Applied thread pool implementation from Windows platform

PiperOrigin-RevId: 449385710
This commit is contained in:
guogang
2022-05-17 21:02:00 -07:00
committed by Copybara-Service
parent 412f9e0752
commit 4aee0b681c
11 changed files with 366 additions and 752 deletions
@@ -58,7 +58,6 @@ cc_library(
"condition_variable.h",
"executor.h",
"mutex.h",
"runner.h",
"scheduled_executor.h",
"server_sync.h",
"submittable_executor.h",
@@ -174,6 +173,7 @@ cc_test(
"platform_test.cc",
"scheduled_executor_test.cc",
"submittable_executor_test.cc",
"thread_pool_test.cc",
"utils_test.cc",
],
copts = ["-Ithird_party/nearby/internal/platform/implementation/windows/generated -DCORE_ADAPTER_DLL"],
@@ -14,6 +14,8 @@
#include "internal/platform/implementation/crypto.h"
#include <string>
#include "gtest/gtest.h"
namespace location {
@@ -14,64 +14,41 @@
#include "internal/platform/implementation/windows/executor.h"
#include "internal/platform/implementation/windows/generated/winrt/Windows.System.Threading.Core.h"
#include "internal/platform/implementation/windows/generated/winrt/Windows.System.Threading.h"
#include "internal/platform/implementation/windows/runner.h"
#include "internal/platform/implementation/windows/thread_pool.h"
#include <cassert>
#include "internal/platform/logging.h"
namespace location {
namespace nearby {
namespace windows {
Executor::Executor() : Executor(1) {
// Call thread pool creator
}
Executor::Executor() : Executor(1) {}
Executor::Executor(int32_t max_concurrency)
: thread_pool_(std::make_unique<ThreadPool>(max_concurrency, false)),
executor_state_(ExecutorState::NotReady),
max_concurrency_(max_concurrency) {
if (max_concurrency_ < 1) {
throw(std::invalid_argument("max_concurrency"));
}
InitializeThreadPool();
: max_concurrency_(max_concurrency) {
assert(max_concurrency_ >= 1);
thread_pool_ = ThreadPool::Create(max_concurrency);
assert(thread_pool_ != nullptr);
}
bool Executor::InitializeThreadPool() {
if (executor_state_ != ExecutorState::NotReady) {
// To create a new pool, destroy the existing one first
return false;
}
thread_pool_->SetPoolSize(max_concurrency_);
thread_pool_->Create();
executor_state_ = ExecutorState::Ready;
return true;
}
// https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/Executor.html#execute-java.lang.Runnable-
void Executor::Execute(Runnable&& runnable) {
if (shut_down_) {
NEARBY_LOGS(VERBOSE) << "Warning: " << __func__
<< ": Attempt to execute on a shut down pool.";
<< ": Attempt to execute on a shut down pool.";
return;
}
if (runnable == nullptr) {
NEARBY_LOGS(VERBOSE) << "Error: " << __func__ << "Runnable was null.";
NEARBY_LOGS(ERROR) << __func__ << ": Runnable was null.";
return;
}
std::unique_ptr<Runner> runner = std::make_unique<Runner>(runnable);
thread_pool_->Run(std::move(runner));
thread_pool_->Run(std::move(runnable));
}
// https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/ExecutorService.html#shutdown--
void Executor::Shutdown() {
shut_down_ = true;
thread_pool_->ShutDown();
thread_pool_ = nullptr;
}
@@ -23,33 +23,24 @@
namespace location {
namespace nearby {
namespace windows {
enum class ExecutorState {
Ready, // has been created and initialized
NotReady // Executor has not been initialized
};
// This abstract class is the superclass of all classes representing an
// Executor.
class Executor : public api::Executor {
public:
Executor();
Executor(int32_t maxConcurrency);
explicit Executor(int max_concurrency);
// Before returning from destructor, executor must wait for all pending
// jobs to finish.
~Executor() override {}
// https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/Executor.html#execute-java.lang.Runnable-
void Execute(Runnable&& runnable) override;
// https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/ExecutorService.html#shutdown--
void Execute(Runnable&& runnable) override;
void Shutdown() override;
private:
bool InitializeThreadPool();
std::unique_ptr<ThreadPool> thread_pool_;
std::unique_ptr<ThreadPool> thread_pool_ = nullptr;
std::atomic<bool> shut_down_;
ExecutorState executor_state_;
int32_t max_concurrency_;
};
@@ -17,16 +17,26 @@
#include <algorithm>
#include <utility>
#include "gtest/gtest.h"
#include "absl/synchronization/blocking_counter.h"
#include "absl/synchronization/mutex.h"
#include "absl/synchronization/notification.h"
#include "absl/time/time.h"
#include "internal/platform/implementation/windows/test_data.h"
#include "gtest/gtest.h"
namespace location {
namespace nearby {
namespace windows {
namespace {
constexpr absl::Duration kWaitTimeout = absl::Milliseconds(200);
TEST(ExecutorTests, SingleThreadedExecutorSucceeds) {
absl::Notification notification;
// Arrange
std::string expected(RUNNABLE_0_TEXT.c_str());
std::unique_ptr<location::nearby::windows::Executor> executor =
std::make_unique<location::nearby::windows::Executor>();
auto executor = std::make_unique<Executor>();
std::string output = std::string();
// Container to note threads that ran
std::unique_ptr<std::vector<DWORD>> threadIds =
@@ -35,11 +45,13 @@ TEST(ExecutorTests, SingleThreadedExecutorSucceeds) {
threadIds->push_back(GetCurrentThreadId());
// Act
executor->Execute([&output, &threadIds]() {
executor->Execute([&]() {
threadIds->push_back(GetCurrentThreadId());
output.append(RUNNABLE_0_TEXT.c_str());
notification.Notify();
});
ASSERT_TRUE(notification.WaitForNotificationWithTimeout(kWaitTimeout));
executor->Shutdown();
// Assert
@@ -56,8 +68,7 @@ TEST(ExecutorTests, SingleThreadedExecutorAfterShutdownFails) {
// Arrange
std::string expected("");
std::unique_ptr<location::nearby::windows::Executor> executor =
std::make_unique<location::nearby::windows::Executor>();
