blocking socket implementation

PiperOrigin-RevId: 715617508
This commit is contained in:
Guogang Li
2025-01-14 19:40:36 -08:00
committed by Copybara-Service
parent e3a2460844
commit 07db16d351
5 changed files with 454 additions and 0 deletions
@@ -93,6 +93,8 @@ cc_library(
"file_path.h",
"http_loader.h",
"mutex.h",
"nearby_client_socket.h",
"nearby_server_socket.h",
"scheduled_executor.h",
"server_sync.h",
"session_manager.h",
@@ -185,6 +187,8 @@ cc_library(
"file.cc",
"file_path.cc",
"http_loader.cc",
"nearby_client_socket.cc",
"nearby_server_socket.cc",
"platform.cc",
"preferences_manager.cc",
"preferences_repository.cc",
@@ -0,0 +1,206 @@
// Copyright 2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "internal/platform/implementation/windows/nearby_client_socket.h"
#include <winsock2.h>
#include <ws2tcpip.h>
#include <cstddef>
#include <cstdint>
#include <string>
#include <utility>
#include "internal/flags/nearby_flags.h"
#include "internal/platform/byte_array.h"
#include "internal/platform/exception.h"
#include "internal/platform/flags/nearby_platform_feature_flags.h"
#include "internal/platform/logging.h"
namespace nearby::windows {
NearbyClientSocket::NearbyClientSocket() {
WSADATA wsa_data;
int result = WSAStartup(MAKEWORD(2, 2), &wsa_data);
if (result != 0) {
LOG(WARNING) << "WSAStartup failed with error " << result;
}
is_socket_initiated_ = (result == 0);
}
NearbyClientSocket::NearbyClientSocket(SOCKET socket) : socket_(socket) {}
NearbyClientSocket::~NearbyClientSocket() {
if (is_socket_initiated_) {
WSACleanup();
}
}
bool NearbyClientSocket ::Connect(const std::string& ip_address, int port) {
if (!is_socket_initiated_) {
LOG(WARNING) << "Windows socket is not initiated.";
return false;
}
if (socket_ != INVALID_SOCKET) {
LOG(ERROR) << "Socket is already connected.";
return false;
}
socket_ =
socket(/*af=*/AF_INET, /*type=*/SOCK_STREAM, /*protocol=*/IPPROTO_TCP);
if (socket_ == INVALID_SOCKET) {
LOG(ERROR) << "Failed to get socket with error " << WSAGetLastError();
return false;
}
struct sockaddr_in serv_addr;
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(port);
serv_addr.sin_addr.s_addr = inet_addr(ip_address.c_str());
BOOL flag = TRUE;
if (setsockopt(/*s=*/socket_, /*level=*/SOL_SOCKET, /*optname=*/SO_KEEPALIVE,
/*optval=*/(const char*)&flag,
/*optlen=*/sizeof(flag)) == SOCKET_ERROR) {
LOG(WARNING) << "Failed to set SO_KEEPALIVE with error "
<< WSAGetLastError();
}
int send_buffer_size =
static_cast<int>(NearbyFlags::GetInstance().GetInt64Flag(
nearby::platform::config_package_nearby::nearby_platform_feature::
kSocketSendBufferSize));
if (setsockopt(/*s=*/socket_, /*level=*/SOL_SOCKET, /*optname=*/SO_SNDBUF,
/*optval=*/(char*)&send_buffer_size,
/*optlen=*/sizeof(send_buffer_size)) == SOCKET_ERROR) {
LOG(WARNING) << "Failed to set SO_SNDBUF with error " << WSAGetLastError();
}
flag = TRUE;
setsockopt(/*s=*/socket_, /*level=*/IPPROTO_TCP, /*optname=*/TCP_NODELAY,
/*optval=*/(char*)&flag, /*optlen=*/sizeof(flag));
if (connect(/*s=*/socket_, /*name=*/(struct sockaddr*)&serv_addr,
/*namelen=*/sizeof(serv_addr)) == SOCKET_ERROR) {
LOG(ERROR) << "Failed to connect socket with error: " << WSAGetLastError();
closesocket(socket_);
socket_ = INVALID_SOCKET;
return false;
}
sockaddr_in local_address;
int address_length = sizeof(local_address);
if (getsockname(/*s=*/socket_, /*name=*/(SOCKADDR*)&local_address,
/*namelen=*/&address_length) != SOCKET_ERROR) {
// Extract the IP address and port
char local_ip[INET_ADDRSTRLEN];
inet_ntop(AF_INET, &(local_address.sin_addr), local_ip, INET_ADDRSTRLEN);
int local_port = ntohs(local_address.sin_port);
LOG(INFO) << "Connected to " << ip_address << ":" << port << " from "
<< local_ip << ":" << local_port;
