mirror of
https://github.com/kidfromjupiter/nearby.git
synced 2026-09-14 22:56:12 -04:00
blocking socket implementation
PiperOrigin-RevId: 715617508
This commit is contained in:
committed by
Copybara-Service
parent
e3a2460844
commit
07db16d351
@@ -93,6 +93,8 @@ cc_library(
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"file_path.h",
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"http_loader.h",
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"mutex.h",
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"nearby_client_socket.h",
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"nearby_server_socket.h",
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"scheduled_executor.h",
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"server_sync.h",
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"session_manager.h",
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@@ -185,6 +187,8 @@ cc_library(
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"file.cc",
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"file_path.cc",
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"http_loader.cc",
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"nearby_client_socket.cc",
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"nearby_server_socket.cc",
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"platform.cc",
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"preferences_manager.cc",
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"preferences_repository.cc",
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@@ -0,0 +1,206 @@
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// Copyright 2025 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "internal/platform/implementation/windows/nearby_client_socket.h"
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <cstddef>
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#include <cstdint>
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#include <string>
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#include <utility>
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#include "internal/flags/nearby_flags.h"
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#include "internal/platform/byte_array.h"
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#include "internal/platform/exception.h"
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#include "internal/platform/flags/nearby_platform_feature_flags.h"
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#include "internal/platform/logging.h"
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namespace nearby::windows {
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NearbyClientSocket::NearbyClientSocket() {
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WSADATA wsa_data;
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int result = WSAStartup(MAKEWORD(2, 2), &wsa_data);
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if (result != 0) {
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LOG(WARNING) << "WSAStartup failed with error " << result;
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}
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is_socket_initiated_ = (result == 0);
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}
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NearbyClientSocket::NearbyClientSocket(SOCKET socket) : socket_(socket) {}
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NearbyClientSocket::~NearbyClientSocket() {
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if (is_socket_initiated_) {
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WSACleanup();
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}
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}
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bool NearbyClientSocket ::Connect(const std::string& ip_address, int port) {
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if (!is_socket_initiated_) {
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LOG(WARNING) << "Windows socket is not initiated.";
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return false;
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}
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if (socket_ != INVALID_SOCKET) {
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LOG(ERROR) << "Socket is already connected.";
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return false;
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}
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socket_ =
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socket(/*af=*/AF_INET, /*type=*/SOCK_STREAM, /*protocol=*/IPPROTO_TCP);
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if (socket_ == INVALID_SOCKET) {
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LOG(ERROR) << "Failed to get socket with error " << WSAGetLastError();
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return false;
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}
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struct sockaddr_in serv_addr;
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serv_addr.sin_family = AF_INET;
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serv_addr.sin_port = htons(port);
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serv_addr.sin_addr.s_addr = inet_addr(ip_address.c_str());
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BOOL flag = TRUE;
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if (setsockopt(/*s=*/socket_, /*level=*/SOL_SOCKET, /*optname=*/SO_KEEPALIVE,
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/*optval=*/(const char*)&flag,
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/*optlen=*/sizeof(flag)) == SOCKET_ERROR) {
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LOG(WARNING) << "Failed to set SO_KEEPALIVE with error "
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<< WSAGetLastError();
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}
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int send_buffer_size =
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static_cast<int>(NearbyFlags::GetInstance().GetInt64Flag(
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nearby::platform::config_package_nearby::nearby_platform_feature::
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kSocketSendBufferSize));
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if (setsockopt(/*s=*/socket_, /*level=*/SOL_SOCKET, /*optname=*/SO_SNDBUF,
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/*optval=*/(char*)&send_buffer_size,
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/*optlen=*/sizeof(send_buffer_size)) == SOCKET_ERROR) {
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LOG(WARNING) << "Failed to set SO_SNDBUF with error " << WSAGetLastError();
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}
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flag = TRUE;
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setsockopt(/*s=*/socket_, /*level=*/IPPROTO_TCP, /*optname=*/TCP_NODELAY,
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/*optval=*/(char*)&flag, /*optlen=*/sizeof(flag));
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if (connect(/*s=*/socket_, /*name=*/(struct sockaddr*)&serv_addr,
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/*namelen=*/sizeof(serv_addr)) == SOCKET_ERROR) {
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LOG(ERROR) << "Failed to connect socket with error: " << WSAGetLastError();
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closesocket(socket_);
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socket_ = INVALID_SOCKET;
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return false;
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}
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sockaddr_in local_address;
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int address_length = sizeof(local_address);
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if (getsockname(/*s=*/socket_, /*name=*/(SOCKADDR*)&local_address,
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/*namelen=*/&address_length) != SOCKET_ERROR) {
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// Extract the IP address and port
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char local_ip[INET_ADDRSTRLEN];
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inet_ntop(AF_INET, &(local_address.sin_addr), local_ip, INET_ADDRSTRLEN);
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int local_port = ntohs(local_address.sin_port);
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LOG(INFO) << "Connected to " << ip_address << ":" << port << " from "
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<< local_ip << ":" << local_port;
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}
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return true;
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}
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ExceptionOr<ByteArray> NearbyClientSocket::Read(std::int64_t size) {
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if (socket_ == INVALID_SOCKET) {
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LOG(WARNING) << "Trying to read on an invalid socket.";
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return {Exception::kIo};
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}
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std::string buffer;
