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nearby/internal/platform/implementation/windows/generated/winrt/impl/Microsoft.UI.Composition.Scenes.1.h
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2026-01-27 23:46:02 -08:00

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// WARNING: Please don't edit this file. It was generated by C++/WinRT
// v2.0.250303.1
#pragma once
#ifndef WINRT_Microsoft_UI_Composition_Scenes_1_H
#define WINRT_Microsoft_UI_Composition_Scenes_1_H
#include "winrt/impl/Microsoft.UI.Composition.Scenes.0.h"
WINRT_EXPORT namespace winrt::Microsoft::UI::Composition::Scenes {
struct WINRT_IMPL_EMPTY_BASES ISceneBoundingBox
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneBoundingBox> {
ISceneBoundingBox(std::nullptr_t = nullptr) noexcept {}
ISceneBoundingBox(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneComponent
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneComponent> {
ISceneComponent(std::nullptr_t = nullptr) noexcept {}
ISceneComponent(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneComponentCollection
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneComponentCollection> {
ISceneComponentCollection(std::nullptr_t = nullptr) noexcept {}
ISceneComponentCollection(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneComponentFactory
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneComponentFactory> {
ISceneComponentFactory(std::nullptr_t = nullptr) noexcept {}
ISceneComponentFactory(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneMaterial
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMaterial> {
ISceneMaterial(std::nullptr_t = nullptr) noexcept {}
ISceneMaterial(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneMaterialFactory
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMaterialFactory> {
ISceneMaterialFactory(std::nullptr_t = nullptr) noexcept {}
ISceneMaterialFactory(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneMaterialInput
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMaterialInput> {
ISceneMaterialInput(std::nullptr_t = nullptr) noexcept {}
ISceneMaterialInput(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneMaterialInputFactory
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMaterialInputFactory> {
ISceneMaterialInputFactory(std::nullptr_t = nullptr) noexcept {}
ISceneMaterialInputFactory(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneMesh
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMesh> {
ISceneMesh(std::nullptr_t = nullptr) noexcept {}
ISceneMesh(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneMeshMaterialAttributeMap
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMeshMaterialAttributeMap> {
ISceneMeshMaterialAttributeMap(std::nullptr_t = nullptr) noexcept {}
ISceneMeshMaterialAttributeMap(void* ptr,
take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneMeshRendererComponent
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMeshRendererComponent> {
ISceneMeshRendererComponent(std::nullptr_t = nullptr) noexcept {}
ISceneMeshRendererComponent(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneMeshRendererComponentStatics
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMeshRendererComponentStatics> {
ISceneMeshRendererComponentStatics(std::nullptr_t = nullptr) noexcept {}
ISceneMeshRendererComponentStatics(void* ptr,
take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneMeshStatics
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMeshStatics> {
ISceneMeshStatics(std::nullptr_t = nullptr) noexcept {}
ISceneMeshStatics(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneMetallicRoughnessMaterial
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMetallicRoughnessMaterial> {
ISceneMetallicRoughnessMaterial(std::nullptr_t = nullptr) noexcept {}
ISceneMetallicRoughnessMaterial(void* ptr,
take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneMetallicRoughnessMaterialStatics
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMetallicRoughnessMaterialStatics> {
ISceneMetallicRoughnessMaterialStatics(std::nullptr_t = nullptr) noexcept {}
ISceneMetallicRoughnessMaterialStatics(void* ptr,
take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneModelTransform
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneModelTransform> {
ISceneModelTransform(std::nullptr_t = nullptr) noexcept {}
ISceneModelTransform(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneNode
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneNode> {
ISceneNode(std::nullptr_t = nullptr) noexcept {}
ISceneNode(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneNodeCollection
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneNodeCollection> {
ISceneNodeCollection(std::nullptr_t = nullptr) noexcept {}
ISceneNodeCollection(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneNodeStatics
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneNodeStatics> {
ISceneNodeStatics(std::nullptr_t = nullptr) noexcept {}
ISceneNodeStatics(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneObject
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneObject> {
ISceneObject(std::nullptr_t = nullptr) noexcept {}
ISceneObject(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneObjectFactory
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneObjectFactory> {
ISceneObjectFactory(std::nullptr_t = nullptr) noexcept {}
ISceneObjectFactory(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IScenePbrMaterial
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<IScenePbrMaterial> {
IScenePbrMaterial(std::nullptr_t = nullptr) noexcept {}
IScenePbrMaterial(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES IScenePbrMaterialFactory
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<IScenePbrMaterialFactory> {
IScenePbrMaterialFactory(std::nullptr_t = nullptr) noexcept {}
IScenePbrMaterialFactory(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneRendererComponent
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneRendererComponent> {
ISceneRendererComponent(std::nullptr_t = nullptr) noexcept {}
ISceneRendererComponent(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneRendererComponentFactory
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneRendererComponentFactory> {
ISceneRendererComponentFactory(std::nullptr_t = nullptr) noexcept {}
ISceneRendererComponentFactory(void* ptr,
take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneSurfaceMaterialInput
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneSurfaceMaterialInput> {
ISceneSurfaceMaterialInput(std::nullptr_t = nullptr) noexcept {}
ISceneSurfaceMaterialInput(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneSurfaceMaterialInputStatics
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneSurfaceMaterialInputStatics> {
ISceneSurfaceMaterialInputStatics(std::nullptr_t = nullptr) noexcept {}
ISceneSurfaceMaterialInputStatics(void* ptr,
take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneVisual
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneVisual> {
ISceneVisual(std::nullptr_t = nullptr) noexcept {}
ISceneVisual(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES ISceneVisualStatics
: winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneVisualStatics> {
ISceneVisualStatics(std::nullptr_t = nullptr) noexcept {}
ISceneVisualStatics(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IInspectable(ptr,
take_ownership_from_abi) {}
};
}
#endif