ISceneMaterial";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::ISceneMaterialFactory> =
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L"Microsoft.UI.Composition.Scenes.ISceneMaterialFactory";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::ISceneMaterialInput> =
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L"Microsoft.UI.Composition.Scenes.ISceneMaterialInput";
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template <>
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inline constexpr auto& name_v<
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winrt::Microsoft::UI::Composition::Scenes::ISceneMaterialInputFactory> =
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L"Microsoft.UI.Composition.Scenes.ISceneMaterialInputFactory";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::ISceneMesh> =
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L"Microsoft.UI.Composition.Scenes.ISceneMesh";
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template <>
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inline constexpr auto& name_v<
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winrt::Microsoft::UI::Composition::Scenes::ISceneMeshMaterialAttributeMap> =
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L"Microsoft.UI.Composition.Scenes.ISceneMeshMaterialAttributeMap";
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template <>
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inline constexpr auto& name_v<
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winrt::Microsoft::UI::Composition::Scenes::ISceneMeshRendererComponent> =
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L"Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent";
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template <>
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inline constexpr auto& name_v<winrt::Microsoft::UI::Composition::Scenes::
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ISceneMeshRendererComponentStatics> =
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L"Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponentStatics";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::ISceneMeshStatics> =
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L"Microsoft.UI.Composition.Scenes.ISceneMeshStatics";
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template <>
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inline constexpr auto& name_v<winrt::Microsoft::UI::Composition::Scenes::
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ISceneMetallicRoughnessMaterial> =
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L"Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial";
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template <>
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inline constexpr auto& name_v<winrt::Microsoft::UI::Composition::Scenes::
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ISceneMetallicRoughnessMaterialStatics> =
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L"Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterialStatics";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::ISceneModelTransform> =
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L"Microsoft.UI.Composition.Scenes.ISceneModelTransform";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::ISceneNode> =
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L"Microsoft.UI.Composition.Scenes.ISceneNode";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::ISceneNodeCollection> =
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L"Microsoft.UI.Composition.Scenes.ISceneNodeCollection";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::ISceneNodeStatics> =
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L"Microsoft.UI.Composition.Scenes.ISceneNodeStatics";
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template <>
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inline constexpr auto&
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name_v<winrt::Microsoft::UI::Composition::Scenes::ISceneObject> =
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L"Microsoft.UI.Composition.Scenes.ISceneObject";
|
|
template <>
|
|
inline constexpr auto&
|
|
name_v<winrt::Microsoft::UI::Composition::Scenes::ISceneObjectFactory> =
|
|
L"Microsoft.UI.Composition.Scenes.ISceneObjectFactory";
|
|
template <>
|
|
inline constexpr auto&
|
|
name_v<winrt::Microsoft::UI::Composition::Scenes::IScenePbrMaterial> =
|
|
L"Microsoft.UI.Composition.Scenes.IScenePbrMaterial";
|
|
template <>
|
|
inline constexpr auto& name_v<
|
|
winrt::Microsoft::UI::Composition::Scenes::IScenePbrMaterialFactory> =
|
|
L"Microsoft.UI.Composition.Scenes.IScenePbrMaterialFactory";
|
|
template <>
|
|
inline constexpr auto&
|
|
name_v<winrt::Microsoft::UI::Composition::Scenes::ISceneRendererComponent> =
|
|
L"Microsoft.UI.Composition.Scenes.ISceneRendererComponent";
|
|
template <>
|
|