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int count = 0;
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buffer.resize(size);
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while (count < size) {
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int result =
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recv(/*s=*/socket_, /*buf=*/const_cast<char*>(buffer.data()) + count,
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/*len=*/size - count, /*flags=*/MSG_WAITALL);
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if (result == SOCKET_ERROR) {
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LOG(ERROR) << "Failed to receive data " << WSAGetLastError();
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return {Exception::kIo};
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}
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if (result == 0) {
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LOG(INFO) << "Socket closed gracefully.";
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return {Exception::kIo};
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}
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count += result;
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}
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return ExceptionOr(ByteArray(std::move(buffer)));
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}
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ExceptionOr<size_t> NearbyClientSocket::Skip(size_t offset) {
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if (socket_ == INVALID_SOCKET) {
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LOG(WARNING) << "Trying to skip to an invalid socket.";
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return {Exception::kIo};
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}
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ExceptionOr<ByteArray> data = Read(offset);
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if (data.ok()) {
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return ExceptionOr(data.result().size());
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}
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LOG(ERROR) << "Failed to skip data " << WSAGetLastError();
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return {Exception::kIo};
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}
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Exception NearbyClientSocket::Write(const ByteArray& data) {
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if (socket_ == INVALID_SOCKET) {
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LOG(WARNING) << "Trying to write to an invalid socket.";
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return {Exception::kIo};
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}
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int count = 0;
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while (count < data.size()) {
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int result = send(/*s=*/socket_, /*buf=*/data.data() + count,
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/*len=*/data.size() - count, /*flags*/ 0);
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if (result == SOCKET_ERROR) {
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LOG(ERROR) << "Failed to send data " << WSAGetLastError();
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return {Exception::kIo};
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}
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count += result;
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}
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return {Exception::kSuccess};
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}
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Exception NearbyClientSocket::Flush() {
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// Socket doesn't support flush.
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return {Exception::kSuccess};
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}
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Exception NearbyClientSocket::Close() {
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if (socket_ == INVALID_SOCKET) {
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LOG(WARNING) << "Trying to close an invalid socket.";
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return {Exception::kIo};
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}
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shutdown(socket_, SD_BOTH);
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closesocket(socket_);
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socket_ = INVALID_SOCKET;
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LOG(INFO) << "Socket closed.";
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return {Exception::kSuccess};
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}
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} // namespace nearby::windows
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@@ -0,0 +1,49 @@
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// Copyright 2025 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_CLIENT_SOCKET_H_
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#define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_CLIENT_SOCKET_H_
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#include <winsock2.h>
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#include <cstddef>
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#include <cstdint>
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#include <string>
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#include "internal/platform/byte_array.h"
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#include "internal/platform/exception.h"
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namespace nearby::windows {
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class NearbyClientSocket {
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public:
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NearbyClientSocket();
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explicit NearbyClientSocket(SOCKET socket);
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~NearbyClientSocket();
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bool Connect(const std::string& ip_address, int port);
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ExceptionOr<ByteArray> Read(std::int64_t size);
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ExceptionOr<size_t> Skip(size_t offset);
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Exception Write(const ByteArray& data);
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Exception Flush();
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Exception Close();
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private:
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bool is_socket_initiated_ = false;
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SOCKET socket_ = INVALID_SOCKET;
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};
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} // namespace nearby::windows
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#endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_CLIENT_SOCKET_H_
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@@ -0,0 +1,147 @@
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// Copyright 2025 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "internal/platform/implementation/windows/nearby_server_socket.h"
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <memory>
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#include <string>
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#include "internal/platform/implementation/windows/nearby_client_socket.h"
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#include "internal/platform/logging.h"
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namespace nearby::windows {
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NearbyServerSocket::NearbyServerSocket() {
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WSADATA wsa_data;
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int result =
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WSAStartup(/*wVersionRequired=*/MAKEWORD(2, 2), /*lpWSAData=*/&wsa_data);
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if (result != 0) {
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LOG(WARNING) << "WSAStartup failed with error:" << result;
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}
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is_socket_initiated_ = (result == 0);
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}
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NearbyServerSocket::~NearbyServerSocket() {
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if (is_socket_initiated_) {
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WSACleanup();
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}
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}
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bool NearbyServerSocket::Listen(const std::string& ip_address, int port) {
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LOG(INFO) << "Listen to socket at " << ip_address << ":" << port;
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if (!is_socket_initiated_) {
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LOG(ERROR) << "Windows socket is not initiated.";
