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nearby/internal/platform/implementation/windows/nearby_server_socket.cc
T
Guogang Li 07db16d351 blocking socket implementation
PiperOrigin-RevId: 715617508
2025-01-14 19:40:36 -08:00

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4.5 KiB
C++

// Copyright 2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "internal/platform/implementation/windows/nearby_server_socket.h"
#include <winsock2.h>
#include <ws2tcpip.h>
#include <memory>
#include <string>
#include "internal/platform/implementation/windows/nearby_client_socket.h"
#include "internal/platform/logging.h"
namespace nearby::windows {
NearbyServerSocket::NearbyServerSocket() {
WSADATA wsa_data;
int result =
WSAStartup(/*wVersionRequired=*/MAKEWORD(2, 2), /*lpWSAData=*/&wsa_data);
if (result != 0) {
LOG(WARNING) << "WSAStartup failed with error:" << result;
}
is_socket_initiated_ = (result == 0);
}
NearbyServerSocket::~NearbyServerSocket() {
if (is_socket_initiated_) {
WSACleanup();
}
}
bool NearbyServerSocket::Listen(const std::string& ip_address, int port) {
LOG(INFO) << "Listen to socket at " << ip_address << ":" << port;
if (!is_socket_initiated_) {
LOG(ERROR) << "Windows socket is not initiated.";
return false;
}
socket_ = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (socket_ == INVALID_SOCKET) {
LOG(ERROR) << "Failed to create socket.";
return false;
}
BOOL flag = TRUE;
if (setsockopt(/*s=*/socket_, /*level=*/SOL_SOCKET, /*optname=*/SO_KEEPALIVE,
/*optval=*/(const char*)&flag,
/*optlen=*/sizeof(flag)) == SOCKET_ERROR) {
LOG(WARNING) << "Failed to set SO_KEEPALIVE with error "
<< WSAGetLastError();
}
struct sockaddr_in serv_addr;
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(port);
serv_addr.sin_addr.s_addr = inet_addr(ip_address.c_str());
if (bind(/*s=*/socket_, /*addr=*/(struct sockaddr*)&serv_addr,
/*namelen=*/sizeof(serv_addr)) == SOCKET_ERROR) {
LOG(ERROR) << "Failed to bind socket with error " << WSAGetLastError();
closesocket(socket_);
return false;
}
sockaddr_in local_address;
int address_length = sizeof(local_address);
if (getsockname(/*s=*/socket_, (/*name=*/SOCKADDR*)&local_address,
/*namelen=*/&address_length) == SOCKET_ERROR) {
LOG(ERROR) << "Failed to get socket name with error " << WSAGetLastError();
closesocket(socket_);
return false;
}
ip_address_ = ip_address;
port_ = ntohs(local_address.sin_port);
LOG(INFO) << "Bound to " << ip_address_ << ":" << port_;
if (::listen(/*s=*/socket_, /*backlog=*/SOMAXCONN) == SOCKET_ERROR) {
LOG(ERROR) << "Failed to listen socket with error " << WSAGetLastError();
closesocket(socket_);
return false;
}
return true;
}
std::unique_ptr<NearbyClientSocket> NearbyServerSocket::Accept() {
LOG(INFO) << "Accept is called on NearbyServerSocket.";
if (!is_socket_initiated_) {
LOG(WARNING) << "Windows socket is not initiated";
return nullptr;
}
sockaddr_in peer_address;
int peer_address_length = sizeof(peer_address);
SOCKET client_socket =
accept(/*s=*/socket_, /*addr=*/(SOCKADDR*)&peer_address,
/*addrlen=*/&peer_address_length);
if (client_socket == INVALID_SOCKET) {
LOG(ERROR) << "Failed to accept socket with error: " << WSAGetLastError();
return nullptr;
}
char client_ip[INET_ADDRSTRLEN];
inet_ntop(AF_INET, &(peer_address.sin_addr), client_ip, INET_ADDRSTRLEN);
int client_port = ntohs(peer_address.sin_port);
LOG(INFO) << "Accepted emote device " << client_ip << ":" << client_port;
return std::make_unique<NearbyClientSocket>(client_socket);
}
bool NearbyServerSocket::Close() {
bool result = true;
if (socket_ != INVALID_SOCKET) {
if (shutdown(/*s=*/socket_, /*how=*/SD_BOTH) == SOCKET_ERROR) {
LOG(WARNING) << "Shutdown failed with error:" << WSAGetLastError();
result = false;
}
if (closesocket(/*s=*/socket_) == SOCKET_ERROR) {
LOG(WARNING) << "Close socket failed with error:" << WSAGetLastError();
result = false;
}
socket_ = INVALID_SOCKET;
}
LOG(INFO) << "Closed NearbyServerSocket.";
return result;
}
} // namespace nearby::windows