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42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef THIRD_PARTY_NEARBY_PRESENCE_IMPLEMENTATION_MEDIUMS_BLE_H_
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#define THIRD_PARTY_NEARBY_PRESENCE_IMPLEMENTATION_MEDIUMS_BLE_H_
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#include "internal/platform/ble_v2.h"
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namespace nearby {
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namespace presence {
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/*
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* This Ble class utilizes platform/ble_v2 BleV2Medium, provides ble functions
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* for presence logic layer to invoke.
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* This class would have states like if ble is available or not, if it's doing
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* broadcast/scan.
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*/
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class Ble {
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public:
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Ble() = default;
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~Ble() = default;
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// TODO(hais): add expected function set.
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private:
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location::nearby::BleV2Medium medium_;
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};
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} // namespace presence
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} // namespace nearby
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#endif // THIRD_PARTY_NEARBY_PRESENCE_IMPLEMENTATION_MEDIUMS_BLE_H_
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