}
return true;
}
ExceptionOr<ByteArray> NearbyClientSocket::Read(std::int64_t size) {
if (socket_ == INVALID_SOCKET) {
LOG(WARNING) << "Trying to read on an invalid socket.";
return {Exception::kIo};
}
std::string buffer;
int count = 0;
buffer.resize(size);
while (count < size) {
int result =
recv(/*s=*/socket_, /*buf=*/const_cast<char*>(buffer.data()) + count,
/*len=*/size - count, /*flags=*/MSG_WAITALL);
if (result == SOCKET_ERROR) {
LOG(ERROR) << "Failed to receive data " << WSAGetLastError();
return {Exception::kIo};
}
if (result == 0) {
LOG(INFO) << "Socket closed gracefully.";
return {Exception::kIo};
}
count += result;
}
return ExceptionOr(ByteArray(std::move(buffer)));
}
ExceptionOr<size_t> NearbyClientSocket::Skip(size_t offset) {
if (socket_ == INVALID_SOCKET) {
LOG(WARNING) << "Trying to skip to an invalid socket.";
return {Exception::kIo};
}
ExceptionOr<ByteArray> data = Read(offset);
if (data.ok()) {
return ExceptionOr(data.result().size());
}
LOG(ERROR) << "Failed to skip data " << WSAGetLastError();
return {Exception::kIo};
}
Exception NearbyClientSocket::Write(const ByteArray& data) {
if (socket_ == INVALID_SOCKET) {
LOG(WARNING) << "Trying to write to an invalid socket.";
return {Exception::kIo};
}
int count = 0;
while (count < data.size()) {
int result = send(/*s=*/socket_, /*buf=*/data.data() + count,
/*len=*/data.size() - count, /*flags*/ 0);
if (result == SOCKET_ERROR) {
LOG(ERROR) << "Failed to send data " << WSAGetLastError();
return {Exception::kIo};
}
count += result;
}
return {Exception::kSuccess};
}
Exception NearbyClientSocket::Flush() {
// Socket doesn't support flush.
return {Exception::kSuccess};
}
Exception NearbyClientSocket::Close() {
if (socket_ == INVALID_SOCKET) {
LOG(WARNING) << "Trying to close an invalid socket.";
return {Exception::kIo};
}
shutdown(socket_, SD_BOTH);
closesocket(socket_);
socket_ = INVALID_SOCKET;
LOG(INFO) << "Socket closed.";
return {Exception::kSuccess};
}
} // namespace nearby::windows
@@ -0,0 +1,49 @@
// Copyright 2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_CLIENT_SOCKET_H_
#define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_CLIENT_SOCKET_H_
#include <winsock2.h>
#include <cstddef>
#include <cstdint>
#include <string>
#include "internal/platform/byte_array.h"
#include "internal/platform/exception.h"
namespace nearby::windows {
class NearbyClientSocket {
public:
NearbyClientSocket();
explicit NearbyClientSocket(SOCKET socket);
~NearbyClientSocket();
bool Connect(const std::string& ip_address, int port);
ExceptionOr<ByteArray> Read(std::int64_t size);
ExceptionOr<size_t> Skip(size_t offset);
Exception Write(const ByteArray& data);
Exception Flush();
Exception Close();
private:
bool is_socket_initiated_ = false;
SOCKET socket_ = INVALID_SOCKET;
};
} // namespace nearby::windows
#endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_CLIENT_SOCKET_H_
@@ -0,0 +1,147 @@
// Copyright 2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "internal/platform/implementation/windows/nearby_server_socket.h"
#include <winsock2.h>
#include <ws2tcpip.h>
#include <memory>
#include <string>
#include "internal/platform/implementation/windows/nearby_client_socket.h"
#include "internal/platform/logging.h"
namespace nearby::windows {
NearbyServerSocket::NearbyServerSocket() {
WSADATA wsa_data;
int result =
WSAStartup(/*wVersionRequired=*/MAKEWORD(2, 2), /*lpWSAData=*/&wsa_data);
if (result != 0) {
LOG(WARNING) << "WSAStartup failed with error:" << result;
}
is_socket_initiated_ = (result == 0);
}
NearbyServerSocket::~NearbyServerSocket() {
if (is_socket_initiated_) {
WSACleanup();
}
}
bool NearbyServerSocket::Listen(const std::string& ip_address, int port) {