std::unique_ptr<Executor> executor = std::make_unique<Executor>();
std::unique_ptr<std::string> output = std::make_unique<std::string>();
// Container to note threads that ran
std::unique_ptr<std::vector<DWORD>> threadIds =
@@ -83,11 +94,11 @@ TEST(ExecutorTests, SingleThreadedExecutorAfterShutdownFails) {
}
TEST(ExecutorTests, SingleThreadedExecutorExecuteNullSucceeds) {
absl::Notification notification;
// Arrange
std::string expected(RUNNABLE_0_TEXT.c_str());
std::unique_ptr<location::nearby::windows::Executor> executor =
std::make_unique<location::nearby::windows::Executor>();
auto executor = std::make_unique<Executor>();
std::string output = std::string();
// Container to note threads that ran
std::unique_ptr<std::vector<DWORD>> threadIds =
@@ -97,12 +108,14 @@ TEST(ExecutorTests, SingleThreadedExecutorExecuteNullSucceeds) {
// Act
executor->Execute(nullptr);
executor->Execute([&output, &threadIds]() {
executor->Execute([&]() {
threadIds->push_back(GetCurrentThreadId());
output.append(RUNNABLE_0_TEXT.c_str());
notification.Notify();
});
executor->Execute(nullptr);
ASSERT_TRUE(notification.WaitForNotificationWithTimeout(kWaitTimeout));
executor->Shutdown();
// Assert
@@ -116,11 +129,12 @@ TEST(ExecutorTests, SingleThreadedExecutorExecuteNullSucceeds) {
}
TEST(ExecutorTests, SingleThreadedExecutorMultipleTasksSucceeds) {
absl::BlockingCounter block_count(5);
// Arrange
std::string expected(RUNNABLE_ALL_TEXT.c_str());
std::unique_ptr<location::nearby::windows::Executor> executor =
std::make_unique<location::nearby::windows::Executor>();
auto executor = std::make_unique<Executor>();
std::string output = std::string();
// Container to note threads that ran
std::unique_ptr<std::vector<DWORD>> threadIds =
@@ -130,14 +144,16 @@ TEST(ExecutorTests, SingleThreadedExecutorMultipleTasksSucceeds) {
// Act
for (int index = 0; index < 5; index++) {
executor->Execute([&output, &threadIds, index]() {
executor->Execute([&, index]() {
threadIds->push_back(GetCurrentThreadId());
char buffer[128];
snprintf(buffer, sizeof(buffer), "%s%d, ", RUNNABLE_TEXT.c_str(), index);
output.append(std::string(buffer));
block_count.DecrementCount();
});
}
block_count.Wait();
executor->Shutdown();
// Assert
@@ -157,11 +173,12 @@ TEST(ExecutorTests, SingleThreadedExecutorMultipleTasksSucceeds) {
}
TEST(ExecutorTests, MultiThreadedExecutorSingleTaskSucceeds) {
absl::Notification notification;
// Arrange
std::string expected(RUNNABLE_0_TEXT.c_str());
std::unique_ptr<location::nearby::windows::Executor> executor =
std::make_unique<location::nearby::windows::Executor>(2);
auto executor = std::make_unique<Executor>(2);
// Container to note threads that ran
std::unique_ptr<std::vector<DWORD>> threadIds =
@@ -172,11 +189,13 @@ TEST(ExecutorTests, MultiThreadedExecutorSingleTaskSucceeds) {
threadIds->push_back(GetCurrentThreadId());
// Act
executor->Execute([output, &threadIds]() {
executor->Execute([&, output]() {
threadIds->push_back(GetCurrentThreadId());
output->append(RUNNABLE_0_TEXT.c_str());
notification.Notify();
});
ASSERT_TRUE(notification.WaitForNotificationWithTimeout(kWaitTimeout));
executor->Shutdown();
// Assert
@@ -190,9 +209,10 @@ TEST(ExecutorTests, MultiThreadedExecutorSingleTaskSucceeds) {
}
TEST(ExecutorTests, MultiThreadedExecutorMultipleTasksSucceeds) {
absl::BlockingCounter block_count(5);
// Arrange
std::unique_ptr<location::nearby::windows::Executor> executor =
std::make_unique<location::nearby::windows::Executor>(2);
auto executor = std::make_unique<Executor>(2);
// Container to note threads that ran
std::unique_ptr<std::vector<DWORD>> threadIds =
@@ -204,14 +224,16 @@ TEST(ExecutorTests, MultiThreadedExecutorMultipleTasksSucceeds) {
// Act
for (int index = 0; index < 5; index++) {
executor->Execute([&output, &threadIds, index]() {
executor->Execute([&, index]() {
threadIds->push_back(GetCurrentThreadId());
char buffer[128];
snprintf(buffer, sizeof(buffer), "%s %d, ", RUNNABLE_TEXT.c_str(), index);
output->append(std::string(buffer));
block_count.DecrementCount();
});
}
block_count.Wait();
executor->Shutdown();
// Assert
@@ -226,8 +248,7 @@ TEST(ExecutorTests, MultiThreadedExecutorSingleTaskAfterShutdownFails) {
// Arrange
std::string expected("");
std::unique_ptr<location::nearby::windows::Executor> executor =
std::make_unique<location::nearby::windows::Executor>(2);
auto executor = std::make_unique<Executor>(2);
// Container to note threads that ran
std::unique_ptr<std::vector<DWORD>> threadIds =
@@ -255,83 +276,38 @@ TEST(ExecutorTests, MultiThreadedExecutorSingleTaskAfterShutdownFails) {
ASSERT_EQ(*output.get(), expected);
}
TEST(ExecutorTests, MultiThreadedExecutorNegativeThreadsThrows) {
// Arrange
// Act
// Assert
EXPECT_THROW(
{
try {
auto result =
std::make_unique<location::nearby::windows::Executor>(-1);
} catch (const std::invalid_argument::exception& e) {
// and this tests that it has the correct message
EXPECT_STREQ(INVALID_ARGUMENT_TEXT, e.what());
throw;
}
},
std::invalid_argument);
}
TEST(ExecutorTests, MultiThreadedExecutorTooManyThreadsThrows) {
// Arrange
// Act
// Assert
EXPECT_THROW(
{
try {
auto result =
std::make_unique<location::nearby::windows::Executor>(65);
} catch (const location::nearby::windows::ThreadPoolException& e) {
// and this tests that it has the correct message
EXPECT_STREQ(THREADPOOL_MAX_SIZE_TEXT, e.what());
throw;
}
},
location::nearby::windows::ThreadPoolException);
}
TEST(ExecutorTests,
MultiThreadedExecutorMultipleTasksLargeNumberOfThreadsSucceeds) {
absl::BlockingCounter block_count(250);
// Arrange
std::unique_ptr<location::nearby::windows::Executor> executor =
std::make_unique<location::nearby::windows::Executor>(
MAXIMUM_WAIT_OBJECTS - 1);
