Files
nearby/sharing/nearby_connection_impl.cc
T
Francis Tsui 6ad47fab5a Fix deadlock.
PiperOrigin-RevId: 660052604
2024-08-06 12:20:26 -07:00

121 lines
3.5 KiB
C++

// Copyright 2022-2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "sharing/nearby_connection_impl.h"
#include <cstdint>
#include <functional>
#include <memory>
#include <optional>
#include <queue>
#include <string>
#include <utility>
#include <vector>
#include "absl/strings/string_view.h"
#include "absl/synchronization/mutex.h"
#include "internal/platform/device_info.h"
#include "sharing/internal/public/logging.h"
#include "sharing/nearby_connections_manager.h"
#include "sharing/nearby_connections_types.h"
namespace nearby {
namespace sharing {
NearbyConnectionImpl::NearbyConnectionImpl(
nearby::DeviceInfo& device_info,
NearbyConnectionsManager* nearby_connections_manager,
absl::string_view endpoint_id)
: device_info_(device_info),
nearby_connections_manager_(nearby_connections_manager),
endpoint_id_(endpoint_id) {
if (!device_info_.PreventSleep()) {
NL_LOG(WARNING) << __func__ << ":Failed to prevent device sleep.";
}
}
NearbyConnectionImpl::~NearbyConnectionImpl() {
std::function<void()> disconnect_listener;
std::function<void(std::optional<std::vector<uint8_t>> bytes)> read_callback;
{
absl::MutexLock lock(&mutex_);
if (!device_info_.AllowSleep()) {
NL_LOG(ERROR) << __func__ << ":Failed to allow device sleep.";
}
disconnect_listener = std::move(disconnect_listener_);
read_callback = std::move(read_callback_);
}
if (disconnect_listener) {
disconnect_listener();
}
if (read_callback) {
read_callback(std::nullopt);
}
}
void NearbyConnectionImpl::Read(
std::function<void(std::optional<std::vector<uint8_t>> bytes)> callback) {
std::vector<uint8_t> bytes;
{
absl::MutexLock lock(&mutex_);
if (reads_.empty()) {
read_callback_ = std::move(callback);
return;
}
bytes = std::move(reads_.front());
reads_.pop();
}
std::move(callback)(std::move(bytes));
}
void NearbyConnectionImpl::Write(std::vector<uint8_t> bytes) {
nearby_connections_manager_->Send(
endpoint_id_, std::make_unique<Payload>(bytes),
/*listener=*/
std::weak_ptr<NearbyConnectionsManager::PayloadStatusListener>());
}
void NearbyConnectionImpl::Close() {
// As [this] therefore endpoint_id_ will be destroyed in Disconnect, make a
// copy of [endpoint_id] as the parameter is a const ref.
nearby_connections_manager_->Disconnect(endpoint_id_);
}
void NearbyConnectionImpl::SetDisconnectionListener(
std::function<void()> listener) {
absl::MutexLock lock(&mutex_);
disconnect_listener_ = std::move(listener);
}
void NearbyConnectionImpl::WriteMessage(std::vector<uint8_t> bytes) {
std::function<void(std::optional<std::vector<uint8_t>> bytes)> read_callback;
{
absl::MutexLock lock(&mutex_);
if (!read_callback_) {
reads_.push(std::move(bytes));
return;
}
read_callback = std::move(read_callback_);
read_callback_ = nullptr;
}
if (read_callback) {
read_callback(std::move(bytes));
}
}
} // namespace sharing
} // namespace nearby