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2026-04-24 02:07:38 -07:00

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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "internal/platform/implementation/system_clock.h"
#include "absl/time/clock.h"
#include "absl/time/time.h"
#include "internal/platform/exception.h"
#include "internal/platform/medium_environment.h"
namespace nearby {
absl::Time SystemClock::ElapsedRealtime() {
return MediumEnvironment::Instance().Now();
}
Exception SystemClock::Sleep(absl::Duration duration) {
if (MediumEnvironment::Instance()
.GetEnvironmentConfig()
.use_simulated_clock) {
MediumEnvironment::Instance().FastForward(duration);
} else {
absl::SleepFor(duration);
}
return {Exception::kSuccess};
}
} // namespace nearby