inline constexpr auto& name_v<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneRendererComponentFactory> =
|
|
L"Microsoft.UI.Composition.Scenes.ISceneRendererComponentFactory";
|
|
template <>
|
|
inline constexpr auto& name_v<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneSurfaceMaterialInput> =
|
|
L"Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput";
|
|
template <>
|
|
inline constexpr auto& name_v<winrt::Microsoft::UI::Composition::Scenes::
|
|
ISceneSurfaceMaterialInputStatics> =
|
|
L"Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInputStatics";
|
|
template <>
|
|
inline constexpr auto&
|
|
name_v<winrt::Microsoft::UI::Composition::Scenes::ISceneVisual> =
|
|
L"Microsoft.UI.Composition.Scenes.ISceneVisual";
|
|
template <>
|
|
inline constexpr auto&
|
|
name_v<winrt::Microsoft::UI::Composition::Scenes::ISceneVisualStatics> =
|
|
L"Microsoft.UI.Composition.Scenes.ISceneVisualStatics";
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::ISceneBoundingBox>{
|
|
0x39FB48E0,
|
|
0x216A,
|
|
0x5608,
|
|
{0x91, 0x86, 0x6B, 0xA9, 0xF9, 0x8B, 0x5C,
|
|
0x67}}; // 39FB48E0-216A-5608-9186-6BA9F98B5C67
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::ISceneComponent>{
|
|
0xF73361CB,
|
|
0x8027,
|
|
0x50E2,
|
|
{0x98, 0xEE, 0xB2, 0xE3, 0xEA, 0x05, 0x0A,
|
|
0x54}}; // F73361CB-8027-50E2-98EE-B2E3EA050A54
|
|
template <>
|
|
inline constexpr guid guid_v<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneComponentCollection>{
|
|
0xE4B21C71,
|
|
0x87E2,
|
|
0x5AEB,
|
|
{0x85, 0xBE, 0x88, 0x4E, 0x83, 0x02, 0x27,
|
|
0x3E}}; // E4B21C71-87E2-5AEB-85BE-884E8302273E
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::ISceneComponentFactory>{
|
|
0x254088B0,
|
|
0xBABF,
|
|
0x503D,
|
|
{0x9A, 0x66, 0x0D, 0x86, 0xAF, 0x5F, 0x73,
|
|
0x03}}; // 254088B0-BABF-503D-9A66-0D86AF5F7303
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::ISceneMaterial>{
|
|
0x042142A7,
|
|
0xBF6B,
|
|
0x57AD,
|
|
{0xBA, 0xDC, 0xF5, 0x81, 0xF3, 0x8E, 0xDB,
|
|
0x48}}; // 042142A7-BF6B-57AD-BADC-F581F38EDB48
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::ISceneMaterialFactory>{
|
|
0x25747893,
|
|
0x8748,
|
|
0x5F60,
|
|
{0x96, 0x9F, 0x31, 0x8F, 0xA0, 0xB7, 0x35,
|
|
0xCA}}; // 25747893-8748-5F60-969F-318FA0B735CA
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::ISceneMaterialInput>{
|
|
0x446BDADE,
|
|
0x719B,
|
|
0x5DB4,
|
|
{0xB6, 0x99, 0xF2, 0x26, 0xD0, 0x06, 0x2A,
|
|
0x2E}}; // 446BDADE-719B-5DB4-B699-F226D0062A2E
|
|
template <>
|
|
inline constexpr guid guid_v<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneMaterialInputFactory>{
|
|
0xB4DABD1D,
|
|
0x58C0,
|
|
0x5710,
|
|
{0x92, 0x8A, 0xBC, 0x49, 0xB0, 0x73, 0x56,
|
|
0x94}}; // B4DABD1D-58C0-5710-928A-BC49B0735694
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::ISceneMesh>{
|
|
0x5CF846AA,
|
|
0xF53F,
|
|
0x555E,
|
|
{0xA3, 0xAD, 0xF5, 0xBC, 0x52, 0xCA, 0x32,
|
|
0xFB}}; // 5CF846AA-F53F-555E-A3AD-F5BC52CA32FB
|
|
template <>
|
|
inline constexpr guid guid_v<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneMeshMaterialAttributeMap>{
|
|
0x2360C457,
|
|
0xEDAE,
|
|
0x5660,
|
|
{0xBE, 0xDC, 0x89, 0x09, 0x65, 0x82, 0xED,
|
|
0x70}}; // 2360C457-EDAE-5660-BEDC-89096582ED70
|
|
template <>
|
|
inline constexpr guid guid_v<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneMeshRendererComponent>{
|
|
0xD2BE85A0,
|
|
0x70A8,
|
|
0x5C62,
|
|
{0x84, 0xD8, 0x8B, 0xA5, 0x5E, 0x4C, 0x64,
|
|
0xA9}}; // D2BE85A0-70A8-5C62-84D8-8BA55E4C64A9
|
|
template <>
|
|
inline constexpr guid guid_v<winrt::Microsoft::UI::Composition::Scenes::
|
|
ISceneMeshRendererComponentStatics>{
|
|
0xC54F8C5A,
|
|
0xA104,
|
|
0x5CFA,
|
|
{0x89, 0xDC, 0x13, 0xED, 0xAA, 0x6E, 0x3D,
|
|
0x88}}; // C54F8C5A-A104-5CFA-89DC-13EDAA6E3D88
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::ISceneMeshStatics>{
|
|
0x29C52125,
|
|
0x964B,
|
|
0x5315,
|
|
{0x80, 0xF9, 0x38, 0x93, 0x71, 0x32, 0x90,
|
|
0xF5}}; // 29C52125-964B-5315-80F9-3893713290F5
|
|
template <>
|
|
inline constexpr guid guid_v<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneMetallicRoughnessMaterial>{
|
|
0x0A4AFCF4,
|
|
0x7BAE,
|
|
0x5702,
|
|
{0x9B, 0x85, 0x8B, 0xC8, 0x49, 0xF3, 0x99,
|
|
0x87}}; // 0A4AFCF4-7BAE-5702-9B85-8BC849F39987
|
|
template <>
|
|
inline constexpr guid guid_v<winrt::Microsoft::UI::Composition::Scenes::
|
|
ISceneMetallicRoughnessMaterialStatics>{
|
|
0xDFFD2043,
|
|
0xAB3C,
|
|
0x57A0,
|
|
{0x8E, 0x13, 0x6F, 0x09, 0x72, 0x5E, 0x97,
|
|
0x0F}}; // DFFD2043-AB3C-57A0-8E13-6F09725E970F
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::ISceneModelTransform>{
|
|
0x3F05555F,
|
|
0x0F67,
|
|
0x576E,
|
|
{0x9D, 0x8A, 0x93, 0xC1, 0xF2, 0x50, 0xC2,
|
|
0x9F}}; // 3F05555F-0F67-576E-9D8A-93C1F250C29F
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::ISceneNode>{
|
|
0xA1BCE140,
|
|
0x79C2,
|
|
0x59E6,
|
|
{0x9B, 0x68, 0x63, 0xB1, 0xBA, 0xB0, 0xE2,
|
|
0xA6}}; // A1BCE140-79C2-59E6-9B68-63B1BAB0E2A6
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::ISceneNodeCollection>{
