mirror of
https://github.com/kidfromjupiter/nearby.git
synced 2026-09-14 22:56:12 -04:00
Changes to the Windows solution/projects for fixes for ConditionVariable, Mutex, ServerSocket, and started exporting symbols for the UI.
PiperOrigin-RevId: 400983103
This commit is contained in:
committed by
Copybara-Service
parent
55edd5efa6
commit
6269b8b60a
@@ -98,9 +98,7 @@ cc_library(
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"bluetooth_classic_medium.cc",
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"bluetooth_classic_server_socket.cc",
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"bluetooth_classic_socket.cc",
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"condition_variable.cc",
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"executor.cc",
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"mutex.cc",
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"platform.cc",
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"scheduled_executor.cc",
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"submittable_executor.cc",
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@@ -170,12 +168,10 @@ cc_test(
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srcs = [
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"atomic_boolean_test.cc",
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"atomic_reference_test.cc",
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"condition_variable_test.cc",
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"count_down_latch_test.cc",
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"crypto_test.cc",
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"executor_test.cc",
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"input_file_test.cc",
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"mutex_test.cc",
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"output_file_test.cc",
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"scheduled_executor_test.cc",
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"submittable_executor_test.cc",
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@@ -11,10 +11,8 @@
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef PLATFORM_IMPL_WINDOWS_CONDITION_VARIABLE_H_
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#define PLATFORM_IMPL_WINDOWS_CONDITION_VARIABLE_H_
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#include <windows.h>
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#include <stdio.h>
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#include <synchapi.h>
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@@ -23,46 +21,35 @@
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#include "platform/api/condition_variable.h"
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#include "platform/impl/windows/mutex.h"
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#include "platform/public/mutex.h"
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namespace location {
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namespace nearby {
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namespace windows {
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// The ConditionVariable class is a synchronization primitive that can be used
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// to block a thread, or multiple threads at the same time, until another thread
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// both modifies a shared variable (the condition), and notifies the
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// ConditionVariable.
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class ConditionVariable : public api::ConditionVariable {
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public:
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ConditionVariable(api::Mutex* mutex);
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explicit ConditionVariable(api::Mutex* mutex)
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: mutex_(&(static_cast<windows::Mutex*>(mutex))->mutex_) {}
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~ConditionVariable() override = default;
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// Notifies all the waiters that condition state has changed.
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void Notify() override;
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Exception Wait() override {
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cond_var_.Wait(mutex_);
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return {Exception::kSuccess};
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}
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// Waits indefinitely for Notify to be called.
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// May return prematurely in case of interrupt, if supported by platform.
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// Returns kSuccess, or kInterrupted on interrupt.
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Exception Wait() override;
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Exception Wait(absl::Duration timeout) override {
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cond_var_.WaitWithTimeout(mutex_, timeout);
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return {Exception::kSuccess};
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}
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// Waits while timeout has not expired for Notify to be called.
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// May return prematurely in case of interrupt, if supported by platform.
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// Returns kSuccess, or kInterrupted on interrupt.
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Exception Wait(absl::Duration timeout) override;
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void Notify() override { cond_var_.SignalAll(); }
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private:
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location::nearby::windows::Mutex& mutex_;
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std::condition_variable condition_variable_actual_;
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std::condition_variable& condition_variable_ = condition_variable_actual_;
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std::unique_lock<std::mutex> lock;
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CRITICAL_SECTION critical_section_;
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absl::Mutex* mutex_;
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absl::CondVar cond_var_;
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};
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} // namespace windows
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} // namespace nearby
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} // namespace location
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#endif // PLATFORM_IMPL_WINDOWS_CONDITION_VARIABLE_H_
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@@ -11,10 +11,8 @@
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef PLATFORM_IMPL_WINDOWS_MUTEX_H_
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#define PLATFORM_IMPL_WINDOWS_MUTEX_H_
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#include <windows.h>
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#include <stdio.h>
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#include <synchapi.h>
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@@ -23,46 +21,49 @@
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#include <mutex> // NOLINT
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#include "absl/memory/memory.h"
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#include "absl/synchronization/mutex.h"
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#include "platform/api/mutex.h"
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namespace location {
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namespace nearby {
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namespace windows {
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// A lock is a tool for controlling access to a shared resource by multiple
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// threads.
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//
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// https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/locks/Lock.html
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class Mutex : public api::Mutex {
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class ABSL_LOCKABLE Mutex : public api::Mutex {
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public:
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Mutex(Mutex::Mode mode);
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explicit Mutex(Mode mode) : mode_(mode) {}
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~Mutex() override = default;
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Mutex(Mutex&&) = delete;
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Mutex& operator=(Mutex&&) = delete;
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Mutex(const Mutex&) = delete;
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Mutex& operator=(const Mutex&) = delete;
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void Lock() override;
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void Lock() ABSL_EXCLUSIVE_LOCK_FUNCTION() override {
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if (mode_ == Mode::kRegularNoCheck) mutex_.ForgetDeadlockInfo();
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if (mode_ == Mode::kRegular || mode_ == Mode::kRegularNoCheck) {
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mutex_.Lock();
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} else {
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recursive_mutex_.lock();
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}
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}
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void Unlock() override;
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std::mutex& GetWindowsMutex();
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std::recursive_mutex& GetWindowsRecursiveMutex();
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void Unlock() ABSL_UNLOCK_FUNCTION() override {
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if (mode_ == Mode::kRegular || mode_ == Mode::kRegularNoCheck) {
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mutex_.Unlock();
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} else {
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recursive_mutex_.unlock();
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}
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}
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private:
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Mutex::Mode mode_;
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std::mutex mutex_impl_; // The actual mutex allocation
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std::mutex& mutex_ =
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mutex_impl_; // This is passed to other windows functions, must be by
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// reference to avoid ownership problems
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std::recursive_mutex recursive_mutex_impl_; // The actual mutex allocation
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std::recursive_mutex& recursive_mutex_ =
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recursive_mutex_impl_; // This is passed to other windows functions,
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// must be by reference to avoid ownership
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// problems
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friend class ConditionVariable;
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absl::Mutex mutex_;
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std::recursive_mutex recursive_mutex_; // The actual mutex allocation
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Mode mode_;
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};
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} // namespace windows
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} // namespace nearby
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} // namespace location
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#endif // PLATFORM_IMPL_WINDOWS_MUTEX_H_
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