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nearby/internal/platform/implementation/windows/generated/winrt/impl/Windows.Gaming.Preview.GamesEnumeration.0.h
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2025-07-09 08:58:00 -07:00

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// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
#pragma once
#ifndef WINRT_Windows_Gaming_Preview_GamesEnumeration_0_H
#define WINRT_Windows_Gaming_Preview_GamesEnumeration_0_H
WINRT_EXPORT namespace winrt::Windows::ApplicationModel
{
struct AppDisplayInfo;
}
WINRT_EXPORT namespace winrt::Windows::Foundation
{
struct EventRegistrationToken;
struct IAsyncAction;
template <typename T> struct WINRT_IMPL_EMPTY_BASES IReference;
}
WINRT_EXPORT namespace winrt::Windows::Storage
{
struct IStorageFile;
}
WINRT_EXPORT namespace winrt::Windows::Gaming::Preview::GamesEnumeration
{
enum class GameListCategory : int32_t
{
Candidate = 0,
ConfirmedBySystem = 1,
ConfirmedByUser = 2,
};
enum class GameListEntryLaunchableState : int32_t
{
NotLaunchable = 0,
ByLastRunningFullPath = 1,
ByUserProvidedPath = 2,
ByTile = 3,
};
struct IGameListEntry;
struct IGameListEntry2;
struct IGameListStatics;
struct IGameListStatics2;
struct IGameModeConfiguration;
struct IGameModeUserConfiguration;
struct IGameModeUserConfigurationStatics;
struct GameList;
struct GameListEntry;
struct GameModeConfiguration;
struct GameModeUserConfiguration;
struct GameListChangedEventHandler;
struct GameListRemovedEventHandler;
}
namespace winrt::impl
{
template <> struct category<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry2>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics2>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeConfiguration>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeUserConfiguration>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeUserConfigurationStatics>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Preview::GamesEnumeration::GameList>{ using type = class_category; };
template <> struct category<winrt::Windows::Gaming::Preview::GamesEnumeration::GameListEntry>{ using type = class_category; };
template <> struct category<winrt::Windows::Gaming::Preview::GamesEnumeration::GameModeConfiguration>{ using type = class_category; };
template <> struct category<winrt::Windows::Gaming::Preview::GamesEnumeration::GameModeUserConfiguration>{ using type = class_category; };
template <> struct category<winrt::Windows::Gaming::Preview::GamesEnumeration::GameListCategory>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Preview::GamesEnumeration::GameListEntryLaunchableState>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Preview::GamesEnumeration::GameListChangedEventHandler>{ using type = delegate_category; };
template <> struct category<winrt::Windows::Gaming::Preview::GamesEnumeration::GameListRemovedEventHandler>{ using type = delegate_category; };
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Preview::GamesEnumeration::GameList> = L"Windows.Gaming.Preview.GamesEnumeration.GameList";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Preview::GamesEnumeration::GameListEntry> = L"Windows.Gaming.Preview.GamesEnumeration.GameListEntry";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Preview::GamesEnumeration::GameModeConfiguration> = L"Windows.Gaming.Preview.GamesEnumeration.GameModeConfiguration";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Preview::GamesEnumeration::GameModeUserConfiguration> = L"Windows.Gaming.Preview.GamesEnumeration.GameModeUserConfiguration";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Preview::GamesEnumeration::GameListCategory> = L"Windows.Gaming.Preview.GamesEnumeration.GameListCategory";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Preview::GamesEnumeration::GameListEntryLaunchableState> = L"Windows.Gaming.Preview.GamesEnumeration.GameListEntryLaunchableState";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry> = L"Windows.Gaming.Preview.GamesEnumeration.IGameListEntry";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry2> = L"Windows.Gaming.Preview.GamesEnumeration.IGameListEntry2";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics> = L"Windows.Gaming.Preview.GamesEnumeration.IGameListStatics";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics2> = L"Windows.Gaming.Preview.GamesEnumeration.IGameListStatics2";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeConfiguration> = L"Windows.Gaming.Preview.GamesEnumeration.IGameModeConfiguration";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeUserConfiguration> = L"Windows.Gaming.Preview.GamesEnumeration.IGameModeUserConfiguration";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeUserConfigurationStatics> = L"Windows.Gaming.Preview.GamesEnumeration.IGameModeUserConfigurationStatics";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Preview::GamesEnumeration::GameListChangedEventHandler> = L"Windows.Gaming.Preview.GamesEnumeration.GameListChangedEventHandler";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Preview::GamesEnumeration::GameListRemovedEventHandler> = L"Windows.Gaming.Preview.GamesEnumeration.GameListRemovedEventHandler";
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry>{ 0x735924D3,0x811F,0x4494,{ 0xB6,0x9C,0xC6,0x41,0xA0,0xC6,0x15,0x43 } }; // 735924D3-811F-4494-B69C-C641A0C61543
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry2>{ 0xD84A8F8B,0x8749,0x4A25,{ 0x90,0xD3,0xF6,0xC5,0xA4,0x27,0x88,0x6D } }; // D84A8F8B-8749-4A25-90D3-F6C5A427886D
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics>{ 0x2DDD0F6F,0x9C66,0x4B05,{ 0x94,0x5C,0xD6,0xED,0x78,0x49,0x1B,0x8C } }; // 2DDD0F6F-9C66-4B05-945C-D6ED78491B8C
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics2>{ 0x395F2098,0xEA1A,0x45AA,{ 0x92,0x68,0xA8,0x39,0x05,0x68,0x6F,0x27 } }; // 395F2098-EA1A-45AA-9268-A83905686F27
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeConfiguration>{ 0x78E591AF,0xB142,0x4EF0,{ 0x88,0x30,0x55,0xBC,0x2B,0xE4,0xF5,0xEA } }; // 78E591AF-B142-4EF0-8830-55BC2BE4F5EA
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeUserConfiguration>{ 0x72D34AF4,0x756B,0x470F,{ 0xA0,0xC2,0xBA,0x62,0xA9,0x07,0x95,0xDB } }; // 72D34AF4-756B-470F-A0C2-BA62A90795DB
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeUserConfigurationStatics>{ 0x6E50D97C,0x66EA,0x478E,{ 0xA4,0xA1,0xF5,0x7C,0x0E,0x8D,0x00,0xE7 } }; // 6E50D97C-66EA-478E-A4A1-F57C0E8D00E7
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Preview::GamesEnumeration::GameListChangedEventHandler>{ 0x25F6A421,0xD8F5,0x4D91,{ 0xB4,0x0E,0x53,0xD5,0xE8,0x6F,0xDE,0x64 } }; // 25F6A421-D8F5-4D91-B40E-53D5E86FDE64
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Preview::GamesEnumeration::GameListRemovedEventHandler>{ 0x10C5648F,0x6C8F,0x4712,{ 0x9B,0x38,0x47,0x4B,0xC2,0x2E,0x76,0xD8 } }; // 10C5648F-6C8F-4712-9B38-474BC22E76D8
template <> struct default_interface<winrt::Windows::Gaming::Preview::GamesEnumeration::GameListEntry>{ using type = winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry; };
template <> struct default_interface<winrt::Windows::Gaming::Preview::GamesEnumeration::GameModeConfiguration>{ using type = winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeConfiguration; };
template <> struct default_interface<winrt::Windows::Gaming::Preview::GamesEnumeration::GameModeUserConfiguration>{ using type = winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeUserConfiguration; };
template <> struct abi<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall get_DisplayInfo(void**) noexcept = 0;
virtual int32_t __stdcall LaunchAsync(void**) noexcept = 0;
virtual int32_t __stdcall get_Category(int32_t*) noexcept = 0;
virtual int32_t __stdcall get_Properties(void**) noexcept = 0;
virtual int32_t __stdcall SetCategoryAsync(int32_t, void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry2>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall get_LaunchableState(int32_t*) noexcept = 0;
virtual int32_t __stdcall get_LauncherExecutable(void**) noexcept = 0;
virtual int32_t __stdcall get_LaunchParameters(void**) noexcept = 0;
virtual int32_t __stdcall SetLauncherExecutableFileAsync(void*, void**) noexcept = 0;
virtual int32_t __stdcall SetLauncherExecutableFileWithParamsAsync(void*, void*, void**) noexcept = 0;
virtual int32_t __stdcall get_TitleId(void**) noexcept = 0;
virtual int32_t __stdcall SetTitleIdAsync(void*, void**) noexcept = 0;
virtual int32_t __stdcall get_GameModeConfiguration(void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall FindAllAsync(void**) noexcept = 0;
virtual int32_t __stdcall FindAllAsyncPackageFamilyName(void*, void**) noexcept = 0;