|
|
0xF219B68E,
|
|
0x5666,
|
|
0x5C6C,
|
|
{0xAA, 0x4E, 0x08, 0xDB, 0x07, 0xFD, 0x6B,
|
|
0xCF}}; // F219B68E-5666-5C6C-AA4E-08DB07FD6BCF
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::ISceneNodeStatics>{
|
|
0x801C4394,
|
|
0x4198,
|
|
0x5DA1,
|
|
{0xAC, 0x39, 0x6E, 0x8A, 0x44, 0xB5, 0xCE,
|
|
0x57}}; // 801C4394-4198-5DA1-AC39-6E8A44B5CE57
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::ISceneObject>{
|
|
0x4333E514,
|
|
0x4FC7,
|
|
0x521E,
|
|
{0x8B, 0xCA, 0x11, 0xC5, 0x1F, 0xBC, 0xAF,
|
|
0x1E}}; // 4333E514-4FC7-521E-8BCA-11C51FBCAF1E
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::ISceneObjectFactory>{
|
|
0xEE797F7D,
|
|
0x77DB,
|
|
0x5C4C,
|
|
{0xB6, 0xF5, 0xC1, 0x93, 0x0F, 0xAD, 0x85,
|
|
0xC5}}; // EE797F7D-77DB-5C4C-B6F5-C1930FAD85C5
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::IScenePbrMaterial>{
|
|
0x295D0725,
|
|
0x56FE,
|
|
0x5954,
|
|
{0x80, 0x57, 0x3F, 0x4C, 0xA7, 0x51, 0x5B,
|
|
0x36}}; // 295D0725-56FE-5954-8057-3F4CA7515B36
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::IScenePbrMaterialFactory>{
|
|
0x9E34D32A,
|
|
0xE30C,
|
|
0x51F5,
|
|
{0x84, 0xAC, 0x64, 0x67, 0x95, 0x06, 0x05,
|
|
0xCA}}; // 9E34D32A-E30C-51F5-84AC-6467950605CA
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::ISceneRendererComponent>{
|
|
0x6BAB8030,
|
|
0x89C1,
|
|
0x5DBC,
|
|
{0xA4, 0x8E, 0x18, 0x05, 0xDD, 0xF9, 0xCD,
|
|
0xD1}}; // 6BAB8030-89C1-5DBC-A48E-1805DDF9CDD1
|
|
template <>
|
|
inline constexpr guid guid_v<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneRendererComponentFactory>{
|
|
0x3CCAC1D6,
|
|
0x6A0F,
|
|
0x582E,
|
|
{0xBB, 0x1A, 0x10, 0xEB, 0xC1, 0xE4, 0x05,
|
|
0xCA}}; // 3CCAC1D6-6A0F-582E-BB1A-10EBC1E405CA
|
|
template <>
|
|
inline constexpr guid guid_v<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneSurfaceMaterialInput>{
|
|
0xB9854B4F,
|
|
0x286C,
|
|
0x50CD,
|
|
{0xA7, 0x34, 0x49, 0x1A, 0x25, 0x1D, 0x5F,
|
|
0xD3}}; // B9854B4F-286C-50CD-A734-491A251D5FD3
|
|
template <>
|
|
inline constexpr guid guid_v<winrt::Microsoft::UI::Composition::Scenes::
|
|
ISceneSurfaceMaterialInputStatics>{
|
|
0x8E1BA937,
|
|
0xAD60,
|
|
0x51BC,
|
|
{0x82, 0x56, 0xCA, 0x62, 0xC4, 0xB2, 0xAE,
|
|
0x92}}; // 8E1BA937-AD60-51BC-8256-CA62C4B2AE92
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::ISceneVisual>{
|
|
0x0144D7AD,
|
|
0x6A7D,
|
|
0x59CB,
|
|
{0xA0, 0xF9, 0x74, 0xA0, 0x4E, 0x85, 0x35,
|
|
0x2C}}; // 0144D7AD-6A7D-59CB-A0F9-74A04E85352C
|
|
template <>
|
|
inline constexpr guid
|
|
guid_v<winrt::Microsoft::UI::Composition::Scenes::ISceneVisualStatics>{
|
|
0x7B8DA6D1,
|
|
0x5BD8,
|
|
0x5095,
|
|
{0x92, 0x64, 0xE5, 0x57, 0x26, 0x53, 0xEA,
|
|
0x07}}; // 7B8DA6D1-5BD8-5095-9264-E5572653EA07
|
|
template <>
|
|
struct default_interface<
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneBoundingBox> {
|
|
using type = winrt::Microsoft::UI::Composition::Scenes::ISceneBoundingBox;
|
|
};
|
|
template <>
|
|
struct default_interface<
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneComponent> {
|
|
using type = winrt::Microsoft::UI::Composition::Scenes::ISceneComponent;
|
|
};
|
|
template <>
|
|
struct default_interface<
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneComponentCollection> {
|
|
using type = winrt::Windows::Foundation::Collections::IVector<
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneComponent>;
|
|
};
|
|
template <>
|
|
struct default_interface<
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneMaterial> {
|
|
using type = winrt::Microsoft::UI::Composition::Scenes::ISceneMaterial;
|
|
};
|
|
template <>
|
|
struct default_interface<
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneMaterialInput> {
|
|
using type = winrt::Microsoft::UI::Composition::Scenes::ISceneMaterialInput;
|
|
};
|
|
template <>
|
|
struct default_interface<winrt::Microsoft::UI::Composition::Scenes::SceneMesh> {
|
|
using type = winrt::Microsoft::UI::Composition::Scenes::ISceneMesh;
|
|
};
|
|
template <>
|
|
struct default_interface<
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneMeshMaterialAttributeMap> {
|
|
using type =
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneMeshMaterialAttributeMap;
|
|
};
|
|
template <>
|
|
struct default_interface<
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneMeshRendererComponent> {
|
|
using type =
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneMeshRendererComponent;
|
|
};
|
|
template <>
|
|
struct default_interface<
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneMetallicRoughnessMaterial> {
|
|
using type = winrt::Microsoft::UI::Composition::Scenes::
|
|
ISceneMetallicRoughnessMaterial;
|
|
};
|
|
template <>
|
|
struct default_interface<
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneModelTransform> {
|
|
using type = winrt::Microsoft::UI::Composition::Scenes::ISceneModelTransform;
|
|
};
|
|
template <>
|
|
struct default_interface<winrt::Microsoft::UI::Composition::Scenes::SceneNode> {
|
|