LOG(INFO) << "Listen to socket at " << ip_address << ":" << port;
if (!is_socket_initiated_) {
LOG(ERROR) << "Windows socket is not initiated.";
return false;
}
socket_ = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (socket_ == INVALID_SOCKET) {
LOG(ERROR) << "Failed to create socket.";
return false;
}
BOOL flag = TRUE;
if (setsockopt(/*s=*/socket_, /*level=*/SOL_SOCKET, /*optname=*/SO_KEEPALIVE,
/*optval=*/(const char*)&flag,
/*optlen=*/sizeof(flag)) == SOCKET_ERROR) {
LOG(WARNING) << "Failed to set SO_KEEPALIVE with error "
<< WSAGetLastError();
}
struct sockaddr_in serv_addr;
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(port);
serv_addr.sin_addr.s_addr = inet_addr(ip_address.c_str());
if (bind(/*s=*/socket_, /*addr=*/(struct sockaddr*)&serv_addr,
/*namelen=*/sizeof(serv_addr)) == SOCKET_ERROR) {
LOG(ERROR) << "Failed to bind socket with error " << WSAGetLastError();
closesocket(socket_);
return false;
}
sockaddr_in local_address;
int address_length = sizeof(local_address);
if (getsockname(/*s=*/socket_, (/*name=*/SOCKADDR*)&local_address,
/*namelen=*/&address_length) == SOCKET_ERROR) {
LOG(ERROR) << "Failed to get socket name with error " << WSAGetLastError();
closesocket(socket_);
return false;
}
ip_address_ = ip_address;
port_ = ntohs(local_address.sin_port);
LOG(INFO) << "Bound to " << ip_address_ << ":" << port_;
if (::listen(/*s=*/socket_, /*backlog=*/SOMAXCONN) == SOCKET_ERROR) {
LOG(ERROR) << "Failed to listen socket with error " << WSAGetLastError();
closesocket(socket_);
return false;
}
return true;
}
std::unique_ptr<NearbyClientSocket> NearbyServerSocket::Accept() {
LOG(INFO) << "Accept is called on NearbyServerSocket.";
if (!is_socket_initiated_) {
LOG(WARNING) << "Windows socket is not initiated";
return nullptr;
}
sockaddr_in peer_address;
int peer_address_length = sizeof(peer_address);
SOCKET client_socket =
accept(/*s=*/socket_, /*addr=*/(SOCKADDR*)&peer_address,
/*addrlen=*/&peer_address_length);
if (client_socket == INVALID_SOCKET) {
LOG(ERROR) << "Failed to accept socket with error: " << WSAGetLastError();
return nullptr;
}
char client_ip[INET_ADDRSTRLEN];
inet_ntop(AF_INET, &(peer_address.sin_addr), client_ip, INET_ADDRSTRLEN);
int client_port = ntohs(peer_address.sin_port);
LOG(INFO) << "Accepted emote device " << client_ip << ":" << client_port;
return std::make_unique<NearbyClientSocket>(client_socket);
}
bool NearbyServerSocket::Close() {
bool result = true;
if (socket_ != INVALID_SOCKET) {
if (shutdown(/*s=*/socket_, /*how=*/SD_BOTH) == SOCKET_ERROR) {
LOG(WARNING) << "Shutdown failed with error:" << WSAGetLastError();
result = false;
}
if (closesocket(/*s=*/socket_) == SOCKET_ERROR) {
LOG(WARNING) << "Close socket failed with error:" << WSAGetLastError();
result = false;
}
socket_ = INVALID_SOCKET;
}
LOG(INFO) << "Closed NearbyServerSocket.";
return result;
}
} // namespace nearby::windows
@@ -0,0 +1,48 @@
// Copyright 2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_SERVER_SOCKET_H_
#define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_SERVER_SOCKET_H_
#include <winsock2.h>
#include <memory>
#include <string>
#include "internal/platform/implementation/windows/nearby_client_socket.h"
namespace nearby::windows {
class NearbyServerSocket {
public:
NearbyServerSocket();
~NearbyServerSocket();
bool Listen(const std::string& ip_address, int port);
std::unique_ptr<NearbyClientSocket> Accept();
bool Close();
std::string GetIPAddress() const { return ip_address_; }
int GetPort() const { return port_; }
private:
bool is_socket_initiated_ = false;
SOCKET socket_ = INVALID_SOCKET;
std::string ip_address_;
int port_ = 0;
};
} // namespace nearby::windows
#endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_SERVER_SOCKET_H_