virtual int32_t __stdcall add_GameAdded(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_GameAdded(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_GameRemoved(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_GameRemoved(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_GameUpdated(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_GameUpdated(winrt::event_token) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics2>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall MergeEntriesAsync(void*, void*, void**) noexcept = 0;
virtual int32_t __stdcall UnmergeEntryAsync(void*, void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeConfiguration>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall get_IsEnabled(bool*) noexcept = 0;
virtual int32_t __stdcall put_IsEnabled(bool) noexcept = 0;
virtual int32_t __stdcall get_RelatedProcessNames(void**) noexcept = 0;
virtual int32_t __stdcall get_PercentGpuTimeAllocatedToGame(void**) noexcept = 0;
virtual int32_t __stdcall put_PercentGpuTimeAllocatedToGame(void*) noexcept = 0;
virtual int32_t __stdcall get_PercentGpuMemoryAllocatedToGame(void**) noexcept = 0;
virtual int32_t __stdcall put_PercentGpuMemoryAllocatedToGame(void*) noexcept = 0;
virtual int32_t __stdcall get_PercentGpuMemoryAllocatedToSystemCompositor(void**) noexcept = 0;
virtual int32_t __stdcall put_PercentGpuMemoryAllocatedToSystemCompositor(void*) noexcept = 0;
virtual int32_t __stdcall get_MaxCpuCount(void**) noexcept = 0;
virtual int32_t __stdcall put_MaxCpuCount(void*) noexcept = 0;
virtual int32_t __stdcall get_CpuExclusivityMaskLow(void**) noexcept = 0;
virtual int32_t __stdcall put_CpuExclusivityMaskLow(void*) noexcept = 0;
virtual int32_t __stdcall get_CpuExclusivityMaskHigh(void**) noexcept = 0;
virtual int32_t __stdcall put_CpuExclusivityMaskHigh(void*) noexcept = 0;
virtual int32_t __stdcall get_AffinitizeToExclusiveCpus(bool*) noexcept = 0;
virtual int32_t __stdcall put_AffinitizeToExclusiveCpus(bool) noexcept = 0;
virtual int32_t __stdcall SaveAsync(void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeUserConfiguration>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall get_GamingRelatedProcessNames(void**) noexcept = 0;
virtual int32_t __stdcall SaveAsync(void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeUserConfigurationStatics>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall GetDefault(void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Preview::GamesEnumeration::GameListChangedEventHandler>
{
struct WINRT_IMPL_NOVTABLE type : unknown_abi
{
virtual int32_t __stdcall Invoke(void*) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Preview::GamesEnumeration::GameListRemovedEventHandler>
{
struct WINRT_IMPL_NOVTABLE type : unknown_abi
{
virtual int32_t __stdcall Invoke(void*) noexcept = 0;
};
};
template <typename D>
struct consume_Windows_Gaming_Preview_GamesEnumeration_IGameListEntry
{
[[nodiscard]] auto DisplayInfo() const;
auto LaunchAsync() const;
[[nodiscard]] auto Category() const;
[[nodiscard]] auto Properties() const;
auto SetCategoryAsync(winrt::Windows::Gaming::Preview::GamesEnumeration::GameListCategory const& value) const;
};
template <> struct consume<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry>
{
template <typename D> using type = consume_Windows_Gaming_Preview_GamesEnumeration_IGameListEntry<D>;
};
template <typename D>
struct consume_Windows_Gaming_Preview_GamesEnumeration_IGameListEntry2
{
[[nodiscard]] auto LaunchableState() const;
[[nodiscard]] auto LauncherExecutable() const;
[[nodiscard]] auto LaunchParameters() const;
auto SetLauncherExecutableFileAsync(winrt::Windows::Storage::IStorageFile const& executableFile) const;
auto SetLauncherExecutableFileAsync(winrt::Windows::Storage::IStorageFile const& executableFile, param::hstring const& launchParams) const;
[[nodiscard]] auto TitleId() const;
auto SetTitleIdAsync(param::hstring const& id) const;
[[nodiscard]] auto GameModeConfiguration() const;
};
template <> struct consume<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListEntry2>
{
template <typename D> using type = consume_Windows_Gaming_Preview_GamesEnumeration_IGameListEntry2<D>;
};
template <typename D>
struct consume_Windows_Gaming_Preview_GamesEnumeration_IGameListStatics
{
auto FindAllAsync() const;
auto FindAllAsync(param::hstring const& packageFamilyName) const;
auto GameAdded(winrt::Windows::Gaming::Preview::GamesEnumeration::GameListChangedEventHandler const& handler) const;
using GameAdded_revoker = impl::event_revoker<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics, &impl::abi_t<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics>::remove_GameAdded>;
