mirror of
https://github.com/kidfromjupiter/nearby.git
synced 2026-09-15 15:16:12 -04:00
148 lines
4.5 KiB
C++
148 lines
4.5 KiB
C++
// Copyright 2025 Google LLC
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// https://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "internal/platform/implementation/windows/nearby_server_socket.h"
|
|
|
|
#include <winsock2.h>
|
|
#include <ws2tcpip.h>
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
|
|
#include "internal/platform/implementation/windows/nearby_client_socket.h"
|
|
#include "internal/platform/logging.h"
|
|
|
|
namespace nearby::windows {
|
|
|
|
NearbyServerSocket::NearbyServerSocket() {
|
|
WSADATA wsa_data;
|
|
int result =
|
|
WSAStartup(/*wVersionRequired=*/MAKEWORD(2, 2), /*lpWSAData=*/&wsa_data);
|
|
if (result != 0) {
|
|
LOG(WARNING) << "WSAStartup failed with error:" << result;
|
|
}
|
|
|
|
is_socket_initiated_ = (result == 0);
|
|
}
|
|
|
|
NearbyServerSocket::~NearbyServerSocket() {
|
|
if (is_socket_initiated_) {
|
|
WSACleanup();
|
|
}
|
|
}
|
|
|
|
bool NearbyServerSocket::Listen(const std::string& ip_address, int port) {
|
|
LOG(INFO) << "Listen to socket at " << ip_address << ":" << port;
|
|
if (!is_socket_initiated_) {
|
|
LOG(ERROR) << "Windows socket is not initiated.";
|
|
return false;
|
|
}
|
|
|
|
socket_ = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
|
if (socket_ == INVALID_SOCKET) {
|
|
LOG(ERROR) << "Failed to create socket.";
|
|
return false;
|
|
}
|
|
|
|
BOOL flag = TRUE;
|
|
if (setsockopt(/*s=*/socket_, /*level=*/SOL_SOCKET, /*optname=*/SO_KEEPALIVE,
|
|
/*optval=*/(const char*)&flag,
|
|
/*optlen=*/sizeof(flag)) == SOCKET_ERROR) {
|
|
LOG(WARNING) << "Failed to set SO_KEEPALIVE with error "
|
|
<< WSAGetLastError();
|
|
}
|
|
|
|
struct sockaddr_in serv_addr;
|
|
serv_addr.sin_family = AF_INET;
|
|
serv_addr.sin_port = htons(port);
|
|
serv_addr.sin_addr.s_addr = inet_addr(ip_address.c_str());
|
|
|
|
if (bind(/*s=*/socket_, /*addr=*/(struct sockaddr*)&serv_addr,
|
|
/*namelen=*/sizeof(serv_addr)) == SOCKET_ERROR) {
|
|
LOG(ERROR) << "Failed to bind socket with error " << WSAGetLastError();
|
|
closesocket(socket_);
|
|
return false;
|
|
}
|
|
|
|
sockaddr_in local_address;
|
|
int address_length = sizeof(local_address);
|
|
if (getsockname(/*s=*/socket_, (/*name=*/SOCKADDR*)&local_address,
|
|
/*namelen=*/&address_length) == SOCKET_ERROR) {
|
|
LOG(ERROR) << "Failed to get socket name with error " << WSAGetLastError();
|
|
closesocket(socket_);
|
|
return false;
|
|
}
|
|
|
|
ip_address_ = ip_address;
|
|
port_ = ntohs(local_address.sin_port);
|
|
|
|
LOG(INFO) << "Bound to " << ip_address_ << ":" << port_;
|
|
|
|
if (::listen(/*s=*/socket_, /*backlog=*/SOMAXCONN) == SOCKET_ERROR) {
|
|
LOG(ERROR) << "Failed to listen socket with error " << WSAGetLastError();
|
|
closesocket(socket_);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
std::unique_ptr<NearbyClientSocket> NearbyServerSocket::Accept() {
|
|
LOG(INFO) << "Accept is called on NearbyServerSocket.";
|
|
if (!is_socket_initiated_) {
|
|
LOG(WARNING) << "Windows socket is not initiated";
|
|
return nullptr;
|
|
}
|
|
|
|
sockaddr_in peer_address;
|
|
int peer_address_length = sizeof(peer_address);
|
|
|
|
SOCKET client_socket =
|
|
accept(/*s=*/socket_, /*addr=*/(SOCKADDR*)&peer_address,
|
|
/*addrlen=*/&peer_address_length);
|
|
if (client_socket == INVALID_SOCKET) {
|
|
LOG(ERROR) << "Failed to accept socket with error: " << WSAGetLastError();
|
|
return nullptr;
|
|
}
|
|
|
|
char client_ip[INET_ADDRSTRLEN];
|
|
inet_ntop(AF_INET, &(peer_address.sin_addr), client_ip, INET_ADDRSTRLEN);
|
|
int client_port = ntohs(peer_address.sin_port);
|
|
|
|
LOG(INFO) << "Accepted emote device " << client_ip << ":" << client_port;
|
|
return std::make_unique<NearbyClientSocket>(client_socket);
|
|
}
|
|
|
|
bool NearbyServerSocket::Close() {
|
|
bool result = true;
|
|
if (socket_ != INVALID_SOCKET) {
|
|
if (shutdown(/*s=*/socket_, /*how=*/SD_BOTH) == SOCKET_ERROR) {
|
|
LOG(WARNING) << "Shutdown failed with error:" << WSAGetLastError();
|
|
result = false;
|
|
}
|
|
|
|
if (closesocket(/*s=*/socket_) == SOCKET_ERROR) {
|
|
LOG(WARNING) << "Close socket failed with error:" << WSAGetLastError();
|
|
result = false;
|
|
}
|
|
|
|
socket_ = INVALID_SOCKET;
|
|
}
|
|
|
|
LOG(INFO) << "Closed NearbyServerSocket.";
|
|
return result;
|
|
}
|
|
|
|
} // namespace nearby::windows
|