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return false;
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}
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socket_ = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (socket_ == INVALID_SOCKET) {
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LOG(ERROR) << "Failed to create socket.";
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return false;
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}
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BOOL flag = TRUE;
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if (setsockopt(/*s=*/socket_, /*level=*/SOL_SOCKET, /*optname=*/SO_KEEPALIVE,
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/*optval=*/(const char*)&flag,
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/*optlen=*/sizeof(flag)) == SOCKET_ERROR) {
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LOG(WARNING) << "Failed to set SO_KEEPALIVE with error "
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<< WSAGetLastError();
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}
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struct sockaddr_in serv_addr;
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serv_addr.sin_family = AF_INET;
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serv_addr.sin_port = htons(port);
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serv_addr.sin_addr.s_addr = inet_addr(ip_address.c_str());
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if (bind(/*s=*/socket_, /*addr=*/(struct sockaddr*)&serv_addr,
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/*namelen=*/sizeof(serv_addr)) == SOCKET_ERROR) {
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LOG(ERROR) << "Failed to bind socket with error " << WSAGetLastError();
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closesocket(socket_);
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return false;
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}
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sockaddr_in local_address;
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int address_length = sizeof(local_address);
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if (getsockname(/*s=*/socket_, (/*name=*/SOCKADDR*)&local_address,
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/*namelen=*/&address_length) == SOCKET_ERROR) {
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LOG(ERROR) << "Failed to get socket name with error " << WSAGetLastError();
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closesocket(socket_);
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return false;
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}
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ip_address_ = ip_address;
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port_ = ntohs(local_address.sin_port);
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LOG(INFO) << "Bound to " << ip_address_ << ":" << port_;
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if (::listen(/*s=*/socket_, /*backlog=*/SOMAXCONN) == SOCKET_ERROR) {
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LOG(ERROR) << "Failed to listen socket with error " << WSAGetLastError();
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closesocket(socket_);
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return false;
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}
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return true;
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}
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std::unique_ptr<NearbyClientSocket> NearbyServerSocket::Accept() {
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LOG(INFO) << "Accept is called on NearbyServerSocket.";
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if (!is_socket_initiated_) {
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LOG(WARNING) << "Windows socket is not initiated";
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return nullptr;
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}
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sockaddr_in peer_address;
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int peer_address_length = sizeof(peer_address);
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SOCKET client_socket =
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accept(/*s=*/socket_, /*addr=*/(SOCKADDR*)&peer_address,
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/*addrlen=*/&peer_address_length);
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if (client_socket == INVALID_SOCKET) {
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LOG(ERROR) << "Failed to accept socket with error: " << WSAGetLastError();
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return nullptr;
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}
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char client_ip[INET_ADDRSTRLEN];
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inet_ntop(AF_INET, &(peer_address.sin_addr), client_ip, INET_ADDRSTRLEN);
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int client_port = ntohs(peer_address.sin_port);
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LOG(INFO) << "Accepted emote device " << client_ip << ":" << client_port;
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return std::make_unique<NearbyClientSocket>(client_socket);
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}
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bool NearbyServerSocket::Close() {
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bool result = true;
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if (socket_ != INVALID_SOCKET) {
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if (shutdown(/*s=*/socket_, /*how=*/SD_BOTH) == SOCKET_ERROR) {
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LOG(WARNING) << "Shutdown failed with error:" << WSAGetLastError();
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result = false;
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}
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|
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if (closesocket(/*s=*/socket_) == SOCKET_ERROR) {
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LOG(WARNING) << "Close socket failed with error:" << WSAGetLastError();
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result = false;
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}
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socket_ = INVALID_SOCKET;
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}
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LOG(INFO) << "Closed NearbyServerSocket.";
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return result;
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||||
}
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||||
|
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} // namespace nearby::windows
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@@ -0,0 +1,48 @@
|
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// Copyright 2025 Google LLC
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// https://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_SERVER_SOCKET_H_
|
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#define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_SERVER_SOCKET_H_
|
||||
|
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#include <winsock2.h>
|
||||
|
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#include <memory>
|
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#include <string>
|
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#include "internal/platform/implementation/windows/nearby_client_socket.h"
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namespace nearby::windows {
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class NearbyServerSocket {
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public:
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NearbyServerSocket();
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~NearbyServerSocket();
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bool Listen(const std::string& ip_address, int port);
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std::unique_ptr<NearbyClientSocket> Accept();
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bool Close();
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std::string GetIPAddress() const { return ip_address_; }
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int GetPort() const { return port_; }
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||||
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||||
private:
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bool is_socket_initiated_ = false;
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||||
SOCKET socket_ = INVALID_SOCKET;
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||||
std::string ip_address_;
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||||
int port_ = 0;
|
||||
};
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||||
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||||
} // namespace nearby::windows
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#endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_SERVER_SOCKET_H_
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||||
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Block a user