using type = winrt::Microsoft::UI::Composition::Scenes::ISceneNode;
|
|
};
|
|
template <>
|
|
struct default_interface<
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneNodeCollection> {
|
|
using type = winrt::Windows::Foundation::Collections::IVector<
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneNode>;
|
|
};
|
|
template <>
|
|
struct default_interface<
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneObject> {
|
|
using type = winrt::Microsoft::UI::Composition::Scenes::ISceneObject;
|
|
};
|
|
template <>
|
|
struct default_interface<
|
|
winrt::Microsoft::UI::Composition::Scenes::ScenePbrMaterial> {
|
|
using type = winrt::Microsoft::UI::Composition::Scenes::IScenePbrMaterial;
|
|
};
|
|
template <>
|
|
struct default_interface<
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneRendererComponent> {
|
|
using type =
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneRendererComponent;
|
|
};
|
|
template <>
|
|
struct default_interface<
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneSurfaceMaterialInput> {
|
|
using type =
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneSurfaceMaterialInput;
|
|
};
|
|
template <>
|
|
struct default_interface<
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneVisual> {
|
|
using type = winrt::Microsoft::UI::Composition::Scenes::ISceneVisual;
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::ISceneBoundingBox> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
|
|
virtual int32_t __stdcall get_Center(
|
|
winrt::Windows::Foundation::Numerics::float3*) noexcept = 0;
|
|
virtual int32_t __stdcall get_Extents(
|
|
winrt::Windows::Foundation::Numerics::float3*) noexcept = 0;
|
|
virtual int32_t __stdcall get_Max(
|
|
winrt::Windows::Foundation::Numerics::float3*) noexcept = 0;
|
|
virtual int32_t __stdcall get_Min(
|
|
winrt::Windows::Foundation::Numerics::float3*) noexcept = 0;
|
|
virtual int32_t __stdcall get_Size(
|
|
winrt::Windows::Foundation::Numerics::float3*) noexcept = 0;
|
|
};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::ISceneComponent> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
|
|
virtual int32_t __stdcall get_ComponentType(int32_t*) noexcept = 0;
|
|
};
|
|
};
|
|
template <>
|
|
struct abi<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneComponentCollection> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::ISceneComponentFactory> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::ISceneMaterial> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::ISceneMaterialFactory> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::ISceneMaterialInput> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {};
|
|
};
|
|
template <>
|
|
struct abi<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneMaterialInputFactory> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::ISceneMesh> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
|
|
virtual int32_t __stdcall get_Bounds(void**) noexcept = 0;
|
|
virtual int32_t __stdcall get_PrimitiveTopology(int32_t*) noexcept = 0;
|
|
virtual int32_t __stdcall put_PrimitiveTopology(int32_t) noexcept = 0;
|
|
virtual int32_t __stdcall FillMeshAttribute(int32_t, int32_t,
|
|
void*) noexcept = 0;
|
|
};
|
|
};
|
|
template <>
|
|
struct abi<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneMeshMaterialAttributeMap> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {};
|
|
};
|
|
template <>
|
|
struct abi<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneMeshRendererComponent> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
|
|
virtual int32_t __stdcall get_Material(void**) noexcept = 0;
|
|
virtual int32_t __stdcall put_Material(void*) noexcept = 0;
|
|
virtual int32_t __stdcall get_Mesh(void**) noexcept = 0;
|
|
virtual int32_t __stdcall put_Mesh(void*) noexcept = 0;
|
|
virtual int32_t __stdcall get_UVMappings(void**) noexcept = 0;
|
|
};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::
|
|
ISceneMeshRendererComponentStatics> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
|
|
virtual int32_t __stdcall Create(void*, void**) noexcept = 0;
|
|
};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::ISceneMeshStatics> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
|
|
virtual int32_t __stdcall Create(void*, void**) noexcept = 0;
|
|
};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::
|
|
ISceneMetallicRoughnessMaterial> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
|
|
virtual int32_t __stdcall get_BaseColorInput(void**) noexcept = 0;
|
|
virtual int32_t __stdcall put_BaseColorInput(void*) noexcept = 0;
|
|
virtual int32_t __stdcall get_BaseColorFactor(
|
|
winrt::Windows::Foundation::Numerics::float4*) noexcept = 0;
|
|
virtual int32_t __stdcall put_BaseColorFactor(
|
|
winrt::Windows::Foundation::Numerics::float4) noexcept = 0;
|
|
virtual int32_t __stdcall get_MetallicFactor(float*) noexcept = 0;
|
|
virtual int32_t __stdcall put_MetallicFactor(float) noexcept = 0;
|
|
virtual int32_t __stdcall get_MetallicRoughnessInput(void**) noexcept = 0;
