Files
nearby/internal/platform/implementation/windows/nearby_client_socket.h
T
Guogang Li 07db16d351 blocking socket implementation
PiperOrigin-RevId: 715617508
2025-01-14 19:40:36 -08:00

50 lines
1.5 KiB
C++

// Copyright 2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_CLIENT_SOCKET_H_
#define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_CLIENT_SOCKET_H_
#include <winsock2.h>
#include <cstddef>
#include <cstdint>
#include <string>
#include "internal/platform/byte_array.h"
#include "internal/platform/exception.h"
namespace nearby::windows {
class NearbyClientSocket {
public:
NearbyClientSocket();
explicit NearbyClientSocket(SOCKET socket);
~NearbyClientSocket();
bool Connect(const std::string& ip_address, int port);
ExceptionOr<ByteArray> Read(std::int64_t size);
ExceptionOr<size_t> Skip(size_t offset);
Exception Write(const ByteArray& data);
Exception Flush();
Exception Close();
private:
bool is_socket_initiated_ = false;
SOCKET socket_ = INVALID_SOCKET;
};
} // namespace nearby::windows
#endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_CLIENT_SOCKET_H_