auto executor = std::make_unique<Executor>(32);
// Container to note threads that ran
std::vector<DWORD> threadIds = std::vector<DWORD>();
std::shared_ptr<std::string> output = std::make_shared<std::string>();
threadIds.push_back(GetCurrentThreadId());
CRITICAL_SECTION testCriticalSection;
InitializeCriticalSection(&testCriticalSection);
absl::Mutex mutex;
// Act
for (int index = 0; index < 250; index++) {
executor->Execute(
[output, &threadIds, index, &testCriticalSection]() mutable {
DWORD id = GetCurrentThreadId();
executor->Execute([&]() mutable {
DWORD id = GetCurrentThreadId();
{
absl::MutexLock lock(&mutex);
threadIds.push_back(id);
}
EnterCriticalSection(&testCriticalSection);
// Using rand since this is in a critical section
// and windows doesn't have a rand_r anyway
auto sleepTime = (std::rand() % 101) + 1; // NOLINT
threadIds.push_back(id);
output->append(RUNNABLE_TEXT);
output->append(std::to_string(index));
output->append(RUNNABLE_SEPARATOR_TEXT);
LeaveCriticalSection(&testCriticalSection);
// Using rand since this is in a critical section
// and windows doesn't have a rand_r anyway
auto sleepTime = (std::rand() % 101) + 1; // NOLINT
Sleep(sleepTime);
});
Sleep(sleepTime);
block_count.DecrementCount();
});
}
block_count.Wait();
executor->Shutdown();
DeleteCriticalSection(&testCriticalSection);
// Assert
// We should still be on the main thread
@@ -341,8 +317,13 @@ TEST(ExecutorTests,
int64_t uniqueIds =
std::unique(threadIds.begin(), threadIds.end()) - threadIds.begin();
ASSERT_EQ(uniqueIds, 64);
ASSERT_EQ(uniqueIds, 33);
// We should've run 1 time on the main thread, and 200 times on the
// workerThreads
ASSERT_EQ(threadIds.size(), 251);
}
} // namespace
} // namespace windows
} // namespace nearby
} // namespace location
@@ -1,42 +0,0 @@
// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef PLATFORM_IMPL_WINDOWS_RUNNER_H_
#define PLATFORM_IMPL_WINDOWS_RUNNER_H_
#include "internal/platform/runnable.h"
namespace location {
namespace nearby {
namespace windows {
class ThreadPool;
class Runner {
public:
Runner(std::function<void()> runnable)
: thread_pool_(nullptr), runnable_(runnable) {}
void Run() { runnable_(); }
~Runner(){}
ThreadPool* thread_pool_;
private:
std::function<void()> runnable_;
};
} // namespace windows
} // namespace nearby
} // namespace location
#endif // PLATFORM_IMPL_WINDOWS_RUNNER_H_
@@ -11,15 +11,17 @@
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "internal/platform/implementation/windows/scheduled_executor.h"
#include <utility>
#include "gtest/gtest.h"
#include "absl/synchronization/notification.h"
#include "internal/platform/implementation/windows/test_data.h"
#include "gtest/gtest.h"
TEST(ScheduledExecutorTests, ExecuteSucceeds) {
absl::Notification notification;
// Arrange
std::string expected(RUNNABLE_0_TEXT.c_str());
@@ -34,11 +36,14 @@ TEST(ScheduledExecutorTests, ExecuteSucceeds) {
threadIds->push_back(GetCurrentThreadId());
// Act
submittableExecutor->Execute([&output, &threadIds]() {
submittableExecutor->Execute([&]() {
threadIds->push_back(GetCurrentThreadId());
output.append(RUNNABLE_0_TEXT.c_str());
notification.Notify();
});
ASSERT_TRUE(
notification.WaitForNotificationWithTimeout(absl::Milliseconds(200)));
submittableExecutor->Shutdown();
// Assert
@@ -52,6 +57,7 @@ TEST(ScheduledExecutorTests, ExecuteSucceeds) {
}
TEST(ScheduledExecutorTests, ScheduleSucceeds) {
absl::Notification notification;
// Arrange
std::string expected(RUNNABLE_0_TEXT.c_str());
@@ -71,15 +77,17 @@ TEST(ScheduledExecutorTests, ScheduleSucceeds) {
// Act
submittableExecutor->Schedule(
[&output, &threadIds, &timeExecuted]() {
[&]() {
timeExecuted = std::chrono::system_clock::now();
threadIds->push_back(GetCurrentThreadId());
output.append(RUNNABLE_0_TEXT.c_str());
notification.Notify();
},
absl::Milliseconds(50));
SleepEx(100, true); // Yield the thread
ASSERT_TRUE(
notification.WaitForNotificationWithTimeout(absl::Milliseconds(200)));
submittableExecutor->Shutdown();
auto difference = std::chrono::duration_cast<std::chrono::milliseconds>(
@@ -100,6 +108,7 @@ TEST(ScheduledExecutorTests, ScheduleSucceeds) {
}
TEST(ScheduledExecutorTests, CancelSucceeds) {
absl::Notification notification;
// Arrange
std::string expected("");
@@ -115,9 +124,10 @@ TEST(ScheduledExecutorTests, CancelSucceeds) {
// Act
auto cancelable = submittableExecutor->Schedule(
[&output, &threadIds]() {
[&]() {
threadIds->push_back(GetCurrentThreadId());
output.append(RUNNABLE_0_TEXT.c_str());
notification.Notify();
},
absl::Milliseconds(1000));
@@ -125,6 +135,8 @@ TEST(ScheduledExecutorTests, CancelSucceeds) {
auto actual = cancelable->Cancel();
EXPECT_FALSE(
notification.WaitForNotificationWithTimeout(absl::Milliseconds(2000)));
submittableExecutor->Shutdown();
// Assert
@@ -137,6 +149,7 @@ TEST(ScheduledExecutorTests, CancelSucceeds) {
}
TEST(ScheduledExecutorTests, CancelAfterStartedFails) {
absl::Notification notification;
// Arrange
std::string expected(RUNNABLE_0_TEXT.c_str());
@@ -152,9 +165,10 @@ TEST(ScheduledExecutorTests, CancelAfterStartedFails) {
// Act
auto cancelable = submittableExecutor->Schedule(
[&output, &threadIds]() {
[&]() {
threadIds->push_back(GetCurrentThreadId());
output.append(RUNNABLE_0_TEXT.c_str());
notification.Notify();
},
absl::Milliseconds(100));
@@ -162,6 +176,8 @@ TEST(ScheduledExecutorTests, CancelAfterStartedFails) {
auto actual = cancelable->Cancel();
ASSERT_TRUE(
notification.WaitForNotificationWithTimeout(absl::Milliseconds(2000)));
submittableExecutor->Shutdown();
// Assert
@@ -11,34 +11,44 @@
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "internal/platform/implementation/windows/submittable_executor.h"
#include <utility>