|
|
virtual int32_t __stdcall put_MetallicRoughnessInput(void*) noexcept = 0;
|
|
virtual int32_t __stdcall get_RoughnessFactor(float*) noexcept = 0;
|
|
virtual int32_t __stdcall put_RoughnessFactor(float) noexcept = 0;
|
|
};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::
|
|
ISceneMetallicRoughnessMaterialStatics> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
|
|
virtual int32_t __stdcall Create(void*, void**) noexcept = 0;
|
|
};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::ISceneModelTransform> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
|
|
virtual int32_t __stdcall get_Orientation(
|
|
winrt::Windows::Foundation::Numerics::quaternion*) noexcept = 0;
|
|
virtual int32_t __stdcall put_Orientation(
|
|
winrt::Windows::Foundation::Numerics::quaternion) noexcept = 0;
|
|
virtual int32_t __stdcall get_RotationAngle(float*) noexcept = 0;
|
|
virtual int32_t __stdcall put_RotationAngle(float) noexcept = 0;
|
|
virtual int32_t __stdcall get_RotationAngleInDegrees(float*) noexcept = 0;
|
|
virtual int32_t __stdcall put_RotationAngleInDegrees(float) noexcept = 0;
|
|
virtual int32_t __stdcall get_RotationAxis(
|
|
winrt::Windows::Foundation::Numerics::float3*) noexcept = 0;
|
|
virtual int32_t __stdcall put_RotationAxis(
|
|
winrt::Windows::Foundation::Numerics::float3) noexcept = 0;
|
|
virtual int32_t __stdcall get_Scale(
|
|
winrt::Windows::Foundation::Numerics::float3*) noexcept = 0;
|
|
virtual int32_t __stdcall put_Scale(
|
|
winrt::Windows::Foundation::Numerics::float3) noexcept = 0;
|
|
virtual int32_t __stdcall get_Translation(
|
|
winrt::Windows::Foundation::Numerics::float3*) noexcept = 0;
|
|
virtual int32_t __stdcall put_Translation(
|
|
winrt::Windows::Foundation::Numerics::float3) noexcept = 0;
|
|
};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::ISceneNode> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
|
|
virtual int32_t __stdcall get_Children(void**) noexcept = 0;
|
|
virtual int32_t __stdcall get_Components(void**) noexcept = 0;
|
|
virtual int32_t __stdcall get_Parent(void**) noexcept = 0;
|
|
virtual int32_t __stdcall get_Transform(void**) noexcept = 0;
|
|
virtual int32_t __stdcall FindFirstComponentOfType(int32_t,
|
|
void**) noexcept = 0;
|
|
};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::ISceneNodeCollection> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::ISceneNodeStatics> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
|
|
virtual int32_t __stdcall Create(void*, void**) noexcept = 0;
|
|
};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::ISceneObject> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::ISceneObjectFactory> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::IScenePbrMaterial> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
|
|
virtual int32_t __stdcall get_AlphaCutoff(float*) noexcept = 0;
|
|
virtual int32_t __stdcall put_AlphaCutoff(float) noexcept = 0;
|
|
virtual int32_t __stdcall get_AlphaMode(int32_t*) noexcept = 0;
|
|
virtual int32_t __stdcall put_AlphaMode(int32_t) noexcept = 0;
|
|
virtual int32_t __stdcall get_EmissiveInput(void**) noexcept = 0;
|
|
virtual int32_t __stdcall put_EmissiveInput(void*) noexcept = 0;
|
|
virtual int32_t __stdcall get_EmissiveFactor(
|
|
winrt::Windows::Foundation::Numerics::float3*) noexcept = 0;
|
|
virtual int32_t __stdcall put_EmissiveFactor(
|
|
winrt::Windows::Foundation::Numerics::float3) noexcept = 0;
|
|
virtual int32_t __stdcall get_IsDoubleSided(bool*) noexcept = 0;
|
|
virtual int32_t __stdcall put_IsDoubleSided(bool) noexcept = 0;
|
|
virtual int32_t __stdcall get_NormalInput(void**) noexcept = 0;
|
|
virtual int32_t __stdcall put_NormalInput(void*) noexcept = 0;
|
|
virtual int32_t __stdcall get_NormalScale(float*) noexcept = 0;
|
|
virtual int32_t __stdcall put_NormalScale(float) noexcept = 0;
|
|
virtual int32_t __stdcall get_OcclusionInput(void**) noexcept = 0;
|
|
virtual int32_t __stdcall put_OcclusionInput(void*) noexcept = 0;
|
|
virtual int32_t __stdcall get_OcclusionStrength(float*) noexcept = 0;
|
|
virtual int32_t __stdcall put_OcclusionStrength(float) noexcept = 0;
|
|
};
|
|
};
|
|
template <>
|
|
struct abi<
|
|
winrt::Microsoft::UI::Composition::Scenes::IScenePbrMaterialFactory> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::ISceneRendererComponent> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {};
|
|
};
|
|
template <>
|
|
struct abi<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneRendererComponentFactory> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {};
|
|
};
|
|
template <>
|
|
struct abi<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneSurfaceMaterialInput> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
|
|
virtual int32_t __stdcall get_BitmapInterpolationMode(
|
|
int32_t*) noexcept = 0;
|
|
virtual int32_t __stdcall put_BitmapInterpolationMode(int32_t) noexcept = 0;
|
|
virtual int32_t __stdcall get_Surface(void**) noexcept = 0;
|
|
