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nearby/internal/platform/implementation/windows/generated/winrt/impl/Microsoft.UI.Dispatching.2.h
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// WARNING: Please don't edit this file. It was generated by C++/WinRT
// v2.0.250303.1
#pragma once
#ifndef WINRT_Microsoft_UI_Dispatching_2_H
#define WINRT_Microsoft_UI_Dispatching_2_H
#include "winrt/impl/Microsoft.UI.Dispatching.1.h"
WINRT_EXPORT namespace winrt::Microsoft::UI::Dispatching {
struct DispatcherQueueHandler : winrt::Windows::Foundation::IUnknown {
DispatcherQueueHandler(std::nullptr_t = nullptr) noexcept {}
DispatcherQueueHandler(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Windows::Foundation::IUnknown(ptr, take_ownership_from_abi) {}
template <typename L>
DispatcherQueueHandler(L lambda);
template <typename F>
DispatcherQueueHandler(F* function);
template <typename O, typename M>
DispatcherQueueHandler(O* object, M method);
template <typename O, typename M>
DispatcherQueueHandler(com_ptr<O>&& object, M method);
template <typename O, typename LM>
DispatcherQueueHandler(weak_ref<O>&& object, LM&& lambda_or_method);
template <typename O, typename M>
DispatcherQueueHandler(std::shared_ptr<O>&& object, M method);
template <typename O, typename LM>
DispatcherQueueHandler(std::weak_ptr<O>&& object, LM&& lambda_or_method);
auto operator()() const;
};
struct WINRT_IMPL_EMPTY_BASES DispatcherExitDeferral
: winrt::Microsoft::UI::Dispatching::IDispatcherExitDeferral {
DispatcherExitDeferral(std::nullptr_t) noexcept {}
DispatcherExitDeferral(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Microsoft::UI::Dispatching::IDispatcherExitDeferral(
ptr, take_ownership_from_abi) {}
DispatcherExitDeferral();
};
struct WINRT_IMPL_EMPTY_BASES DispatcherQueue
: winrt::Microsoft::UI::Dispatching::IDispatcherQueue,
impl::require<DispatcherQueue,
winrt::Microsoft::UI::Dispatching::IDispatcherQueue2,
winrt::Microsoft::UI::Dispatching::IDispatcherQueue3> {
DispatcherQueue(std::nullptr_t) noexcept {}
DispatcherQueue(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Microsoft::UI::Dispatching::IDispatcherQueue(
ptr, take_ownership_from_abi) {}
static auto GetForCurrentThread();
};
struct WINRT_IMPL_EMPTY_BASES DispatcherQueueController
: winrt::Microsoft::UI::Dispatching::IDispatcherQueueController,
impl::require<
DispatcherQueueController,
winrt::Microsoft::UI::Dispatching::IDispatcherQueueController2> {
DispatcherQueueController(std::nullptr_t) noexcept {}
DispatcherQueueController(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Microsoft::UI::Dispatching::IDispatcherQueueController(
ptr, take_ownership_from_abi) {}
static auto CreateOnDedicatedThread();
static auto CreateOnCurrentThread();
};
struct WINRT_IMPL_EMPTY_BASES DispatcherQueueShutdownStartingEventArgs
: winrt::Microsoft::UI::Dispatching::
IDispatcherQueueShutdownStartingEventArgs {
DispatcherQueueShutdownStartingEventArgs(std::nullptr_t) noexcept {}
DispatcherQueueShutdownStartingEventArgs(void* ptr,
take_ownership_from_abi_t) noexcept
: winrt::Microsoft::UI::Dispatching::
IDispatcherQueueShutdownStartingEventArgs(
ptr, take_ownership_from_abi) {}
};
struct WINRT_IMPL_EMPTY_BASES DispatcherQueueTimer
: winrt::Microsoft::UI::Dispatching::IDispatcherQueueTimer {
DispatcherQueueTimer(std::nullptr_t) noexcept {}
DispatcherQueueTimer(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Microsoft::UI::Dispatching::IDispatcherQueueTimer(
ptr, take_ownership_from_abi) {}
};
}
#endif