mirror of
https://github.com/kidfromjupiter/nearby.git
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49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
// Copyright 2025 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_SERVER_SOCKET_H_
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#define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_SERVER_SOCKET_H_
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#include <winsock2.h>
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#include <memory>
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#include <string>
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#include "internal/platform/implementation/windows/nearby_client_socket.h"
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namespace nearby::windows {
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class NearbyServerSocket {
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public:
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NearbyServerSocket();
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~NearbyServerSocket();
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bool Listen(const std::string& ip_address, int port);
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std::unique_ptr<NearbyClientSocket> Accept();
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bool Close();
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std::string GetIPAddress() const { return ip_address_; }
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int GetPort() const { return port_; }
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private:
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bool is_socket_initiated_ = false;
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SOCKET socket_ = INVALID_SOCKET;
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std::string ip_address_;
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int port_ = 0;
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};
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} // namespace nearby::windows
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#endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_SERVER_SOCKET_H_
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