virtual int32_t __stdcall put_Surface(void*) noexcept = 0;
|
|
virtual int32_t __stdcall get_WrappingUMode(int32_t*) noexcept = 0;
|
|
virtual int32_t __stdcall put_WrappingUMode(int32_t) noexcept = 0;
|
|
virtual int32_t __stdcall get_WrappingVMode(int32_t*) noexcept = 0;
|
|
virtual int32_t __stdcall put_WrappingVMode(int32_t) noexcept = 0;
|
|
};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::
|
|
ISceneSurfaceMaterialInputStatics> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
|
|
virtual int32_t __stdcall Create(void*, void**) noexcept = 0;
|
|
};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::ISceneVisual> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
|
|
virtual int32_t __stdcall get_Root(void**) noexcept = 0;
|
|
virtual int32_t __stdcall put_Root(void*) noexcept = 0;
|
|
};
|
|
};
|
|
template <>
|
|
struct abi<winrt::Microsoft::UI::Composition::Scenes::ISceneVisualStatics> {
|
|
struct WINRT_IMPL_NOVTABLE type : inspectable_abi {
|
|
virtual int32_t __stdcall Create(void*, void**) noexcept = 0;
|
|
};
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneBoundingBox {
|
|
[[nodiscard]] auto Center() const;
|
|
[[nodiscard]] auto Extents() const;
|
|
[[nodiscard]] auto Max() const;
|
|
[[nodiscard]] auto Min() const;
|
|
[[nodiscard]] auto Size() const;
|
|
};
|
|
template <>
|
|
struct consume<winrt::Microsoft::UI::Composition::Scenes::ISceneBoundingBox> {
|
|
template <typename D>
|
|
using type = consume_Microsoft_UI_Composition_Scenes_ISceneBoundingBox<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneComponent {
|
|
[[nodiscard]] auto ComponentType() const;
|
|
};
|
|
template <>
|
|
struct consume<winrt::Microsoft::UI::Composition::Scenes::ISceneComponent> {
|
|
template <typename D>
|
|
using type = consume_Microsoft_UI_Composition_Scenes_ISceneComponent<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneComponentCollection {};
|
|
template <>
|
|
struct consume<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneComponentCollection> {
|
|
template <typename D>
|
|
using type =
|
|
consume_Microsoft_UI_Composition_Scenes_ISceneComponentCollection<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneComponentFactory {};
|
|
template <>
|
|
struct consume<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneComponentFactory> {
|
|
template <typename D>
|
|
using type =
|
|
consume_Microsoft_UI_Composition_Scenes_ISceneComponentFactory<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneMaterial {};
|
|
template <>
|
|
struct consume<winrt::Microsoft::UI::Composition::Scenes::ISceneMaterial> {
|
|
template <typename D>
|
|
using type = consume_Microsoft_UI_Composition_Scenes_ISceneMaterial<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneMaterialFactory {};
|
|
template <>
|
|
struct consume<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneMaterialFactory> {
|
|
template <typename D>
|
|
using type = consume_Microsoft_UI_Composition_Scenes_ISceneMaterialFactory<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneMaterialInput {};
|
|
template <>
|
|
struct consume<winrt::Microsoft::UI::Composition::Scenes::ISceneMaterialInput> {
|
|
template <typename D>
|
|
using type = consume_Microsoft_UI_Composition_Scenes_ISceneMaterialInput<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneMaterialInputFactory {};
|
|
template <>
|
|
struct consume<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneMaterialInputFactory> {
|
|
template <typename D>
|
|
using type =
|
|
consume_Microsoft_UI_Composition_Scenes_ISceneMaterialInputFactory<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneMesh {
|
|
[[nodiscard]] auto Bounds() const;
|
|
[[nodiscard]] auto PrimitiveTopology() const;
|
|
auto PrimitiveTopology(
|
|
winrt::Microsoft::Graphics::DirectX::DirectXPrimitiveTopology const&
|
|
value) const;
|
|
auto FillMeshAttribute(
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneAttributeSemantic const&
|
|
semantic,
|
|
winrt::Microsoft::Graphics::DirectX::DirectXPixelFormat const& format,
|
|
winrt::Windows::Foundation::MemoryBuffer const& memory) const;
|
|
};
|
|
template <>
|
|
struct consume<winrt::Microsoft::UI::Composition::Scenes::ISceneMesh> {
|
|
template <typename D>
|
|
using type = consume_Microsoft_UI_Composition_Scenes_ISceneMesh<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneMeshMaterialAttributeMap {
|
|
};
|
|
template <>
|
|
struct consume<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneMeshMaterialAttributeMap> {
|
|
template <typename D>
|
|
using type =
|
|
consume_Microsoft_UI_Composition_Scenes_ISceneMeshMaterialAttributeMap<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneMeshRendererComponent {
|
|
[[nodiscard]] auto Material() const;
|
|
auto Material(winrt::Microsoft::UI::Composition::Scenes::SceneMaterial const&
|
|
value) const;
|
|
[[nodiscard]] auto Mesh() const;
|
|
auto Mesh(
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneMesh const& value) const;
|
|
[[nodiscard]] auto UVMappings() const;