#include "gtest/gtest.h"
#include "absl/synchronization/blocking_counter.h"
#include "absl/synchronization/notification.h"
#include "absl/time/time.h"
#include "internal/platform/implementation/windows/test_data.h"
#include "gtest/gtest.h"
namespace location {
namespace nearby {
namespace windows {
namespace {
constexpr absl::Duration kWaitTimeout = absl::Milliseconds(200);
TEST(SubmittableExecutorTests, SingleThreadedExecuteSucceeds) {
absl::Notification notification;
// Arrange
std::string expected(RUNNABLE_0_TEXT.c_str());
std::unique_ptr<location::nearby::windows::SubmittableExecutor>
submittableExecutor =
std::make_unique<location::nearby::windows::SubmittableExecutor>();
auto submittableExecutor = std::make_unique<SubmittableExecutor>();
std::string output = std::string();
// Container to note threads that ran
std::unique_ptr<std::vector<DWORD>> threadIds =
std::make_unique<std::vector<DWORD>>();
auto threadIds = std::make_unique<std::vector<DWORD>>();
threadIds->push_back(GetCurrentThreadId());
// Act
submittableExecutor->Execute([&output, &threadIds]() {
submittableExecutor->Execute([&]() {
threadIds->push_back(GetCurrentThreadId());
output.append(RUNNABLE_0_TEXT.c_str());
notification.Notify();
});
ASSERT_TRUE(notification.WaitForNotificationWithTimeout(kWaitTimeout));
submittableExecutor->Shutdown();
// Assert
@@ -55,13 +65,10 @@ TEST(SubmittableExecutorTests, SingleThreadedExecuteAfterShutdownFails) {
// Arrange
std::string expected("");
std::unique_ptr<location::nearby::windows::SubmittableExecutor>
submittableExecutor =
std::make_unique<location::nearby::windows::SubmittableExecutor>();
auto submittableExecutor = std::make_unique<SubmittableExecutor>();
std::string output = std::string();
// Container to note threads that ran
std::unique_ptr<std::vector<DWORD>> threadIds =
std::make_unique<std::vector<DWORD>>();
auto threadIds = std::make_unique<std::vector<DWORD>>();
threadIds->push_back(GetCurrentThreadId());
@@ -84,25 +91,25 @@ TEST(SubmittableExecutorTests, SingleThreadedExecuteAfterShutdownFails) {
}
TEST(SubmittableExecutorTests, SingleThreadedDoSubmitSucceeds) {
absl::Notification notification;
// Arrange
std::string expected(RUNNABLE_0_TEXT.c_str());
std::unique_ptr<location::nearby::windows::SubmittableExecutor>
submittableExecutor =
std::make_unique<location::nearby::windows::SubmittableExecutor>();
auto submittableExecutor = std::make_unique<SubmittableExecutor>();
std::string output = std::string();
// Container to note threads that ran
std::unique_ptr<std::vector<DWORD>> threadIds =
std::make_unique<std::vector<DWORD>>();
auto threadIds = std::make_unique<std::vector<DWORD>>();
threadIds->push_back(GetCurrentThreadId());
// Act
auto result = submittableExecutor->DoSubmit([&output, &threadIds]() {
auto result = submittableExecutor->DoSubmit([&]() {
threadIds->push_back(GetCurrentThreadId());
output.append(RUNNABLE_0_TEXT.c_str());
notification.Notify();
});
ASSERT_TRUE(notification.WaitForNotificationWithTimeout(kWaitTimeout));
submittableExecutor->Shutdown();
// Assert
@@ -122,13 +129,10 @@ TEST(SubmittableExecutorTests,
// Arrange
std::string expected("");
std::unique_ptr<location::nearby::windows::SubmittableExecutor>
submittableExecutor =
std::make_unique<location::nearby::windows::SubmittableExecutor>();
auto submittableExecutor = std::make_unique<SubmittableExecutor>();
std::unique_ptr<std::string> output = std::make_unique<std::string>();
// Container to note threads that ran
std::unique_ptr<std::vector<DWORD>> threadIds =
std::make_unique<std::vector<DWORD>>();
auto threadIds = std::make_unique<std::vector<DWORD>>();
threadIds->push_back(GetCurrentThreadId());
@@ -153,29 +157,30 @@ TEST(SubmittableExecutorTests,
}
TEST(SubmittableExecutorTests, SingleThreadedExecuteMultipleTasksSucceeds) {
absl::BlockingCounter blocking_counter(5);
// Arrange
std::string expected(RUNNABLE_ALL_TEXT.c_str());
std::unique_ptr<location::nearby::windows::SubmittableExecutor>
submittableExecutor =
std::make_unique<location::nearby::windows::SubmittableExecutor>();
auto submittableExecutor = std::make_unique<SubmittableExecutor>();
std::unique_ptr<std::string> output = std::make_unique<std::string>();
// Container to note threads that ran
std::unique_ptr<std::vector<DWORD>> threadIds =
std::make_unique<std::vector<DWORD>>();
auto threadIds = std::make_unique<std::vector<DWORD>>();
threadIds->push_back(GetCurrentThreadId());
// Act
for (int index = 0; index < 5; index++) {
submittableExecutor->Execute([&output, &threadIds, index]() {
submittableExecutor->Execute([&, index]() {
threadIds->push_back(GetCurrentThreadId());
char buffer[128];
snprintf(buffer, sizeof(buffer), "%s%d, ", RUNNABLE_TEXT.c_str(), index);
output->append(std::string(buffer));
blocking_counter.DecrementCount();
});
}
blocking_counter.Wait();
submittableExecutor->Shutdown();
// Assert
@@ -195,30 +200,31 @@ TEST(SubmittableExecutorTests, SingleThreadedExecuteMultipleTasksSucceeds) {
}
TEST(SubmittableExecutorTests, SingleThreadedDoSubmitMultipleTasksSucceeds) {
absl::BlockingCounter blocking_counter(5);
// Arrange
std::string expected(RUNNABLE_ALL_TEXT.c_str());
std::unique_ptr<location::nearby::windows::SubmittableExecutor>
submittableExecutor =
std::make_unique<location::nearby::windows::SubmittableExecutor>();
auto submittableExecutor = std::make_unique<SubmittableExecutor>();
std::unique_ptr<std::string> output = std::make_unique<std::string>();
// Container to note threads that ran
std::unique_ptr<std::vector<DWORD>> threadIds =
std::make_unique<std::vector<DWORD>>();
auto threadIds = std::make_unique<std::vector<DWORD>>();
threadIds->push_back(GetCurrentThreadId());
// Act
bool result = true;
