nohle e5fb3a8f11 [Nearby Connections][C++] Track bandwidth upgrade mediums for each endpoint (3/4)
* Fix bandwidth upgrade service ID usage. For instance, no longer use the inaccurate service ID from ClientProxy.
* Add more fine-grained upgraded endpoint tracking using both service IDs and endpoint IDs
* Only "revert" bandwidth-upgrade mediums--for example, stop accepting connections on a server socket--for a service when the last endpoint for that service is finished.

These changes are necessary to support multiple services (e.g., Nearby Share and Phone Hub) and multiple mediums (e.g., WebRTC and WLAN).

PiperOrigin-RevId: 442021257
2022-04-15 08:29:41 -07:00
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Nearby C++ Library

The repository contains the Nearby project C++ library source code. This is not an officially supported Google product.

About the Nearby Project

Nearby Connection

Nearby Connections is a high level protocol on top of Bluetooth/WiFi that acts as a medium-agnostic socket. Devices are able to advertise, scan, and connect with one another over any shared medium (eg. BT <-> BT). Once connected, the two devices share a list of all supported mediums and attempt to upgrade to the one with the highest bandwidth (eg. BT -> WiFi). The connection is encrypted, reliable, and fully duplex. BYTE, FILE, and STREAM payloads are all supported and will be chunked & transferred internally and recombined on the receiving device. See Nearby Connections Overview for more information.

Checkout the source tree

git clone https://github.com/google/nearby
cd nearby
git submodule update --init --recursive

Building Nearby, Unit Testing and Sample Apps

We support multiple platforms including Linux, iOS & Windows.

Building for Linux

Currently we support building from source using [bazel] (https://bazel.build). Other BUILD system such as cmake may be added later.

###Prerequisites:

  1. Bazel
  2. clang with support for c++ 17+
  3. Openssl libcrypto.so (-lssl;-lcrypto).

To build the Nearby Connection Core library:

CC=clang CXX=clang++ bazel build -s --check_visibility=false //connections:core  --spawn_strategy=standalone --verbose_failures

Building for macOS and iOS

Currently we support building with Swift Package Manager.

###Prerequisites:

  1. Xcode. Available from Apple Store.
  2. Google Protobuf Compiler (protoc). If you have homebrew installed, you can do brew install protobuf.

To build the Nearby Connection library:

swift build

We also provide a iOS [sample app using the Nearby Connections library] (https://github.com/google/nearby/blob/master/internal/platform/implementation/ios/Example/NearbyConnectionsExample/README.md).

###Limitation The only Medium supported is Wifi LAN.

Last Updated: April 7, 2022

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