mirror of
https://github.com/kidfromjupiter/nearby.git
synced 2026-09-14 14:46:12 -04:00
Fix deadlock.
PiperOrigin-RevId: 660052604
This commit is contained in:
committed by
Copybara-Service
parent
f394379fc1
commit
6ad47fab5a
@@ -25,7 +25,6 @@
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#include "absl/synchronization/mutex.h"
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#include "internal/platform/task_runner.h"
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#include "sharing/internal/public/logging.h"
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#include "sharing/nearby_connection.h"
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namespace nearby {
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namespace sharing {
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@@ -33,7 +32,8 @@ FakeNearbyConnection::FakeNearbyConnection(TaskRunner* task_runner)
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: task_runner_(task_runner) {}
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FakeNearbyConnection::~FakeNearbyConnection() = default;
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void FakeNearbyConnection::Read(ReadCallback callback) {
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void FakeNearbyConnection::Read(
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std::function<void(std::optional<std::vector<uint8_t>> bytes)> callback) {
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NL_DCHECK(!closed_);
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{
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absl::MutexLock lock(&read_mutex_);
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@@ -107,7 +107,7 @@ bool FakeNearbyConnection::IsClosed() { return closed_; }
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void FakeNearbyConnection::MaybeRunCallback() {
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NL_DCHECK(!closed_);
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std::vector<uint8_t> item;
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ReadCallback callback;
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std::function<void(std::optional<std::vector<uint8_t>> bytes)> callback;
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{
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absl::MutexLock lock(&read_mutex_);
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if (!callback_ || read_data_.empty()) return;
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@@ -18,6 +18,7 @@
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#include <stdint.h>
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#include <functional>
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#include <optional>
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#include <queue>
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#include <vector>
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@@ -35,7 +36,8 @@ class FakeNearbyConnection : public NearbyConnection {
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~FakeNearbyConnection() override;
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// NearbyConnection:
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void Read(ReadCallback callback) override;
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void Read(std::function<void(std::optional<std::vector<uint8_t>> bytes)>
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callback) override;
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void Write(std::vector<uint8_t> bytes) override;
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void Close() override;
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void SetDisconnectionListener(std::function<void()> listener) override;
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@@ -58,7 +60,8 @@ class FakeNearbyConnection : public NearbyConnection {
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TaskRunner* const task_runner_;
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absl::Mutex read_mutex_;
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bool has_read_callback_been_run_ ABSL_GUARDED_BY(read_mutex_) = false;
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ReadCallback callback_ ABSL_GUARDED_BY(read_mutex_);
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std::function<void(std::optional<std::vector<uint8_t>> bytes)> callback_
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ABSL_GUARDED_BY(read_mutex_);
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std::queue<std::vector<uint8_t>> read_data_ ABSL_GUARDED_BY(read_mutex_);
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absl::Mutex write_mutex_;
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std::queue<std::vector<uint8_t>> write_data_ ABSL_GUARDED_BY(write_mutex_);
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+12
-12
@@ -27,28 +27,28 @@ namespace sharing {
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// reads and writes.
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class NearbyConnection {
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public:
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using ReadCallback =
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std::function<void(std::optional<std::vector<uint8_t>> bytes)>;
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virtual ~NearbyConnection() = default;
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// Reads a stream of bytes from the remote device. Invoke |callback| when
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// there is incoming data or when the socket is closed. Previously set
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// callback will be replaced by |callback|. Must not be used on an already
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// closed connection.
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virtual void Read(ReadCallback callback) = 0;
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// Reads a stream of bytes from the remote device. Invoke `callback` when
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// there is incoming data or when the socket is closed. Must not be used on
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// an already closed connection.
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// There should only be 1 outstanding Read() call at a time.
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// If packet is already available, `callback` will be invoked immediately.
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virtual void Read(
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std::function<void(std::optional<std::vector<uint8_t>> bytes)>
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callback) = 0;
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// Writes an outgoing stream of bytes to the remote device asynchronously.
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// Must not be used on an already closed connection.
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virtual void Write(std::vector<uint8_t> bytes) = 0;
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// Closes the socket and disconnects from the remote device. This object will
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// be invalidated after |callback| in SetDisconnectionListener is invoked.
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// be invalidated after `listener` in SetDisconnectionListener is invoked.
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virtual void Close() = 0;
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// Listens to the socket being closed. Invoke |callback| when the socket is
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// closed. This object will be invalidated after |listener| is invoked.
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// Previously set listener will be replaced by |listener|.
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// Listens to the socket being closed. Invoke `listener` when the socket is
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// closed. This object will be invalidated after `listener` is invoked.
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// Previously set listener will be replaced by `listener`.
