Changes to the Windows solution/projects for fixes for ConditionVariable, Mutex, ServerSocket, and started exporting symbols for the UI.

PiperOrigin-RevId: 400983103
This commit is contained in:
jfcarroll
2021-10-05 07:48:21 -07:00
committed by Copybara-Service
parent 55edd5efa6
commit 6269b8b60a
3 changed files with 40 additions and 56 deletions
-4
View File
@@ -98,9 +98,7 @@ cc_library(
"bluetooth_classic_medium.cc",
"bluetooth_classic_server_socket.cc",
"bluetooth_classic_socket.cc",
"condition_variable.cc",
"executor.cc",
"mutex.cc",
"platform.cc",
"scheduled_executor.cc",
"submittable_executor.cc",
@@ -170,12 +168,10 @@ cc_test(
srcs = [
"atomic_boolean_test.cc",
"atomic_reference_test.cc",
"condition_variable_test.cc",
"count_down_latch_test.cc",
"crypto_test.cc",
"executor_test.cc",
"input_file_test.cc",
"mutex_test.cc",
"output_file_test.cc",
"scheduled_executor_test.cc",
"submittable_executor_test.cc",
+14 -27
View File
@@ -11,10 +11,8 @@
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef PLATFORM_IMPL_WINDOWS_CONDITION_VARIABLE_H_
#define PLATFORM_IMPL_WINDOWS_CONDITION_VARIABLE_H_
#include <windows.h>
#include <stdio.h>
#include <synchapi.h>
@@ -23,46 +21,35 @@
#include "platform/api/condition_variable.h"
#include "platform/impl/windows/mutex.h"
#include "platform/public/mutex.h"
namespace location {
namespace nearby {
namespace windows {
// The ConditionVariable class is a synchronization primitive that can be used
// to block a thread, or multiple threads at the same time, until another thread
// both modifies a shared variable (the condition), and notifies the
// ConditionVariable.
class ConditionVariable : public api::ConditionVariable {
public:
ConditionVariable(api::Mutex* mutex);
explicit ConditionVariable(api::Mutex* mutex)
: mutex_(&(static_cast<windows::Mutex*>(mutex))->mutex_) {}
~ConditionVariable() override = default;
// Notifies all the waiters that condition state has changed.
void Notify() override;
Exception Wait() override {
cond_var_.Wait(mutex_);
return {Exception::kSuccess};
}
// Waits indefinitely for Notify to be called.
// May return prematurely in case of interrupt, if supported by platform.
// Returns kSuccess, or kInterrupted on interrupt.
Exception Wait() override;
Exception Wait(absl::Duration timeout) override {
cond_var_.WaitWithTimeout(mutex_, timeout);
return {Exception::kSuccess};
}
// Waits while timeout has not expired for Notify to be called.
// May return prematurely in case of interrupt, if supported by platform.
// Returns kSuccess, or kInterrupted on interrupt.
Exception Wait(absl::Duration timeout) override;
void Notify() override { cond_var_.SignalAll(); }
private:
location::nearby::windows::Mutex& mutex_;
std::condition_variable condition_variable_actual_;
std::condition_variable& condition_variable_ = condition_variable_actual_;
std::unique_lock<std::mutex> lock;
CRITICAL_SECTION critical_section_;
absl::Mutex* mutex_;
absl::CondVar cond_var_;
};
} // namespace windows
} // namespace nearby
} // namespace location
#endif // PLATFORM_IMPL_WINDOWS_CONDITION_VARIABLE_H_
+26 -25
View File
@@ -11,10 +11,8 @@
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef PLATFORM_IMPL_WINDOWS_MUTEX_H_
#define PLATFORM_IMPL_WINDOWS_MUTEX_H_
#include <windows.h>
#include <stdio.h>
#include <synchapi.h>
@@ -23,46 +21,49 @@
#include <mutex> // NOLINT
#include "absl/memory/memory.h"
#include "absl/synchronization/mutex.h"
#include "platform/api/mutex.h"
namespace location {
namespace nearby {
namespace windows {
// A lock is a tool for controlling access to a shared resource by multiple
// threads.
//
// https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/locks/Lock.html
class Mutex : public api::Mutex {
class ABSL_LOCKABLE Mutex : public api::Mutex {
public:
Mutex(Mutex::Mode mode);
explicit Mutex(Mode mode) : mode_(mode) {}
~Mutex() override = default;
Mutex(Mutex&&) = delete;
Mutex& operator=(Mutex&&) = delete;
Mutex(const Mutex&) = delete;
Mutex& operator=(const Mutex&) = delete;
void Lock() override;
void Lock() ABSL_EXCLUSIVE_LOCK_FUNCTION() override {
if (mode_ == Mode::kRegularNoCheck) mutex_.ForgetDeadlockInfo();
if (mode_ == Mode::kRegular || mode_ == Mode::kRegularNoCheck) {
mutex_.Lock();
} else {
recursive_mutex_.lock();
}
}
void Unlock() override;
std::mutex& GetWindowsMutex();
std::recursive_mutex& GetWindowsRecursiveMutex();
void Unlock() ABSL_UNLOCK_FUNCTION() override {
if (mode_ == Mode::kRegular || mode_ == Mode::kRegularNoCheck) {
mutex_.Unlock();
} else {
recursive_mutex_.unlock();
}
}
private:
Mutex::Mode mode_;
std::mutex mutex_impl_; // The actual mutex allocation
std::mutex& mutex_ =
mutex_impl_; // This is passed to other windows functions, must be by
// reference to avoid ownership problems
std::recursive_mutex recursive_mutex_impl_; // The actual mutex allocation
std::recursive_mutex& recursive_mutex_ =
recursive_mutex_impl_; // This is passed to other windows functions,
// must be by reference to avoid ownership
// problems
friend class ConditionVariable;
absl::Mutex mutex_;
std::recursive_mutex recursive_mutex_; // The actual mutex allocation
Mode mode_;
};
} // namespace windows
} // namespace nearby
} // namespace location
#endif // PLATFORM_IMPL_WINDOWS_MUTEX_H_