[[nodiscard]] auto GameAdded(auto_revoke_t, winrt::Windows::Gaming::Preview::GamesEnumeration::GameListChangedEventHandler const& handler) const;
auto GameAdded(winrt::event_token const& token) const noexcept;
auto GameRemoved(winrt::Windows::Gaming::Preview::GamesEnumeration::GameListRemovedEventHandler const& handler) const;
using GameRemoved_revoker = impl::event_revoker<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics, &impl::abi_t<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics>::remove_GameRemoved>;
[[nodiscard]] auto GameRemoved(auto_revoke_t, winrt::Windows::Gaming::Preview::GamesEnumeration::GameListRemovedEventHandler const& handler) const;
auto GameRemoved(winrt::event_token const& token) const noexcept;
auto GameUpdated(winrt::Windows::Gaming::Preview::GamesEnumeration::GameListChangedEventHandler const& handler) const;
using GameUpdated_revoker = impl::event_revoker<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics, &impl::abi_t<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics>::remove_GameUpdated>;
[[nodiscard]] auto GameUpdated(auto_revoke_t, winrt::Windows::Gaming::Preview::GamesEnumeration::GameListChangedEventHandler const& handler) const;
auto GameUpdated(winrt::event_token const& token) const noexcept;
};
template <> struct consume<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics>
{
template <typename D> using type = consume_Windows_Gaming_Preview_GamesEnumeration_IGameListStatics<D>;
};
template <typename D>
struct consume_Windows_Gaming_Preview_GamesEnumeration_IGameListStatics2
{
auto MergeEntriesAsync(winrt::Windows::Gaming::Preview::GamesEnumeration::GameListEntry const& left, winrt::Windows::Gaming::Preview::GamesEnumeration::GameListEntry const& right) const;
auto UnmergeEntryAsync(winrt::Windows::Gaming::Preview::GamesEnumeration::GameListEntry const& mergedEntry) const;
};
template <> struct consume<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameListStatics2>
{
template <typename D> using type = consume_Windows_Gaming_Preview_GamesEnumeration_IGameListStatics2<D>;
};
template <typename D>
struct consume_Windows_Gaming_Preview_GamesEnumeration_IGameModeConfiguration
{
[[nodiscard]] auto IsEnabled() const;
auto IsEnabled(bool value) const;
[[nodiscard]] auto RelatedProcessNames() const;
[[nodiscard]] auto PercentGpuTimeAllocatedToGame() const;
auto PercentGpuTimeAllocatedToGame(winrt::Windows::Foundation::IReference<int32_t> const& value) const;
[[nodiscard]] auto PercentGpuMemoryAllocatedToGame() const;
auto PercentGpuMemoryAllocatedToGame(winrt::Windows::Foundation::IReference<int32_t> const& value) const;
[[nodiscard]] auto PercentGpuMemoryAllocatedToSystemCompositor() const;
auto PercentGpuMemoryAllocatedToSystemCompositor(winrt::Windows::Foundation::IReference<int32_t> const& value) const;
[[nodiscard]] auto MaxCpuCount() const;
auto MaxCpuCount(winrt::Windows::Foundation::IReference<int32_t> const& value) const;
[[nodiscard]] auto CpuExclusivityMaskLow() const;
auto CpuExclusivityMaskLow(winrt::Windows::Foundation::IReference<int32_t> const& value) const;
[[nodiscard]] auto CpuExclusivityMaskHigh() const;
auto CpuExclusivityMaskHigh(winrt::Windows::Foundation::IReference<int32_t> const& value) const;
[[nodiscard]] auto AffinitizeToExclusiveCpus() const;
auto AffinitizeToExclusiveCpus(bool value) const;
auto SaveAsync() const;
};
template <> struct consume<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeConfiguration>
{
template <typename D> using type = consume_Windows_Gaming_Preview_GamesEnumeration_IGameModeConfiguration<D>;
};
template <typename D>
struct consume_Windows_Gaming_Preview_GamesEnumeration_IGameModeUserConfiguration
{
[[nodiscard]] auto GamingRelatedProcessNames() const;
auto SaveAsync() const;
};
template <> struct consume<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeUserConfiguration>
{
template <typename D> using type = consume_Windows_Gaming_Preview_GamesEnumeration_IGameModeUserConfiguration<D>;
};
template <typename D>
struct consume_Windows_Gaming_Preview_GamesEnumeration_IGameModeUserConfigurationStatics
{
auto GetDefault() const;
};
template <> struct consume<winrt::Windows::Gaming::Preview::GamesEnumeration::IGameModeUserConfigurationStatics>
{
template <typename D> using type = consume_Windows_Gaming_Preview_GamesEnumeration_IGameModeUserConfigurationStatics<D>;
};
}
#endif