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virtual void SetDisconnectionListener(std::function<void()> listener) = 0;
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};
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@@ -24,10 +24,9 @@
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#include <vector>
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#include "absl/strings/string_view.h"
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#include "absl/synchronization/mutex.h"
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#include "internal/platform/device_info.h"
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#include "internal/platform/mutex_lock.h"
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#include "sharing/internal/public/logging.h"
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#include "sharing/nearby_connection.h"
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#include "sharing/nearby_connections_manager.h"
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#include "sharing/nearby_connections_types.h"
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@@ -47,43 +46,49 @@ NearbyConnectionImpl::NearbyConnectionImpl(
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}
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NearbyConnectionImpl::~NearbyConnectionImpl() {
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MutexLock lock(&mutex_);
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if (!device_info_.AllowSleep()) {
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NL_LOG(ERROR) << __func__ << ":Failed to allow device sleep.";
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std::function<void()> disconnect_listener;
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std::function<void(std::optional<std::vector<uint8_t>> bytes)> read_callback;
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{
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absl::MutexLock lock(&mutex_);
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if (!device_info_.AllowSleep()) {
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NL_LOG(ERROR) << __func__ << ":Failed to allow device sleep.";
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}
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disconnect_listener = std::move(disconnect_listener_);
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read_callback = std::move(read_callback_);
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}
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if (disconnect_listener) {
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disconnect_listener();
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}
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if (disconnect_listener_) {
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disconnect_listener_();
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}
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if (read_callback_) {
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read_callback_(std::nullopt);
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if (read_callback) {
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read_callback(std::nullopt);
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}
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}
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void NearbyConnectionImpl::Read(ReadCallback callback) {
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MutexLock lock(&mutex_);
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if (reads_.empty()) {
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read_callback_ = std::move(callback);
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return;
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}
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void NearbyConnectionImpl::Read(
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std::function<void(std::optional<std::vector<uint8_t>> bytes)> callback) {
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std::vector<uint8_t> bytes;
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{
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absl::MutexLock lock(&mutex_);
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if (reads_.empty()) {
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read_callback_ = std::move(callback);
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return;
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}
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std::vector<uint8_t> bytes = std::move(reads_.front());
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reads_.pop();
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bytes = std::move(reads_.front());
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reads_.pop();
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}
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std::move(callback)(std::move(bytes));
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}
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void NearbyConnectionImpl::Write(std::vector<uint8_t> bytes) {
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MutexLock lock(&mutex_);
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Payload payload(bytes);
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nearby_connections_manager_->Send(
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endpoint_id_, std::make_unique<Payload>(payload),
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endpoint_id_, std::make_unique<Payload>(bytes),
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/*listener=*/
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std::weak_ptr<NearbyConnectionsManager::PayloadStatusListener>());
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}
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void NearbyConnectionImpl::Close() {
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MutexLock lock(&mutex_);
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// As [this] therefore endpoint_id_ will be destroyed in Disconnect, make a
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// copy of [endpoint_id] as the parameter is a const ref.
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nearby_connections_manager_->Disconnect(endpoint_id_);
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@@ -91,20 +96,24 @@ void NearbyConnectionImpl::Close() {
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void NearbyConnectionImpl::SetDisconnectionListener(
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std::function<void()> listener) {
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MutexLock lock(&mutex_);
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absl::MutexLock lock(&mutex_);
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disconnect_listener_ = std::move(listener);
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}
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void NearbyConnectionImpl::WriteMessage(std::vector<uint8_t> bytes) {
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MutexLock lock(&mutex_);
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if (read_callback_) {
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auto callback = std::move(read_callback_);
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std::function<void(std::optional<std::vector<uint8_t>> bytes)> read_callback;
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{
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absl::MutexLock lock(&mutex_);
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if (!read_callback_) {
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reads_.push(std::move(bytes));
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return;
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}
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read_callback = std::move(read_callback_);
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read_callback_ = nullptr;
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callback(std::move(bytes));
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return;
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}
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reads_.push(std::move(bytes));
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if (read_callback) {
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read_callback(std::move(bytes));
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}
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}
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} // namespace sharing
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@@ -17,14 +17,15 @@
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#include <cstdint>
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#include <functional>
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#include <optional>
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#include <queue>
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#include <string>
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#include <vector>
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#include "absl/base/thread_annotations.h"
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#include "absl/strings/string_view.h"
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#include "absl/synchronization/mutex.h"
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#include "internal/platform/device_info.h"
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#include "internal/platform/mutex.h"
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#include "sharing/nearby_connection.h"
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namespace nearby {
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@@ -40,21 +41,25 @@ class NearbyConnectionImpl : public NearbyConnection {
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~NearbyConnectionImpl() override;
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// NearbyConnection:
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void Read(ReadCallback callback) override;
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void Read(
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std::function<void(std::optional<std::vector<uint8_t>> bytes)> callback)
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ABSL_LOCKS_EXCLUDED(mutex_) override;
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void Write(std::vector<uint8_t> bytes) override;
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void Close() override;
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void SetDisconnectionListener(std::function<void()> listener) override;
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void SetDisconnectionListener(std::function<void()> listener)
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ABSL_LOCKS_EXCLUDED(mutex_) override;
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// Add bytes to the read queue, notifying ReadCallback.
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void WriteMessage(std::vector<uint8_t> bytes);
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void WriteMessage(std::vector<uint8_t> bytes) ABSL_LOCKS_EXCLUDED(mutex_);
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private:
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nearby::DeviceInfo& device_info_;
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NearbyConnectionsManager* const nearby_connections_manager_;
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std::string endpoint_id_;
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const std::string endpoint_id_;
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RecursiveMutex mutex_;
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ReadCallback read_callback_ ABSL_GUARDED_BY(mutex_) = nullptr;
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absl::Mutex mutex_;
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std::function<void(std::optional<std::vector<uint8_t>> bytes)> read_callback_
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ABSL_GUARDED_BY(mutex_) = nullptr;
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std::function<void()> disconnect_listener_ ABSL_GUARDED_BY(mutex_);
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// A read queue. The data that we've read from the remote device ends up here
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