for (int index = 0; index < 5; index++) {
result &= submittableExecutor->DoSubmit([&output, &threadIds, index]() {
result &= submittableExecutor->DoSubmit([&, index]() {
threadIds->push_back(GetCurrentThreadId());
char buffer[128];
snprintf(buffer, sizeof(buffer), "%s%d, ", RUNNABLE_TEXT.c_str(), index);
output->append(std::string(buffer));
blocking_counter.DecrementCount();
});
}
blocking_counter.Wait();
submittableExecutor->Shutdown();
// Assert
@@ -238,3 +244,8 @@ TEST(SubmittableExecutorTests, SingleThreadedDoSubmitMultipleTasksSucceeds) {
// We should of run them in the order submitted
ASSERT_EQ(*output.get(), expected);
}
} // namespace
} // namespace windows
} // namespace nearby
} // namespace location
@@ -14,518 +14,153 @@
#include "internal/platform/implementation/windows/thread_pool.h"
#include <stdio.h>
#include <windows.h>
#include <iomanip>
#include <iostream>
#include <queue>
#include <utility>
#include "internal/platform/implementation/windows/runner.h"
#include "absl/memory/memory.h"
#include "absl/synchronization/mutex.h"
#include "internal/platform/logging.h"
#include "internal/platform/runnable.h"
namespace location {
namespace nearby {
namespace windows {
#define POOL_NAME_BUFFER_SIZE 64
#define EVENT_NAME_BUFFER_SIZE 64
VOID CALLBACK WorkCallback(PTP_CALLBACK_INSTANCE instance, PVOID parameter,
PTP_WORK work) {
// Instance is not used in thread pool.
UNREFERENCED_PARAMETER(instance);
__declspec(align(8)) volatile long ThreadPool::instance_ = // NOLINT
0; // NOLINT because the Windows function takes a volatile long
DWORD WINAPI ThreadPool::_ThreadProc(LPVOID pParam) {
DWORD wait;
ThreadPool* pool;
DWORD threadId = GetCurrentThreadId();
HANDLE waits[2];
std::unique_ptr<Runner> runner;
_ASSERT(pParam != NULL);
if (NULL == pParam) {
NEARBY_LOGS(ERROR) << __func__ << ": pParam must not be null.";
return -1;
}
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
<< ": Starting thread id: " << threadId;
pool = static_cast<ThreadPool*>(pParam);
waits[0] = pool->GetWaitHandle(threadId);
waits[1] = pool->GetShutdownHandle();
loop_here:
wait = WaitForMultipleObjects(2, waits, FALSE, INFINITE);
if (wait == 1) {
if (pool->CheckThreadStop()) {
if (pool->GetWorkingThreadCount() < 1) {
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
<< ": Pool is being destroyed, and working thread "
"count is 0, thread exiting.";
return 0;
}
}
}
// a new function was added, go and get it
runner = nullptr;
NEARBY_LOGS(VERBOSE) << "Info: " << __func__ << ": On thread id: " << threadId
<< ", checking for work.";
if (pool->GetThreadProc(threadId, std::move(runner))) {
pool->BusyNotify(threadId);
runner->Run();
pool->FinishNotify(threadId); // tell the pool, i am now free
}
goto loop_here;
NEARBY_LOGS(VERBOSE) << "Info: " << __func__ << ": Thread shutdown occurred.";
return 0;
ThreadPool* thread_pool = reinterpret_cast<ThreadPool*>(parameter);
thread_pool->RunNextTask();
CloseThreadpoolWork(work);
}
ThreadPool::ThreadPool(int nPoolSize, bool bCreateNow)
: function_list_(std::make_unique<FunctionList>()),
thread_map_(std::make_unique<ThreadMap>()),
thread_handles_(nullptr),
wait_for_threads_to_die_ms_(500),
notify_shutdown_(nullptr) {
// The MAXIMUM_WAIT_OBJECTS is the limiting factor, currently
// windows has a max of 64. This means we can only wait on up
// to 64 threads, anything more gives undesirable results.
if (nPoolSize > 63) {
NEARBY_LOGS(ERROR) << __func__ << ": Thread pool max size exceeded.";
throw ThreadPoolException("Thread pool max size exceeded.");
}
std::unique_ptr<ThreadPool> ThreadPool::Create(int max_pool_size) {
NEARBY_LOGS(VERBOSE) << __func__ << ": Create thread pool with maximum size("
<< max_pool_size << ").";
pool_state_ = State::Destroyed;
pool_size_ = nPoolSize;
PTP_POOL thread_pool = nullptr;
TP_CALLBACK_ENVIRON thread_pool_environ;
InitializeThreadpoolEnvironment(&thread_pool_environ);
InitializeCriticalSection(&critical_section_);
if (bCreateNow) {
if (!Create()) {
NEARBY_LOGS(ERROR) << __func__ << ": Thread pool creation failed.";
throw ThreadPoolException("Thread pool creation failed.");
}
}
}
bool ThreadPool::Create() {
if (pool_state_ != State::Destroyed) {
// To create a new pool, destroy the existing one first
if (max_pool_size <= 0) {
NEARBY_LOGS(ERROR) << __func__
<< ": Attempt to create a new thread pool before "
"destroying the old one.";
return false;
<< ": Maximum pool size must be positive integer value.";
return nullptr;
}
char buffer[POOL_NAME_BUFFER_SIZE];
snprintf(buffer, POOL_NAME_BUFFER_SIZE, "Pool%d",
(uint32_t)(InterlockedIncrement(
&ThreadPool::instance_))); // InterlockedIncrement done here
// since there's no access to the
// instance_ var except through the
// interlocked functions
pool_name_ = std::string(buffer);
// create the event which will signal the threads to stop
std::string eventName;
notify_shutdown_ = CreateEvent(NULL, TRUE, FALSE, NULL);
_ASSERT(notify_shutdown_ != NULL);
if (!notify_shutdown_) {
NEARBY_LOGS(ERROR) << "Error: " << __func__
<< ": Failed to create thread shut down event.";
return false;
thread_pool = CreateThreadpool(NULL);
if (thread_pool == nullptr) {
NEARBY_LOGS(ERROR) << __func__
<< ": failed to create thread pool. LastError: "
<< GetLastError();
return nullptr;
}
SYSTEM_INFO sysinfo;
GetSystemInfo(&sysinfo);
int numCPU = sysinfo.dwNumberOfProcessors;
int threadsToCreate = 0;
// We are going to initially allocate the first n
// threads based on the number of logical cores
if (pool_size_ > numCPU) {
threadsToCreate = STARTUP_THREAD_COUNT;
} else {
threadsToCreate = pool_size_;
// Sets thread pool maximum value. In order to release all threads,
// will keep at least one thread.
