mirror of
https://github.com/kidfromjupiter/nearby.git
synced 2026-09-14 14:46:12 -04:00
77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
// Copyright 2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "internal/platform/implementation/windows/ble_v2_server_socket.h"
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#include <cstddef>
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#include <exception>
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#include <memory>
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#include "absl/log/check.h"
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#include "absl/synchronization/mutex.h"
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#include "absl/synchronization/notification.h"
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#include "internal/platform/exception.h"
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#include "internal/platform/implementation/windows/ble_v2_socket.h"
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#include "internal/platform/implementation/windows/bluetooth_adapter.h"
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#include "internal/platform/implementation/windows/utils.h"
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#include "internal/platform/logging.h"
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namespace nearby {
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namespace windows {
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BleV2ServerSocket::BleV2ServerSocket(api::BluetoothAdapter* adapter)
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: adapter_(dynamic_cast<BluetoothAdapter*>(adapter)) {
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DCHECK_NE(adapter_, nullptr);
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}
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std::unique_ptr<api::ble_v2::BleSocket> BleV2ServerSocket::Accept() {
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absl::MutexLock lock(&mutex_);
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NEARBY_LOGS(INFO) << __func__ << ": Accept is called.";
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while (!closed_ && pending_sockets_.empty()) {
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cond_.Wait(&mutex_);
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}
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if (closed_) return nullptr;
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BleV2Socket ble_socket = pending_sockets_.front();
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pending_sockets_.pop_front();
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NEARBY_LOGS(INFO) << __func__ << ": Accepted a remote connection.";
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return std::make_unique<BleV2Socket>(ble_socket);
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}
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Exception BleV2ServerSocket::Close() {
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// TODO(b/271031645): implement BLE socket using weave
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absl::MutexLock lock(&mutex_);
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NEARBY_LOGS(INFO) << __func__ << ": Close is called.";
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if (closed_) {
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return {Exception::kSuccess};
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}
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closed_ = true;
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cond_.SignalAll();
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return {Exception::kSuccess};
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}
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bool BleV2ServerSocket::Bind() {
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// TODO(b/271031645): implement BLE socket using weave
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NEARBY_LOGS(ERROR) << __func__ << ": GATT socket started.";
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return true;
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}
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} // namespace windows
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} // namespace nearby
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