|
|
};
|
|
template <>
|
|
struct consume<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneMeshRendererComponent> {
|
|
template <typename D>
|
|
using type =
|
|
consume_Microsoft_UI_Composition_Scenes_ISceneMeshRendererComponent<D>;
|
|
};
|
|
template <typename D>
|
|
struct
|
|
consume_Microsoft_UI_Composition_Scenes_ISceneMeshRendererComponentStatics {
|
|
auto Create(
|
|
winrt::Microsoft::UI::Composition::Compositor const& compositor) const;
|
|
};
|
|
template <>
|
|
struct consume<winrt::Microsoft::UI::Composition::Scenes::
|
|
ISceneMeshRendererComponentStatics> {
|
|
template <typename D>
|
|
using type =
|
|
consume_Microsoft_UI_Composition_Scenes_ISceneMeshRendererComponentStatics<
|
|
D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneMeshStatics {
|
|
auto Create(
|
|
winrt::Microsoft::UI::Composition::Compositor const& compositor) const;
|
|
};
|
|
template <>
|
|
struct consume<winrt::Microsoft::UI::Composition::Scenes::ISceneMeshStatics> {
|
|
template <typename D>
|
|
using type = consume_Microsoft_UI_Composition_Scenes_ISceneMeshStatics<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneMetallicRoughnessMaterial {
|
|
[[nodiscard]] auto BaseColorInput() const;
|
|
auto BaseColorInput(
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneMaterialInput const&
|
|
value) const;
|
|
[[nodiscard]] auto BaseColorFactor() const;
|
|
auto BaseColorFactor(
|
|
winrt::Windows::Foundation::Numerics::float4 const& value) const;
|
|
[[nodiscard]] auto MetallicFactor() const;
|
|
auto MetallicFactor(float value) const;
|
|
[[nodiscard]] auto MetallicRoughnessInput() const;
|
|
auto MetallicRoughnessInput(
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneMaterialInput const&
|
|
value) const;
|
|
[[nodiscard]] auto RoughnessFactor() const;
|
|
auto RoughnessFactor(float value) const;
|
|
};
|
|
template <>
|
|
struct consume<winrt::Microsoft::UI::Composition::Scenes::
|
|
ISceneMetallicRoughnessMaterial> {
|
|
template <typename D>
|
|
using type =
|
|
consume_Microsoft_UI_Composition_Scenes_ISceneMetallicRoughnessMaterial<
|
|
D>;
|
|
};
|
|
template <typename D>
|
|
struct
|
|
consume_Microsoft_UI_Composition_Scenes_ISceneMetallicRoughnessMaterialStatics {
|
|
auto Create(
|
|
winrt::Microsoft::UI::Composition::Compositor const& compositor) const;
|
|
};
|
|
template <>
|
|
struct consume<winrt::Microsoft::UI::Composition::Scenes::
|
|
ISceneMetallicRoughnessMaterialStatics> {
|
|
template <typename D>
|
|
using type =
|
|
consume_Microsoft_UI_Composition_Scenes_ISceneMetallicRoughnessMaterialStatics<
|
|
D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneModelTransform {
|
|
[[nodiscard]] auto Orientation() const;
|
|
auto Orientation(
|
|
winrt::Windows::Foundation::Numerics::quaternion const& value) const;
|
|
[[nodiscard]] auto RotationAngle() const;
|
|
auto RotationAngle(float value) const;
|
|
[[nodiscard]] auto RotationAngleInDegrees() const;
|
|
auto RotationAngleInDegrees(float value) const;
|
|
[[nodiscard]] auto RotationAxis() const;
|
|
auto RotationAxis(
|
|
winrt::Windows::Foundation::Numerics::float3 const& value) const;
|
|
[[nodiscard]] auto Scale() const;
|
|
auto Scale(winrt::Windows::Foundation::Numerics::float3 const& value) const;
|
|
[[nodiscard]] auto Translation() const;
|
|
auto Translation(
|
|
winrt::Windows::Foundation::Numerics::float3 const& value) const;
|
|
};
|
|
template <>
|
|
struct consume<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneModelTransform> {
|
|
template <typename D>
|
|
using type = consume_Microsoft_UI_Composition_Scenes_ISceneModelTransform<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneNode {
|
|
[[nodiscard]] auto Children() const;
|
|
[[nodiscard]] auto Components() const;
|
|
[[nodiscard]] auto Parent() const;
|
|
[[nodiscard]] auto Transform() const;
|
|
auto FindFirstComponentOfType(
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneComponentType const&
|
|
value) const;
|
|
};
|
|
template <>
|
|
struct consume<winrt::Microsoft::UI::Composition::Scenes::ISceneNode> {
|
|
template <typename D>
|
|
using type = consume_Microsoft_UI_Composition_Scenes_ISceneNode<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneNodeCollection {};
|
|
template <>
|
|
struct consume<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneNodeCollection> {
|
|
template <typename D>
|
|
using type = consume_Microsoft_UI_Composition_Scenes_ISceneNodeCollection<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneNodeStatics {
|
|
auto Create(
|
|
winrt::Microsoft::UI::Composition::Compositor const& compositor) const;
|
|
};
|
|
template <>
|
|
struct consume<winrt::Microsoft::UI::Composition::Scenes::ISceneNodeStatics> {
|
|
template <typename D>
|
|
using type = consume_Microsoft_UI_Composition_Scenes_ISceneNodeStatics<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneObject {};
|
|
template <>
|
|
struct consume<winrt::Microsoft::UI::Composition::Scenes::ISceneObject> {
|
|
template <typename D>