SetThreadpoolThreadMaximum(thread_pool, max_pool_size);
if (!SetThreadpoolThreadMinimum(thread_pool, 1)) {
NEARBY_LOGS(ERROR)
<< __func__ << ": failed to set minimum thread pool size. LastError: "
<< GetLastError();
CloseThreadpool(thread_pool);
return nullptr;
}
thread_handles_ = new HANDLE[pool_size_];
//
// Associate the callback environment with our thread pool.
//
SetThreadpoolCallbackPool(&thread_pool_environ, thread_pool);
// create the threads
for (int index = 0; index < threadsToCreate; index++) {
CreateThreadPoolThread(&thread_handles_[index]);
}
return absl::WrapUnique(
new ThreadPool(thread_pool, thread_pool_environ, max_pool_size));
}
pool_state_ = State::Ready;
return true;
ThreadPool::ThreadPool(PTP_POOL thread_pool,
TP_CALLBACK_ENVIRON thread_pool_environ,
int max_pool_size)
: thread_pool_(thread_pool),
thread_pool_environ_(thread_pool_environ),
max_pool_size_(max_pool_size) {
NEARBY_LOGS(VERBOSE) << __func__ << ": Thread pool(" << this
<< ") is created.";
}
ThreadPool::~ThreadPool() {
Destroy();
ReleaseMemory();
DeleteCriticalSection(&critical_section_);
NEARBY_LOGS(VERBOSE) << __func__ << ": Thread pool(" << this
<< ") is released.";
ShutDown();
}
DWORD ThreadPool::CreateThreadPoolThread(HANDLE* handles) {
HANDLE thread;
DWORD threadId;
std::unique_ptr<ThreadData> threadData = std::make_unique<ThreadData>();
char buffer[EVENT_NAME_BUFFER_SIZE];
snprintf(buffer, EVENT_NAME_BUFFER_SIZE, "PID:%ld IID:%d TDX:%d",
GetCurrentProcessId(),
(uint32_t)(InterlockedAdd(&ThreadPool::instance_, 0)),
(int)thread_map_->size());
thread = CreateThread(NULL, 0, ThreadPool::_ThreadProc, this,
CREATE_SUSPENDED, &threadId);
_ASSERT(NULL != thread);
if (NULL == thread) {
NEARBY_LOGS(ERROR) << "Error: " << __func__ << ": Failed to create thread.";
return NULL;
}
if (thread) {
// add the entry to the map of threads
EnterCriticalSection(&critical_section_);
threadData->free = true;
threadData->wait_handle = CreateEventA(NULL, TRUE, FALSE, buffer);
threadData->thread_handle = thread;
threadData->thread_id = threadId;
thread_map_->insert(ThreadMap::value_type(threadId, std::move(threadData)));
*handles = thread;
LeaveCriticalSection(&critical_section_);
ResumeThread(thread);
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
<< ": Thread created, handle: " << thread
<< ", id: " << threadId;
return threadId;
} else {
NEARBY_LOGS(ERROR) << "Error: " << __func__ << ": Failed to create thread.";
return NULL;
}
}
void ThreadPool::ReleaseMemory() {
// empty all collections
EnterCriticalSection(&critical_section_);
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
<< ": Clearing the function list.";
function_list_->clear();
NEARBY_LOGS(VERBOSE) << "Info: " << __func__ << ": Clearing the thread map.";
thread_map_->clear();
LeaveCriticalSection(&critical_section_);
}
void ThreadPool::Destroy() {
if (pool_state_ == State::Destroying || pool_state_ == State::Destroyed)
return;
NEARBY_LOGS(VERBOSE) << "Info: " << __func__ << ": Destroying thread pool.";
pool_state_ = State::Destroying;
bool notDone = true;
EnterCriticalSection(&critical_section_);
ThreadMap::iterator iter = thread_map_->begin();
int index = 0;
// Build an array of handles
while (iter != thread_map_->end()) {
thread_handles_[index] = iter->second->thread_handle;
index++;
iter++;
}
LeaveCriticalSection(&critical_section_);
// tell all threads to shutdown.
_ASSERT(NULL != notify_shutdown_);
SetEvent(GetShutdownHandle());
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
<< ": Setting waits for the threads to exit.";
if (pool_size_ == 1) {
// Waits until the specified object is in the signaled state or the time-out
// interval elapses.
// https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-waitforsingleobject
auto wait = WaitForSingleObject(
thread_handles_[0], // A handle to the object
INFINITE // The time-out interval, in milliseconds.
);
} else {
auto wait =
// Waits until one or all of the specified objects are in the signaled
// state or the time-out interval elapses.
// https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-waitformultipleobjects
WaitForMultipleObjects(
index, // The number of object handles in the array.
thread_handles_, // An array of object handles.
true, // If this parameter is TRUE, the function returns when the
// state of all objects in the handles array are signaled.
INFINITE // The time-out interval, in milliseconds.
);
}
NEARBY_LOGS(VERBOSE) << "Info: " << __func__ << ": All threads have exited.";
delete[] thread_handles_;
// close the shutdown event
CloseHandle(notify_shutdown_);
notify_shutdown_ = NULL;
EnterCriticalSection(&critical_section_);
ThreadMap::iterator threadMapIterator;
// walk through the events and threads and close them all
for (threadMapIterator = thread_map_->begin();
threadMapIterator != thread_map_->end(); threadMapIterator++) {
NEARBY_LOGS(VERBOSE) << "Info: " << __func__ << ": Closing thread handle: "
<< threadMapIterator->second->thread_handle
<< " thread id: "
<< threadMapIterator->second->thread_id
<< " wait_handle: "
<< threadMapIterator->second->wait_handle;
CloseHandle(threadMapIterator->second->wait_handle);
CloseHandle(threadMapIterator->second->thread_handle);
}
LeaveCriticalSection(&critical_section_);
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
<< ": Sending the shutdown event.";
ReleaseMemory(); // free any remaining UserPoolData objects
InterlockedDecrement(&ThreadPool::instance_);
pool_state_ = State::Destroyed;
}
int ThreadPool::GetPoolSize() { return pool_size_; }
void ThreadPool::SetPoolSize(int nSize) {
_ASSERT(nSize > 0);
if (nSize <= 0) {
NEARBY_LOGS(ERROR)
<< __func__ << ": 0 or negative value is not a valid thread pool size.";
return;
}
pool_size_ = nSize;
}
HANDLE ThreadPool::GetShutdownHandle() { return notify_shutdown_; }
bool ThreadPool::GetThreadProc(DWORD threadId,
std::unique_ptr<Runner>&& runner) {
// get the first function info in the function list
FunctionList::iterator functionListIterator;
bool haveAnotherRunner = false;
EnterCriticalSection(&critical_section_);
functionListIterator = function_list_->begin();
if (functionListIterator != function_list_->end()) {
runner = std::move(*functionListIterator);
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
<< ": popping runner from the front.";
function_list_->pop_front(); // remove the function from the list
haveAnotherRunner = true;
} else {
thread_map_->at(threadId)->free = true;
ResetEvent(thread_map_->at(threadId)->wait_handle);
}
LeaveCriticalSection(&critical_section_);
return haveAnotherRunner;
}
void ThreadPool::FinishNotify(DWORD threadId) {
ThreadMap::iterator threadMapIterator;
EnterCriticalSection(&critical_section_);
threadMapIterator = thread_map_->find(threadId);
if (threadMapIterator == thread_map_->end()) // if search found no elements
{
_ASSERT(!"No matching thread found.");
NEARBY_LOGS(ERROR) << __func__ << ": No matching thread found.";
} else {
thread_map_->at(threadId)->free = true;
if (!function_list_->empty()) {
// there are some more functions that need servicing, lets do that.
// By not doing anything here we are letting the thread go back and
// check the function list and pick up a function and execute it.
thread_map_->at(threadId)->free = false;
} else {
ResetEvent(thread_map_->at(threadId)->wait_handle);
}
}
LeaveCriticalSection(&critical_section_);
}
void ThreadPool::BusyNotify(DWORD threadId) {
ThreadMap::iterator iter;
EnterCriticalSection(&critical_section_);
iter = thread_map_->find(threadId);
if (iter == thread_map_->end()) // if search found no elements
{
_ASSERT(!"No matching thread found.");
} else {
thread_map_->at(threadId)->free = false;
}
LeaveCriticalSection(&critical_section_);
}
bool ThreadPool::Run(std::unique_ptr<Runner> runner) {
if (pool_state_ == State::Destroying || pool_state_ == State::Destroyed)
bool ThreadPool::Run(Runnable task) {
if (thread_pool_ == nullptr) {
return false;
_ASSERT(runner != NULL);
AddRunner(std::move(runner));
// See if any threads are free
ThreadMap::iterator iterator;
std::unique_ptr<ThreadData> threadData;
bool freeThreadFound = false;
EnterCriticalSection(&critical_section_);
for (iterator = thread_map_->begin(); iterator != thread_map_->end();
iterator++) {
if (iterator->second->free) {
// here is a free thread, put it to work
iterator->second->free = false;
SetEvent(iterator->second->wait_handle);
// this thread will now call GetThreadProc() and pick up the next
// function in the list.
freeThreadFound = true;
break;
}
}
if (!freeThreadFound && thread_map_->size() < pool_size_) {
// We haven't used up all of our threads, go ahead and spin up another one
DWORD threadId =
CreateThreadPoolThread(&thread_handles_[thread_map_->size()]);
thread_map_->at(threadId)->free = false;
SetEvent(thread_map_->at(threadId)->wait_handle);
absl::MutexLock lock(&mutex_);
PTP_WORK work;
tasks_.push(std::move(task));
NEARBY_LOGS(VERBOSE) << __func__ << ": Scheduled to run task("
<< &tasks_.back() << ").";
work = CreateThreadpoolWork(WorkCallback, this, &thread_pool_environ_);
if (work == nullptr) {
NEARBY_LOGS(ERROR) << __func__
<< ": failed to create thread pool work. LastError: "
<< GetLastError();
return false;
}
LeaveCriticalSection(&critical_section_);
//
// Submit the work to the pool. Because this was a pre-allocated
// work item (using CreateThreadpoolWork), it is guaranteed to execute.
//
SubmitThreadpoolWork(work);
return true;
}
void ThreadPool::AddRunner(std::unique_ptr<Runner> runner) {
// add it to the list
runner->thread_pool_ = this;
void ThreadPool::ShutDown() {
NEARBY_LOGS(VERBOSE) << __func__ << ": Shutdown thread pool(" << this << ").";
if (thread_pool_ == nullptr) {
NEARBY_LOGS(WARNING) << __func__ << ": Shutdown on closed thread pool("
<< this << ").";
return;
}
NEARBY_LOGS(VERBOSE) << "Info: " << __func__
<< ": pushing new runner to the back.";
EnterCriticalSection(&critical_section_);
function_list_->push_back(std::move(runner));
LeaveCriticalSection(&critical_section_);
CloseThreadpool(thread_pool_);
thread_pool_ = nullptr;
}
HANDLE ThreadPool::GetWaitHandle(DWORD dwThreadId) {
HANDLE hWait = NULL;
ThreadMap::iterator iter;
void ThreadPool::RunNextTask() {
if (thread_pool_ == nullptr) {
return;
}
EnterCriticalSection(&critical_section_);
iter = thread_map_->find(dwThreadId);
if (iter != thread_map_->end()) // if search found no elements
Runnable task = nullptr;
{
hWait = thread_map_->at(dwThreadId)->wait_handle;
}
absl::MutexLock lock(&mutex_);
if (!tasks_.empty()) {
NEARBY_LOGS(VERBOSE) << __func__ << ": Run task(" << &tasks_.front()
<< ").";
LeaveCriticalSection(&critical_section_);
return hWait;
}
bool ThreadPool::CheckThreadStop() {
EnterCriticalSection(&critical_section_);
bool bRet =
(pool_state_ == State::Destroying || pool_state_ == State::Destroyed);
LeaveCriticalSection(&critical_section_);
return bRet;
}
int ThreadPool::GetWorkingThreadCount() {
ThreadMap::iterator iter;
int nCount = 0;
EnterCriticalSection(&critical_section_);
for (iter = thread_map_->begin(); iter != thread_map_->end(); iter++) {
if (function_list_->empty()) {
iter->second->free = true;
}
if (!iter->second->free) {
nCount++;
task = tasks_.front();
tasks_.pop();
}
}
if (task == nullptr) {
NEARBY_LOGS(WARNING) << __func__
<< ": Tried to run task in an empty thread pool.";
return;
}
LeaveCriticalSection(&critical_section_);
return nCount;
task();
}
State ThreadPool::GetState() { return pool_state_; }
} // namespace windows
} // namespace nearby
} // namespace location
@@ -11,96 +11,65 @@
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef PLATFORM_IMPL_WINDOWS_THREAD_POOL_H_
#define PLATFORM_IMPL_WINDOWS_THREAD_POOL_H_
#include <windows.h>
#include <functional>
#include <list>
#include <map>
#include <stdexcept>
#include <queue>
#include <utility>
#include "absl/synchronization/mutex.h"
#include "internal/platform/runnable.h"
#include "internal/platform/implementation/windows/runner.h"
namespace location {
namespace nearby {
namespace windows {
// This is the number of threads that will be started initially if the pool
// size is greater than 4, or if the pool size is greater than the number
// of cores present, including virtual cores
#define STARTUP_THREAD_COUNT 4
class ThreadPoolException : public std::runtime_error {
public:
ThreadPoolException() : std::runtime_error("") {}
ThreadPoolException(const std::string& message)
: std::runtime_error(message), message_(message) {}
virtual const char* what() const throw() {
return message_.c_str();
}
private:
const std::string message_;
};
// all functions passed in by clients will be initially stored in this list.