|
|
using type = consume_Microsoft_UI_Composition_Scenes_ISceneObject<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneObjectFactory {};
|
|
template <>
|
|
struct consume<winrt::Microsoft::UI::Composition::Scenes::ISceneObjectFactory> {
|
|
template <typename D>
|
|
using type = consume_Microsoft_UI_Composition_Scenes_ISceneObjectFactory<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_IScenePbrMaterial {
|
|
[[nodiscard]] auto AlphaCutoff() const;
|
|
auto AlphaCutoff(float value) const;
|
|
[[nodiscard]] auto AlphaMode() const;
|
|
auto AlphaMode(
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneAlphaMode const& value)
|
|
const;
|
|
[[nodiscard]] auto EmissiveInput() const;
|
|
auto EmissiveInput(
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneMaterialInput const&
|
|
value) const;
|
|
[[nodiscard]] auto EmissiveFactor() const;
|
|
auto EmissiveFactor(
|
|
winrt::Windows::Foundation::Numerics::float3 const& value) const;
|
|
[[nodiscard]] auto IsDoubleSided() const;
|
|
auto IsDoubleSided(bool value) const;
|
|
[[nodiscard]] auto NormalInput() const;
|
|
auto NormalInput(
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneMaterialInput const&
|
|
value) const;
|
|
[[nodiscard]] auto NormalScale() const;
|
|
auto NormalScale(float value) const;
|
|
[[nodiscard]] auto OcclusionInput() const;
|
|
auto OcclusionInput(
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneMaterialInput const&
|
|
value) const;
|
|
[[nodiscard]] auto OcclusionStrength() const;
|
|
auto OcclusionStrength(float value) const;
|
|
};
|
|
template <>
|
|
struct consume<winrt::Microsoft::UI::Composition::Scenes::IScenePbrMaterial> {
|
|
template <typename D>
|
|
using type = consume_Microsoft_UI_Composition_Scenes_IScenePbrMaterial<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_IScenePbrMaterialFactory {};
|
|
template <>
|
|
struct consume<
|
|
winrt::Microsoft::UI::Composition::Scenes::IScenePbrMaterialFactory> {
|
|
template <typename D>
|
|
using type =
|
|
consume_Microsoft_UI_Composition_Scenes_IScenePbrMaterialFactory<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneRendererComponent {};
|
|
template <>
|
|
struct consume<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneRendererComponent> {
|
|
template <typename D>
|
|
using type =
|
|
consume_Microsoft_UI_Composition_Scenes_ISceneRendererComponent<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneRendererComponentFactory {
|
|
};
|
|
template <>
|
|
struct consume<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneRendererComponentFactory> {
|
|
template <typename D>
|
|
using type =
|
|
consume_Microsoft_UI_Composition_Scenes_ISceneRendererComponentFactory<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneSurfaceMaterialInput {
|
|
[[nodiscard]] auto BitmapInterpolationMode() const;
|
|
auto BitmapInterpolationMode(
|
|
winrt::Microsoft::UI::Composition::
|
|
CompositionBitmapInterpolationMode const& value) const;
|
|
[[nodiscard]] auto Surface() const;
|
|
auto Surface(winrt::Microsoft::UI::Composition::ICompositionSurface const&
|
|
value) const;
|
|
[[nodiscard]] auto WrappingUMode() const;
|
|
auto WrappingUMode(
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneWrappingMode const& value)
|
|
const;
|
|
[[nodiscard]] auto WrappingVMode() const;
|
|
auto WrappingVMode(
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneWrappingMode const& value)
|
|
const;
|
|
};
|
|
template <>
|
|
struct consume<
|
|
winrt::Microsoft::UI::Composition::Scenes::ISceneSurfaceMaterialInput> {
|
|
template <typename D>
|
|
using type =
|
|
consume_Microsoft_UI_Composition_Scenes_ISceneSurfaceMaterialInput<D>;
|
|
};
|
|
template <typename D>
|
|
struct
|
|
consume_Microsoft_UI_Composition_Scenes_ISceneSurfaceMaterialInputStatics {
|
|
auto Create(
|
|
winrt::Microsoft::UI::Composition::Compositor const& compositor) const;
|
|
};
|
|
template <>
|
|
struct consume<winrt::Microsoft::UI::Composition::Scenes::
|
|
ISceneSurfaceMaterialInputStatics> {
|
|
template <typename D>
|
|
using type =
|
|
consume_Microsoft_UI_Composition_Scenes_ISceneSurfaceMaterialInputStatics<
|
|
D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneVisual {
|
|
[[nodiscard]] auto Root() const;
|
|
auto Root(
|
|
winrt::Microsoft::UI::Composition::Scenes::SceneNode const& value) const;
|
|
};
|
|
template <>
|
|
struct consume<winrt::Microsoft::UI::Composition::Scenes::ISceneVisual> {
|
|
template <typename D>
|
|
using type = consume_Microsoft_UI_Composition_Scenes_ISceneVisual<D>;
|
|
};
|
|
template <typename D>
|
|
struct consume_Microsoft_UI_Composition_Scenes_ISceneVisualStatics {
|
|
auto Create(
|
|
winrt::Microsoft::UI::Composition::Compositor const& compositor) const;
|
|
};
|
|
template <>
|
|
struct consume<winrt::Microsoft::UI::Composition::Scenes::ISceneVisualStatics> {
|
|
template <typename D>
|
|
using type = consume_Microsoft_UI_Composition_Scenes_ISceneVisualStatics<D>;
|
|
};
|
|
} // namespace winrt::impl
|
|
#endif
|