typedef std::list<std::unique_ptr<Runner>> FunctionList;
// info about threads in the pool will be saved using this struct.
typedef struct tagThreadData {
bool free;
HANDLE wait_handle;
HANDLE thread_handle;
DWORD thread_id;
} ThreadData;
// info about all threads belonging to this pool will be stored in this map
typedef std::map<DWORD, std::unique_ptr<ThreadData>>
ThreadMap;
enum class State {
Ready, // has been created
Destroying, // in the process of getting destroyed, no request is processed /
// accepted
Destroyed // Destroyed, no threads are available, request can still be queued
};
class ThreadPool {
public:
ThreadPool(int nPoolSize, bool bCreateNow);
virtual ~ThreadPool();
bool Create(); // creates the thread pool
void Destroy(); // destroy the thread pool
int GetPoolSize();
void SetPoolSize(int);
bool Run(std::unique_ptr<Runner> runObject);
bool CheckThreadStop();
int GetWorkingThreadCount();
State GetState();
static std::unique_ptr<ThreadPool> Create(int max_pool_size);
// Runs a task on thread pool. The result indicates whether the task is put
// into the thread pool.
bool Run(Runnable task);
// The thread pool is closed immediately if there are no outstanding work,
// I/O, timer, or wait objects that are bound to the pool; otherwise, the
// thread pool is released asynchronously after the outstanding objects are
// freed.
void ShutDown();
private:
static DWORD WINAPI _ThreadProc(LPVOID);
std::unique_ptr<FunctionList> function_list_;
std::unique_ptr<ThreadMap> thread_map_;
HANDLE* thread_handles_ = nullptr;
int pool_size_;
int wait_for_threads_to_die_ms_; // In milli-seconds
std::string pool_name_; // To assist in logging and debug
HANDLE notify_shutdown_; // notifies threads that a new function
// is added
volatile State pool_state_;
static __declspec(
align(8)) volatile long instance_; // NOLINT Windows function takes
// volatile long
CRITICAL_SECTION critical_section_;
ThreadPool(PTP_POOL thread_pool, TP_CALLBACK_ENVIRON thread_pool_environ,
int max_pool_size);
void RunNextTask();
bool GetThreadProc(DWORD dwThreadId, std::unique_ptr<Runner>&& runner);
void FinishNotify(DWORD dwThreadId);
void BusyNotify(DWORD dwThreadId);
void ReleaseMemory();
HANDLE GetWaitHandle(DWORD dwThreadId);
HANDLE GetShutdownHandle();
void AddRunner(std::unique_ptr<Runner> runner);
DWORD CreateThreadPoolThread(HANDLE* handles);
// Protects the access to tasks of the thread pool.
mutable absl::Mutex mutex_;
// The task queue of the thread pool. Thread pool will pick up task to run
// when it is idle.
std::queue<Runnable> tasks_ ABSL_GUARDED_BY(mutex_);
// Keeps the pointer of the thread pool. It is created when constructing the
// thread pool.
PTP_POOL thread_pool_ = nullptr;
// Keeps the environment of the thread pool.
TP_CALLBACK_ENVIRON thread_pool_environ_;
// The maximum thread count in the thread pool
int max_pool_size_ = 0;
friend VOID CALLBACK WorkCallback(PTP_CALLBACK_INSTANCE instance,
PVOID parameter, PTP_WORK work);
};
} // namespace windows
} // namespace nearby
} // namespace location
#endif // PLATFORM_IMPL_WINDOWS_THREAD_POOL_H_
@@ -0,0 +1,74 @@
// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "internal/platform/implementation/windows/thread_pool.h"
#include <functional>
#include <vector>
#include "gtest/gtest.h"
#include "absl/synchronization/blocking_counter.h"
#include "absl/synchronization/notification.h"
#include "absl/time/clock.h"
#include "absl/time/time.h"
namespace location {
namespace nearby {
namespace windows {
namespace {
constexpr int kTaskCount = 10;
TEST(ThreadPool, TasksInSingleThreadRunInSequence) {
absl::BlockingCounter blocking_counter(kTaskCount);
auto pool = ThreadPool::Create(1);
std::vector<int> completed_tasks;
std::vector<int> expected_tasks;
for (int i = 0; i < kTaskCount; ++i) {
expected_tasks.push_back(i);
pool->Run([&, i]() {
absl::SleepFor(absl::Milliseconds(200));
completed_tasks.push_back(i);
blocking_counter.DecrementCount();
});
}
blocking_counter.Wait();
EXPECT_EQ(completed_tasks, expected_tasks);
pool->ShutDown();
}
TEST(ThreadPool, TasksInMultipleThreadsRunInParallel) {
absl::BlockingCounter blocking_counter(kTaskCount);
absl::Time start_time = absl::Now();
auto pool = ThreadPool::Create(2);
for (int i = 0; i < kTaskCount; ++i) {
pool->Run([&]() {
absl::SleepFor(absl::Milliseconds(200));
blocking_counter.DecrementCount();
});
}
blocking_counter.Wait();
EXPECT_TRUE(absl::Now() - start_time < absl::Milliseconds(1500));
pool->ShutDown();
}
} // namespace
} // namespace windows
} // namespace nearby
} // namespace location